Christoph Oelckers
|
4692cc55f7
|
- cleaned up checkhitdefault
Only required 4 new flags plus one property...
|
2023-04-23 17:33:36 +02:00 |
|
Christoph Oelckers
|
cd2cb8d60e
|
- minor cleanup
|
2023-04-23 12:15:36 +02:00 |
|
Christoph Oelckers
|
2f78a10ce1
|
- don't use picnum to address gs.actorinfo
|
2023-04-23 10:36:39 +02:00 |
|
Christoph Oelckers
|
b56aa1e1a3
|
- no more picnum in spawn CCMD
|
2023-04-23 10:36:38 +02:00 |
|
Christoph Oelckers
|
0249725ed8
|
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
|
2023-04-23 09:42:28 +02:00 |
|
Christoph Oelckers
|
65e66a573d
|
- Duke: look up all internally used actor classes at game startup.
This allows early validation of the names but is also more efficient.
|
2023-04-22 12:08:46 +02:00 |
|
Christoph Oelckers
|
947d427a9d
|
- merged tileinfo and actorinfo.
|
2023-04-12 21:52:28 +02:00 |
|
Christoph Oelckers
|
a155a09f9f
|
- deleted the setflag inlines.
|
2023-04-12 20:07:12 +02:00 |
|
Christoph Oelckers
|
b9702fbb66
|
- moved 'move' data out of the ScriptCode array as well.
|
2023-04-12 20:07:11 +02:00 |
|
Christoph Oelckers
|
94b676bd7c
|
- wrapped access to the current 'move' values read from CON.
|
2023-04-12 20:07:11 +02:00 |
|
Christoph Oelckers
|
da0b429751
|
- migrated attackertype to class objects.
|
2023-04-09 09:46:09 +02:00 |
|
Christoph Oelckers
|
ae4ef6401c
|
- use the actual actor flags.
Not fully working yet...
|
2023-04-09 09:45:42 +02:00 |
|
Christoph Oelckers
|
f4c176988a
|
- first round of flag additions.
|
2023-04-09 09:35:36 +02:00 |
|
Christoph Oelckers
|
60339a217c
|
- moved a lot of shareable code out of the CON interpreter.
|
2023-04-07 13:15:06 +02:00 |
|
Christoph Oelckers
|
7a699e032f
|
- cleaned up Duke's very broken kill count system.
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
|
2023-04-07 09:49:20 +02:00 |
|
Mitchell Richters
|
c4041affb1
|
- Duke: Reduce boilerplate from previous commit.
|
2023-03-16 22:24:34 +11:00 |
|
Mitchell Richters
|
18ef460a99
|
- Tidy up interface for PlayerAngles::doViewPitch() since we have internal access to the player's actor.
|
2023-03-14 21:45:36 +11:00 |
|
Christoph Oelckers
|
4a306a21dc
|
- split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
|
2022-12-18 13:56:54 +01:00 |
|
Christoph Oelckers
|
6848af9b6c
|
- use texture IDs in Duke's texture flag checkers.
|
2022-12-18 13:42:28 +01:00 |
|
Christoph Oelckers
|
8a789b9015
|
- voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
|
2022-12-18 13:18:43 +01:00 |
|
Christoph Oelckers
|
20edd800f9
|
- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
|
2022-12-18 13:05:58 +01:00 |
|
Mitchell Richters
|
3eb3a29a7e
|
- Duke: Tidy up animateshrunken() .
|
2022-12-11 19:46:26 +01:00 |
|
Christoph Oelckers
|
a63ee8079a
|
- implemented customizable breakable walls and ported all hard coded variants to use this.
|
2022-12-11 19:43:57 +01:00 |
|
Mitchell Richters
|
2c592405fa
|
- Separate pitch/yaw key input into separate functions and apply from the ticker.
|
2022-12-11 19:43:56 +01:00 |
|
Mitchell Richters
|
9437ea9622
|
- Move input vector rotation for Duke and SW into the playsim.
* The next commit needs this to ensure the vector is rotated using the most current angle.
|
2022-12-11 19:43:55 +01:00 |
|
Christoph Oelckers
|
9ad8f67ce9
|
- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
|
2022-12-11 19:43:52 +01:00 |
|
Christoph Oelckers
|
be6ead173a
|
- scriptified several smaller actors
|
2022-12-11 19:43:51 +01:00 |
|
Christoph Oelckers
|
ff6a9b89ac
|
- scriptified the green slimer.
|
2022-12-11 19:43:51 +01:00 |
|
Christoph Oelckers
|
9d1384449c
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
|
Christoph Oelckers
|
1ef61c8588
|
- exported a bunch of stuff we're going to need soon.
|
2022-12-11 19:43:47 +01:00 |
|
Christoph Oelckers
|
c7cdf96a62
|
- exported two more settings to tile flags.
|
2022-12-11 18:42:02 +01:00 |
|
Christoph Oelckers
|
5a2819239c
|
- moved Duke's tile flags into the tile manager.
This is so that .def can access them. Later the other games also might make use of this.
|
2022-12-11 18:42:01 +01:00 |
|
Mitchell Richters
|
dfb55c39ca
|
- Duke: Remove all remaining angle wrapper usage.
|
2022-12-11 18:42:00 +01:00 |
|
Mitchell Richters
|
abdeeac205
|
- Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw() .
|
2022-12-11 18:41:59 +01:00 |
|
Mitchell Richters
|
be466fec8d
|
- Wrap access to current yaw.
|
2022-12-11 18:41:57 +01:00 |
|
Mitchell Richters
|
b9f5bb71cc
|
- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
|
2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
|
bd063de5f5
|
- Rename PlayerAngle::ang in preparation for replacement work.
|
2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
d810afa2e9
|
- Rename PlayerHorizon prototypes in preparation for replacement work.
|
2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
2e0b9490e1
|
- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
|
2022-12-11 18:41:52 +01:00 |
|
Mitchell Richters
|
92dd6c9795
|
- Duke: Remove player_struct::posXY() .
|
2022-12-11 18:41:43 +01:00 |
|
Mitchell Richters
|
5d3878eb55
|
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY() .
|
2022-12-11 18:41:38 +01:00 |
|
Mitchell Richters
|
4aa63b5446
|
- Duke: Rename player's pos to something identifiable.
|
2022-12-11 18:41:38 +01:00 |
|
Christoph Oelckers
|
cb005062cd
|
- scriptified activators and locators.
|
2022-11-20 12:43:24 +01:00 |
|
Christoph Oelckers
|
9fa2fb75cf
|
- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
|
2022-11-20 11:58:19 +01:00 |
|
Christoph Oelckers
|
f515939fde
|
- scriptified the sound controller.
|
2022-11-20 08:46:49 +01:00 |
|
Christoph Oelckers
|
dee33ba4dd
|
- scriptified viewscreen and camera.
|
2022-11-19 17:35:04 +01:00 |
|
Christoph Oelckers
|
5ae7011e41
|
- converted the masterswitch.
|
2022-11-19 11:24:39 +01:00 |
|
Christoph Oelckers
|
5fea500f92
|
- flammable actors scriptified.
|
2022-11-14 16:31:45 +01:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
9cfd56a912
|
- mathutil is not needed anymore.
|
2022-10-22 09:34:13 +02:00 |
|