Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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163146250d
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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97b7f4b46a
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- Exhumed: exported a handful of missed messages to the string table
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2022-08-17 20:39:00 +02:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Christoph Oelckers
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5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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e179b9332d
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- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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b9b4f1e037
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- shorts replaced in Exhumed
only a small part, the easy stuff
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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baa3e531d4
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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9badd2e78b
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- converted switches to classes.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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981a2c7e5c
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- Exhumed: restored old static switch array.
There's side effects in here that broke the door logic and made doors automatically open sometimes.
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2021-01-24 14:49:51 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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