Christoph Oelckers
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45f51b0c4b
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-more header work.
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2020-07-06 22:55:35 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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7253b4eb74
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- added a serializer for the flamethrower's fire map.
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2020-06-29 23:36:06 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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603afdde87
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- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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f56a8360b0
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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693b15a556
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- use 4 byte entries for the script.
We no longer store pointers in here.
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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cb1824ca25
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- store script code in a dynamic array.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:17:50 +02:00 |
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Christoph Oelckers
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6b2fdf24fd
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- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
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2020-06-21 23:07:46 +02:00 |
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Christoph Oelckers
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b9deaba834
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- all commands now get run by the original code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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cba4f0616b
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- more
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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3651ab821e
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- fall command, also some safety work for npt deleting sprites prematurely.
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2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
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89ae407fd5
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- a few more.
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2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
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ae47264c78
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- fix3
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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44b8053404
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- inverted logic.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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1b135ecb0b
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- step 1.
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e007b9bceb
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- safety commit
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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15c744f3da
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- movement code of the VM transitioned
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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c28ea5792a
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- copyright
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2020-06-21 22:59:09 +02:00 |
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Christoph Oelckers
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358d1a460f
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- tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
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2020-06-21 22:55:09 +02:00 |
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Christoph Oelckers
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8cc273955d
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- moveeffectors, actors.c complete.
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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4c99eae4f6
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- moveexplosions
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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242f78de13
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- make moveactors work and RR weapon name cleanup.
# Conflicts:
# source/games/duke/src/sbar.cpp
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2020-06-21 22:38:04 +02:00 |
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Christoph Oelckers
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7b75a0683a
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moveactors plus backing code.
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2020-06-21 22:37:29 +02:00 |
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Christoph Oelckers
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cfead10cc2
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- movetransports.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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63f45f57d8
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- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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bda3374f9b
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- reshuffling stuff.
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2020-06-21 22:36:10 +02:00 |
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