Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c24aafd3d6
|
- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
|
34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cf88bcbecb
|
- handle u-> in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
bfea02a192
|
- a few in player.cpp
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2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
050d93a92c
|
- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
4e7724ece2
|
- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
e16caa0c62
|
- eu, that are not expActor
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
936febd505
|
- deleted u variables in player.cpp
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2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
|
3e21dd40a7
|
- renamed u-> in half of player.cpp
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2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
bc15bdf92c
|
- renaming stuff in player.cpp
|
2021-12-30 09:58:00 +01:00 |
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Christoph Oelckers
|
91a355a82e
|
- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
297921204f
|
- rename STD_RANDOM_RANGE
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
8b5955d3dd
|
- the remaining s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
|
c7b80b80d8
|
- player warp functions.
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
188af0dbb3
|
- half of what's left of s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
dce8531c48
|
- all sp in player.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
c5af361564
|
- renamed sp-> in player.cpp.
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2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
f488b9220c
|
- deal with sp in player.cpp that do not use &actor->s()
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
1e938e2b44
|
- deleted redundant sprite inlines.
All calls have been transitioned to actors.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
06d33b8276
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
|
Mitchell Richters
|
c26b5d2303
|
- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
395a269feb
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |
|
Christoph Oelckers
|
c9628e2034
|
- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
|
2021-12-30 09:57:28 +01:00 |
|
Mitchell Richters
|
6423684bfb
|
- SW: Replace PLAYERstruct oposz with opos.Z calls.
|
2021-12-30 09:57:09 +01:00 |
|
Mitchell Richters
|
a2f2cc489a
|
- SW: Replace PLAYERstruct oposy with opos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
|
2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
dd0ff465b0
|
- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|