Commit graph

161 commits

Author SHA1 Message Date
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Christoph Oelckers
77d712dbc4 - got rid of the int aiSetTarget variant. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
e8718826ba - renamed Heardist to HearDist.
This had to wait until the variable was refactored out.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
5e2e53d684 - more CanMove fixes, plus salvaging the rest of the old commit.
CanMove twice uses the texel-based nRange as a Build-unit value, this caused strange problems with the initial floatification.
2022-10-25 07:06:57 +02:00
Christoph Oelckers
138ba53ace - fix the HitScan call in CanMove.
This was picking an unexpected overload because the second parameter was a float but with an integer-range value.
2022-10-25 07:06:57 +02:00
Mitchell Richters
180d020620 - Blood: Floatified CanMove(). 2022-10-25 07:06:56 +02:00
Christoph Oelckers
a4ec938526 - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
Christoph Oelckers
8b96a93e80 - turned TurnRange calculation into a subfunction.
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
ca58e3fc6b - the rest of ai.cpp. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
48cadbd392 remaining floatification on aiLookForTarget 2022-10-25 07:06:49 +02:00
Christoph Oelckers
fafb4cfc29 - remaining floatification on aiThinkTarget 2022-10-25 07:06:49 +02:00
Christoph Oelckers
5c6cac49c8 - changed a few vel setter calls. 2022-10-22 20:41:25 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
c6a0d30245 - wrapped most remaining clipdist access
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
1a9e255265 - the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
2022-10-15 13:32:00 +02:00
Mitchell Richters
a8f7b3f6fe - Blood: Fix bad angle direction in aiChooseDirection(). 2022-10-15 13:32:00 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
010fedd049 - 10 more AdjustVelocity calls. 2022-10-15 11:35:37 +02:00
Christoph Oelckers
f1d3126435 - vel assignments 2022-10-14 23:55:30 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e - set_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665 - add_int_bvel_y 2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c - add_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01 - Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
67d0e51919 - migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
db0ce36143 - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
Christoph Oelckers
781ffc9a43 - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
458fc219ed - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
84bafe6d02 - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c - several more Blood fixes copied from NBlood 2022-05-06 01:40:27 +02:00
Christoph Oelckers
5c9730766d - dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
98c985de73 - Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit  c253f4af105b0c588d585f199cfc20021f4f6d4e
2022-05-06 00:50:18 +02:00