Commit graph

587 commits

Author SHA1 Message Date
Christoph Oelckers
f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Mitchell Richters
5f1581be9d - SW: Rework the player's height adjustment to use the pos.Z setter from during the refactor.
* I tried to get smart during the refactor when I should have kept it simple.
* Fixes #813.
2022-12-23 19:18:07 +11:00
Christoph Oelckers
a9ea2cd5c0 - moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
8dfbbc8220 - migrated floorpicnum and ceilingpicnum to FTextures.
The sky code still needs some work.
2022-12-18 14:32:52 +01:00
Christoph Oelckers
9d62951cf3 - SW: use surface types for detecting water and lava sectors 2022-12-18 14:05:17 +01:00
Christoph Oelckers
32ad16f84d - SW's first texture flag, yay!
Removes two floorpicnum accesses
2022-12-18 14:04:33 +01:00
Christoph Oelckers
8a789b9015 - voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
2022-12-18 13:18:43 +01:00
Christoph Oelckers
20edd800f9 - big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Mitchell Richters
8bbf7f4e00 Revert "- SW: Revert last commit and apply changes directly in pp->setHeightAndZ() so all bases are covered."
This reverts commit a643a74083.

* Fixes #795
2022-12-16 08:44:38 +11:00
Mitchell Richters
a643a74083 - SW: Revert last commit and apply changes directly in pp->setHeightAndZ() so all bases are covered. 2022-12-15 18:16:38 +11:00
Christoph Oelckers
e26d9106aa - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
f479f995a1 - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
e5225e98e0 - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
Christoph Oelckers
51ad64f71e - initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
Mitchell Richters
2a284c73c9 - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Mitchell Richters
c43bde9b4d - SW: Remove all the player oldpos stuff.
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00
Mitchell Richters
703db0e3c3 - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
be06582062 - SW: Remove PLAYER::posAdd(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
7eba7aacbd - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888 - SW: Remove PLAYER::posXY(). 2022-12-11 18:41:49 +01:00
Mitchell Richters
ff75fa513a - SW: Remove PLAYER::posZadd(). 2022-12-11 18:41:48 +01:00
Mitchell Richters
3b961ccae9 - SW: Remove PLAYER::posZget().
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
fe795e6cfb - SW: Remove PLAYER::posZset() in favour of new utilities. 2022-12-11 18:41:48 +01:00
Mitchell Richters
e6044bc0fd - SW: Repair player height issues. 2022-12-11 18:41:48 +01:00
Mitchell Richters
6d736aea19 - SW: Swap out the internals of the player's pos methods and get the game going again.
* Leave `PLAYER::PlayerOldPosition` for now.
2022-12-11 18:41:47 +01:00
Mitchell Richters
c14d1587f0 - SW: Move PLAYER struct underneath include for swactor.h.
* Needed by the next commit since the forward declaration isn't working.
2022-12-11 18:41:47 +01:00
Mitchell Richters
97a07cd83c - SW: Wrap remaining calls to PLAYER::PlayerOldPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
9ab5fd0801 - SW: Wrap calls to PLAYER::PlayerOldPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
f711355f2f - SW: Wrap calls that get PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
ad7a626b92 - SW: Wrap calls that set PLAYER::PlayerPrevPosition. 2022-12-11 18:41:47 +01:00
Mitchell Richters
2d351b2c28 - SW: Wrap calls that set PLAYER::PlayerPrevPosition.Z. 2022-12-11 18:41:47 +01:00
Mitchell Richters
bf833fcfa3 - SW: Wrap calls to PLAYER::PlayerPrevPosition.XY(). 2022-12-11 18:41:47 +01:00
Mitchell Richters
a54d0f7639 - SW: Wrap calls that get PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
964557ab6b - SW: Wrap calls that add to PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
11f9d82239 - SW: Wrap calls that set PLAYER::PlayerNowPosition. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4 - SW: Wrap calls that get PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
4e0aa1add1 - SW: Wrap calls that add/subtract PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
6226d302f5 - SW: Wrap calls that set PLAYER::PlayerNowPosition.Z. 2022-12-11 18:41:46 +01:00
Mitchell Richters
7d0b2fba69 - SW: Wrap calls to PLAYER::PlayerNowPosition.XY(). 2022-12-11 18:41:45 +01:00
Mitchell Richters
f0074a913e - SW: Rename Player::oldpos to Player::PlayerOldPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
bf10d9816f - SW: Rename Player::opos to Player::PlayerPrevPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Mitchell Richters
cf25884675 - SW: Rename Player::pos to Player::PlayerNowPosition to make it easier to search upon. 2022-12-11 18:41:45 +01:00
Christoph Oelckers
b7a7584059 - renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
f4c8ac0140 - made AnimSet's vel parameter an actual double.
This does not affect any outcome, it just avoids pointless type conversions.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00