Christoph Oelckers
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fd3303ab2b
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- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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e63e134195
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- fixed automap follow mode and added some menu entries for the new options and key bindings.
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2020-09-06 23:12:47 +02:00 |
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Christoph Oelckers
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678b8223a9
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- fixed some errors in the keybind definitions.
Fixes #291
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2020-08-31 20:19:41 +02:00 |
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Christoph Oelckers
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f1a988b221
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- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
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2020-08-24 20:20:15 +02:00 |
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Christoph Oelckers
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1a0e413d5c
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- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
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2020-08-23 16:11:18 +02:00 |
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Mitchell Richters
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5cb3562bc1
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Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
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2020-08-21 15:16:31 +10:00 |
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Mitchell Richters
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57ad048031
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- fix LCtrl bindings in wadsrc keybind preset files. (#73)
* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
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2020-08-08 01:20:28 -04:00 |
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Mitchell Richters
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34c324e9c2
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- fix binding for toggle cl_autorun . Fixes #6.
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2020-07-26 14:31:14 +10:00 |
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Mitchell Richters
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41ba78cc23
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- fix binding for centerview . Fixes #5.
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2020-07-26 14:18:27 +10:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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