Christoph Oelckers
|
89ef81da55
|
- renamed walltype::pos as preparation for refactoring.
no functional changes here
|
2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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c10fb1278a
|
- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
|
- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
|
fb53f32603
|
- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
|
2021-12-30 09:58:14 +01:00 |
|
Mitchell Richters
|
95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
|
d40da386a4
|
- remaining s() in object.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
|
b6d04ffec0
|
- Exhumed: pActor->s() in object.cpp
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2021-12-30 09:57:24 +01:00 |
|
Christoph Oelckers
|
1bb7f3764d
|
- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
e42c3afbea
|
- Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
65bc6e6aef
|
- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
8039d81467
|
- the remaining Exhumed flags.
|
2021-12-30 09:56:50 +01:00 |
|
Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
|
2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
b0e3c6b5ec
|
- some remaining sector flag stuff
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
6600f55543
|
- separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
12f6b05cbe
|
- use access functions, all done by search & replace.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
b1b7608cf7
|
- most remaining sectnum references.
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
6e786fcf1e
|
- RadialDamage + DimSector
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
9b19845dfb
|
- AddMovingSector/CheckPushBlock
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
63d66e95c5
|
- runlist_ProcessSectorTag
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
1163a79da9
|
- renamed sectp in runlist_ProcessSectorTag
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
a58548c2f9
|
- AIElev
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
2394420f48
|
- quick replacements
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
5374dafb56
|
- switches
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5e01841f1e
|
- MoveSector et.al.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
0b254255e2
|
- sector ambience
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
c933eff59f
|
- Traps
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
e57f9e08e9
|
- slides.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
dfbb5192fb
|
- addFlash at.al.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
20891f276d
|
- use pointers in runlist_ProcessWallTag and all its subfunctions.
|
2021-12-25 21:28:58 +01:00 |
|
Christoph Oelckers
|
2d937891ac
|
- 3x twoSided
|
2021-12-25 21:28:58 +01:00 |
|
Christoph Oelckers
|
2d1f5fc576
|
- Exhumed: some cleanup.
|
2021-12-25 21:28:58 +01:00 |
|
Christoph Oelckers
|
61d5680950
|
more wall loops
|
2021-12-25 21:28:58 +01:00 |
|
Christoph Oelckers
|
9203ca425e
|
Exhumed: ExplodeEnergyBlock
|
2021-12-25 21:28:57 +01:00 |
|
Christoph Oelckers
|
e179b9332d
|
- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
|
2021-12-25 21:28:53 +01:00 |
|
Christoph Oelckers
|
83a928adde
|
- next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|