Commit graph

542 commits

Author SHA1 Message Date
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9 - renamed PLAYER::bob_amt and minor cleanup. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
975e08666c - floatified 2 updatesectorz calls. 2022-10-14 18:19:00 +02:00
Christoph Oelckers
138e200510 - floatified UpdatePlayerUnderSprite 2022-10-14 18:19:00 +02:00
Christoph Oelckers
6d91838ae5 - floatified SpawnActor call in DoSpawnTeleporterEffect 2022-10-14 18:13:48 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
2838fa3e72 - floatified sectortype::ang 2022-10-14 17:17:37 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
28c8efd104 - eliminated set_int_ppos_Z 2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
94e198f9a9 - SW: floatified DoPlayerTeleportToSprite 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5bb9a16d34 - floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide 2022-10-13 20:23:34 +02:00
Christoph Oelckers
2044a7c562 - converted some simple assignments 2022-10-13 19:59:15 +02:00
Mitchell Richters
2e25ccaa4d - SW: Replace some set_int_ang() usage. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
d8c7054751 - many SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8f379c8fa - SetActorZ vectors 2022-10-10 17:37:20 +02:00
Christoph Oelckers
9f9a315ce2 - FAFcansee refactoring, part 4. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c - renamed old FAFcansee function for easier searching. 2022-10-10 17:31:29 +02:00
Christoph Oelckers
98b06697f7 - pass position pointers to DISTANCE. 2022-10-10 17:31:28 +02:00
Christoph Oelckers
bd497a7e68 - floatified remote.pos. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
7475a6cfb7 - renamed variable back. 2022-10-09 23:57:17 +02:00
Christoph Oelckers
e089100ab1 - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00
Christoph Oelckers
4dc2fc9151 - floatified 3 function interfaces. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
24b23d6919 - floatified PLAYER::ceiling_dist/floor_dist. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
8aab82691b - renamed two PLAYER members for easier searching. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471 - most of int_phiz,int_ploz 2022-10-09 22:29:54 +02:00
Christoph Oelckers
e1a26c157d - leftovers 2022-10-09 22:00:43 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700 - removed unused oz_speed member variable. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
e1ceab240b - SW's quake stuff 2022-10-09 22:00:43 +02:00
Christoph Oelckers
df2f68efc1 - messy ladder stuff. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
5e14361dd6 - another set of 2 Utilities prepared for floatification. 2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44 - renamed 2 integer functions to add float variants 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b - floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2 - trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051 - wrapped user.floor_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26 - wrapped user.ceiling_dist reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430 - floatified user.oz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3 - wrapped all reads to user.loz. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
6111b11359 - trivial replacements in SW. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
5455ce42c0 -got rid of some simple int_ppos wrappers. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f - fix constants 2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2 - LadderPosition 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1 - removed all quickly doable ppos wrapper calls. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c - map to final names. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812 - ladder stuff 2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07 - sone remaining int_ppos. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8 -more ppos setters. 2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89 - ppos.Z assignments 2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7 - more int_ppos 2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575 - int_ppos replacements 2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4 - renamed player position variables. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6 - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
Christoph Oelckers
48cbdeb697 - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409 - SW: renamed SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
Christoph Oelckers
b3d9320d54 - Distance in SW 2022-10-05 18:18:27 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209 - SW: Make better use of some TAngle backend utilities. 2022-10-05 00:36:26 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2533841541 - set_int_ang in SW. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
7745701d4b - floatified opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620 - SW: more spr.pos write wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e - SW: eighth batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
2d91ea29ce - SW: fifth batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
871f0c4ec6 - SW: first batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Mitchell Richters
7282e0d8bf - Remove multiple addadjustment()/settarget() overloads in favour of native binangle/fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Christoph Oelckers
6e96b1ee81 - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
e1d32bdbf5 - removed the error messages in GetOverlapSector(2).
These can actually be triggered in legitimate scenarios by hitscans so just returning 0 looks like the best way of handling it.
2022-01-05 09:23:30 +01:00
Christoph Oelckers
e302c45a0b Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0.

Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Mitchell Richters
45057ff8a0 - SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
2022-01-01 20:49:31 +11:00
Mitchell Richters
0375dfdf83 - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47 - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5 - SW: Replace SECTOR_OBJECT xmid with pmid.X calls. 2022-01-01 09:32:40 +11:00
Christoph Oelckers
84ca96c52c eliminated STATEp 2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2 - renamed PLAYERstruct. 2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0 - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1 - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
f43f63adec - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
Christoph Oelckers
0cba0e19b5 - SW: fixed some pointer mixup in UpdatePlayerUnderSprite 2021-12-30 23:39:54 +01:00
Christoph Oelckers
552668418a - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
424b9c5f34 - SW: Replace REMOTE_CONTROL pos* variables with a vector. 2021-12-31 00:19:34 +11:00
Mitchell Richters
287351e678 - SW: Replace REMOTE_CONTROL *vect variables with vectors. 2021-12-31 00:19:34 +11:00
Mitchell Richters
5d10b32301 - SW: Replace PLAYERstruct oldpos* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe - SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55 - SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd - SW: Replace PLAYERstruct oyvect with ovect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58 - SW: Replace PLAYERstruct oxvect with ovect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b - SW: Replace PLAYERstruct yvect with vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08 - SW: Replace PLAYERstruct xvect with vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9 - SW: Replace PLAYERstruct si* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
6e130d026e - SW: Replace PLAYERstruct lv_* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
13639a09b7 - SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f. 2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909 - SW: Replace PLAYERstruct RevolveY with Revolve.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf - SW: Replace PLAYERstruct RevolveX with Revolve.X calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080 - SW: Replace PLAYERstruct ly with LadderPosition.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f - SW: Replace PLAYERstruct lx with LadderPosition.X calls. 2021-12-30 20:41:26 +11:00
Mitchell Richters
0d70d26625 - SW: Replace USER sy with pos.Y calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63 - SW: Replace USER sx with pos.X calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8 - SW: Use correct function name in GetOverlapSector2() I_Error() call. 2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
bf7437c827 - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
Mitchell Richters
1439d5f268 - SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)). 2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
c24aafd3d6 - SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7 - more TEST() replacements.
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
08fcfb382c - the remaining RESET() calls. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
26f93ab724 - the final u()'s. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb - handle u-> in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192 - a few in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
050d93a92c - deleted unused pointers and handled u() in the script interface. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
e16caa0c62 - eu, that are not expActor 2021-12-30 09:58:03 +01:00
Christoph Oelckers
936febd505 - deleted u variables in player.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7 - renamed u-> in half of player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c - renaming stuff in player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
91a355a82e - handle all hu = itActor.u(); 2021-12-30 09:57:53 +01:00
Christoph Oelckers
297921204f - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
Christoph Oelckers
8b5955d3dd - the remaining s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8 - player warp functions. 2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3 - half of what's left of s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
dce8531c48 - all sp in player.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564 - renamed sp-> in player.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c - deal with sp in player.cpp that do not use &actor->s() 2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44 - deleted redundant sprite inlines.
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
6423684bfb - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70 - SW: Replace PLAYERstruct oposx with opos.X calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
bea394a734 - replace SW specific sector flags with the global ones. 2021-12-30 09:53:55 +01:00
Christoph Oelckers
6cb260d916 - SW GC preparation commit noise. 2021-12-26 23:10:00 +01:00
Mitchell Richters
0c6e55d1b8 - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
Mitch Richters
5085dcd866 - SW: Add nullptr check inside DoPlayerHorizon() for canslopetilt to prevent crashes while noclipping through level. 2021-12-26 23:09:49 +01:00
Christoph Oelckers
b663b8ea26 - wallptr reduction. 2021-12-26 23:09:48 +01:00
Christoph Oelckers
02ef323086 - SW: handle getzrangepoint 2021-12-26 23:09:43 +01:00
Christoph Oelckers
53be5d1622 - use a sector pointer in FAFgetzrange. 2021-12-26 23:09:43 +01:00
Christoph Oelckers
729076b79d - adapted neartag in SW and Exhumed. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
91e2391911 - adapted neartag in Duke. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
f19f656dd9 - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
ef6bc9db56 - do the remaining clipmove calls. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96 - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57 - adapted all SW hitscan calls outside of FAFhitscan. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
7dd2f79676 - the final ones before moving to the backend. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
33d2d80c42 - sector references in remote, some cursectnum replacements. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
19f8458f01 - FindCeilingView, FindFloorView and related things. 2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d - track stuff 2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
Christoph Oelckers
96915a646b - SectorZadjust 2021-12-26 23:08:52 +01:00
Christoph Oelckers
b076edcc6f - PlayerRemoteReset 2021-12-26 23:08:51 +01:00
Christoph Oelckers
1a7c70cbbd - use pointers in FAFHitscan 2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8 - hitinfo.hitwall is also gone. 2021-12-26 23:08:51 +01:00
Christoph Oelckers
f495097663 - first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068 - handle most GetOverlapSector callers. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
11d3a660ad - GetOverlapSector internals. 2021-12-26 23:08:50 +01:00
Christoph Oelckers
16480ccfcc - use sector wrappers where applicable. 2021-12-26 23:08:49 +01:00
Christoph Oelckers
52d9451cbc - SOP::op_main_sector 2021-12-26 23:08:49 +01:00
Christoph Oelckers
c43d594f34 - SectorIsUnderwaterArea 2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3 - SOP::mid_sector 2021-12-26 23:08:48 +01:00
Christoph Oelckers
e3ad05d4d7 - quick cursectnum replacements. 2021-12-26 23:08:46 +01:00
Christoph Oelckers
c0496420ec - LadderSector 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b - got rid of most nextsector references. 2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279 - wall[] in light.cpp and player.cpp 2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
41506f35db - calcviewpitch 2021-12-26 23:08:40 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
1de9c63d45 - fixed center aligned rendering of 2D content.
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
adf3133fdc - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
ed2d8373fc - final cleanup. 2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de - collision code cleanup.
# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
8af0455f92 - VehicleMoveHit 2021-11-29 00:56:05 +01:00
Christoph Oelckers
cbf8d2324a - DoFindGround(Point) 2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b - u->ret cleanup. 2021-11-29 00:56:02 +01:00