Mitchell Richters
50cb85e389
- SW: Replace USER
ychange
with change.Y
calls.
2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1
- SW: Replace USER
xchange
with change.X
calls.
2021-12-31 00:22:42 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3
- SW: Use BIT()
inline in a few places that were changed in "- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
."
...
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Mitchell Richters
ae49a55fce
- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with ($1 & ($2))
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\)
with !($1 & $2)
.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
fb53f32603
- handle the remaining write accesses to ceilingz and floorz.
...
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
c24aafd3d6
- SW: game.h cleanup
...
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a
- one third of TEST().
2021-12-30 09:58:13 +01:00
Christoph Oelckers
e29d0f50cf
- lots of RESET() flags replaced.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6
- got rid of the DIV2 macro.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4
- the remaining SET()s.
...
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d
- yet more SET flag replacements
...
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728
- replaced more SET() macros.
...
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
...
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
9f27e05fef
- deleted u variables in sector.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108
- renamed u-> in sector.cpp
2021-12-30 09:58:01 +01:00
Christoph Oelckers
521ad37618
- handle wu-> in weapon.cpp which do not reference actorNew.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
297921204f
- rename STD_RANDOM_RANGE
2021-12-30 09:57:50 +01:00
Christoph Oelckers
7f07be0d6d
- - sector, sound, track, rotator
2021-12-30 09:57:49 +01:00
Christoph Oelckers
822c88c135
- handle all auto psp = &pp->Actor()->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8
- player warp functions.
2021-12-30 09:57:48 +01:00
Christoph Oelckers
2398073529
- getting rid of wall variables named wp.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
49cc2b3cad
- quake.cpp plus SP_TAG13/14 cleanup
2021-12-30 09:57:39 +01:00
Christoph Oelckers
7419c2e65b
- sp cleanup in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3
- rename sp-> in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
397d9b0d84
- made SP_TAG2 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7
- made SP_TAG1 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
76809965ad
- some sp replacements as preparation for replacing most of 'actor->s()'.
2021-12-30 09:57:33 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
1edccf1423
- added slope setter methods to sectortype.
...
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
bea394a734
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
d8ccfa1a5f
- cleaned up nextsectorneighborz, added a safe variant and use this in all places where the sector pointer is not validated.
2021-12-26 23:10:05 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00