Mitchell Richters
|
8f468607ff
|
- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Mitchell Richters
|
95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
fd78cb57c1
|
- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
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2021-12-30 09:57:29 +01:00 |
|
Christoph Oelckers
|
4610fc6e99
|
- remaining s() in player.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
|
b641da3959
|
- Exhumed: pActor->s() in player.cpp and view.cpp.
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2021-12-30 09:57:25 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
|
2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
6a43a270fa
|
- use sectno() access function where we really need a sector index.
|
2021-12-26 23:10:01 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
a22634f228
|
- sectnum reduction.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
b7a5ea8ef6
|
- moved some common utilities into the backend.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
729076b79d
|
- adapted neartag in SW and Exhumed.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
91e2391911
|
- adapted neartag in Duke.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b1b7608cf7
|
- most remaining sectnum references.
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
2027c6ebaf
|
- the last sector[]
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
f09e7ed32f
|
- spawn functions.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
2394420f48
|
- quick replacements
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
109ff8c3cb
|
- Above and Below
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5374dafb56
|
- switches
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
cdef530597
|
- PlayerPushSect
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5e01841f1e
|
- MoveSector et.al.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
dfbb5192fb
|
- addFlash at.al.
|
2021-12-25 21:28:59 +01:00 |
|
Christoph Oelckers
|
e179b9332d
|
- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
|
2021-12-25 21:28:53 +01:00 |
|
Christoph Oelckers
|
83a928adde
|
- next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
1790ced1f8
|
- Exhumed: renamed disassembly fields in player struct.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
30b42d24a0
|
- Exhumed short review
(down to < 550)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
4f493d3de1
|
- Exhumed: made all nPlayer variables ints
This looks safe
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
d63b6cda37
|
- exhumed: made all nAngle variables full ints
|
2021-11-29 00:55:42 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
9b52b3b451
|
- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
|
2021-11-09 17:27:54 +01:00 |
|
Christoph Oelckers
|
366df9d4b6
|
- Exhumed: use the sprite's sector() member where possible.
|
2021-11-09 00:26:46 +01:00 |
|
Christoph Oelckers
|
2d91786516
|
- changed all sector variables being passed to pushmove to full ints
|
2021-11-08 23:18:40 +01:00 |
|
Christoph Oelckers
|
3811147f70
|
- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
|
2021-11-08 23:11:30 +01:00 |
|
Christoph Oelckers
|
afec39aded
|
- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
|
2021-11-08 01:13:54 +01:00 |
|