Christoph Oelckers
2f1cda39fa
- floatified DoBloodWorm
2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee
- floatified InitEnemyFireball
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4
- floatified InitTurretMgun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8
- floatified InitSobjMachineGun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf
- floatify InitTurretMicro
2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422
- got rid of DistanceI.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7
- deal with distances and CloseRangeDist.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6
- floatified WeaponAutoAimHitscan
2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782
- third batch
2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2
- floatify TraverseBreakableWalls.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1
- second batch of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9
- first round of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd
- add a floating point wrapper for USER:Radius.
...
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363
- several DISTANCE calls in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35
3 x DISTANCE in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
73998f556f
- 4x DISTANCE in skull.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f683f89580
- comment cleanup
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f47540dd3f
- floatified warp.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
620613b088
- floatified wallmove.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5
- function separators and dead code removal in weapon.cpp and wallmove.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
da664b9964
- deal with the last remaining bits of integer math in track.cpp.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
e4b0be9f1d
- pass a vector to JS_CameraParms
2022-10-16 23:54:17 +02:00
Christoph Oelckers
ca7488672f
- floatified angle assignments in skull.cpp
2022-10-16 23:54:17 +02:00
Christoph Oelckers
3e3e3714dc
- function separators in 6 files
2022-10-16 10:59:05 +02:00
Christoph Oelckers
05af0c81d5
- floatified the remaining parts of draw.cpp
2022-10-16 10:59:05 +02:00
Christoph Oelckers
e737551b64
- moved setuo of opbob_pos to the correct place.
2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278
- SW: Interpolate player's pbob_amt
.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c
- floatified more of SW's draw.cpp
2022-10-16 10:59:04 +02:00
Christoph Oelckers
4dedda91c5
- floatified motion blur
2022-10-16 10:59:03 +02:00
Christoph Oelckers
5b8af8ff04
- removed useless line of code.
2022-10-16 10:59:03 +02:00
Christoph Oelckers
3df3676468
- got rid of int_ppos()
2022-10-16 10:59:03 +02:00
Christoph Oelckers
9103f4dbe8
- missed 2 vel in skull.cpp
2022-10-16 10:59:03 +02:00
Christoph Oelckers
b3a3f89f50
- silenced some warnings
2022-10-16 10:59:03 +02:00
Christoph Oelckers
4b2dd2136b
- got rid of some leftovers
2022-10-16 10:58:34 +02:00
Christoph Oelckers
c0cc2b0760
- some remaining angle stuff in ripper code
2022-10-16 10:58:34 +02:00
Christoph Oelckers
68608b081b
- function separators
2022-10-16 10:58:34 +02:00
Christoph Oelckers
5628590c7c
- eliminated move_sprite wrapper
2022-10-16 10:58:34 +02:00
Christoph Oelckers
efe7f7c90e
- floatified more of sprite.cpp
2022-10-16 10:57:45 +02:00
Christoph Oelckers
30d4d5ddfe
- a bit more of sprite.cpp
2022-10-16 10:31:12 +02:00
Christoph Oelckers
1433253ca9
- floatified SpriteSetup
2022-10-16 10:31:12 +02:00
Christoph Oelckers
64b5ba8c68
- pass floating point velocities to SpawnActor
...
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
b03f3bbc1e
- function separators again
2022-10-16 10:26:30 +02:00
Christoph Oelckers
327161de9f
- floatified SpawnSplashXY
2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c
- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c
- floatified SpawnSwordSparks
2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360
- floatiified SW PlaySound
2022-10-16 10:26:30 +02:00
Christoph Oelckers
50668e45dd
- had to partially revert the math for panning to integers.
...
The higher precision causes panning speed differences that are visible.
2022-10-16 10:26:30 +02:00
Christoph Oelckers
78c6888973
- eliminated remaining int math in sector.cpp
2022-10-16 10:26:30 +02:00
Christoph Oelckers
4d8386af39
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
Christoph Oelckers
dc22b2e0ae
- smaller changes in sector.cpp
2022-10-16 10:21:43 +02:00
Christoph Oelckers
fce5f01f07
- floatified SINE_WAVE_FLOOR
2022-10-16 10:21:43 +02:00
Christoph Oelckers
af6f96caa4
- floatified SINE_WALL
2022-10-16 10:21:42 +02:00
Christoph Oelckers
3bd8a02c3f
- floatified ROTATOR
2022-10-16 09:40:29 +02:00
Christoph Oelckers
0e628ed222
- floatified CollectPortals and its helpers
2022-10-16 09:40:28 +02:00
Christoph Oelckers
37e859c3b9
- floatified FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
211ee808eb
- missed two lines.
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5b52af9b85
- renamed base FAFgetzrangepoint function
2022-10-16 09:40:28 +02:00
Christoph Oelckers
860dde17ca
- floatified FAFcansee
2022-10-16 09:40:28 +02:00
Christoph Oelckers
8bedc1193b
- floatified FAFhitscan
2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c
- migrated all FAFhitscan calls to the DVector3 variant.
...
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
2be5ea9f15
- function separators in 3 files.
2022-10-16 09:22:28 +02:00
Christoph Oelckers
735d82e8d3
- function separators and minor cleanup in ripper*.cpp
2022-10-16 09:22:27 +02:00
Christoph Oelckers
a55b7f950e
- function separators in quake.cpp.
2022-10-16 09:21:20 +02:00
Christoph Oelckers
f9f26bbfe2
- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
2022-10-16 09:21:20 +02:00
Christoph Oelckers
64e906d8fc
- remaining wrappers in coolg.cpp and jweapon.cpp
2022-10-15 23:47:33 +02:00
Mitchell Richters
b81a465336
- SW: Fix bad setup for following killer actor upon death.
2022-10-15 18:22:10 +02:00
Christoph Oelckers
d68bd0d11d
- player.cpp is done
2022-10-15 18:22:10 +02:00
Christoph Oelckers
3f135cbdfe
- final function separators
2022-10-15 18:22:10 +02:00
Christoph Oelckers
856f82c97c
- last FindDistance call in player.cpp
2022-10-15 18:22:09 +02:00
Christoph Oelckers
aba453dccf
- lots of function separators
2022-10-15 18:22:09 +02:00
Christoph Oelckers
d1e29aad36
- floatified GetOverlapSector and its callers
2022-10-15 18:22:09 +02:00
Christoph Oelckers
92b7ede649
- floatified PlayerOnLadder
2022-10-15 18:22:09 +02:00
Christoph Oelckers
0222c69490
- clean up DoPlayerWadeSuperJump
2022-10-15 18:22:09 +02:00
Christoph Oelckers
addda94ee5
- floatified sop->crush_z
2022-10-15 18:22:09 +02:00
Christoph Oelckers
da8805ad69
- another bunch of function separators
2022-10-15 18:22:09 +02:00
Christoph Oelckers
cd4d3ee2d2
- a handful more calls cleaned up
2022-10-15 18:22:09 +02:00
Christoph Oelckers
bd4d539f27
- cleaned up 3 function calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
7b05beeb75
- floatified several Distance calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
79100eeb08
- 4 angle assignments
2022-10-15 18:22:08 +02:00
Christoph Oelckers
603a213347
- 4 updatesector calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
2840303e35
- some function separators in player.cpp, panel.cpp and ninja.cpp
2022-10-15 18:22:08 +02:00
Christoph Oelckers
22bd451872
- minor math cleanup
2022-10-15 18:22:08 +02:00
Christoph Oelckers
3c1e478325
- function separators
2022-10-15 18:22:08 +02:00
Christoph Oelckers
5ed2cb67d9
- handle the remaining velocity assignments in jweapon.cpp
2022-10-15 18:22:08 +02:00
Christoph Oelckers
bd79d544d6
- UpdateChange
2022-10-15 18:22:07 +02:00
Christoph Oelckers
c3510091b0
- unwrapped PlayerDamageSlide and removed the wrappers.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
a3dd506171
- DoPlayerClimb unwrapped
2022-10-15 17:52:08 +02:00
Christoph Oelckers
8efe6f638b
- DoTankTreads and DoPlayerMoveVehicle unwrapped
2022-10-15 17:52:08 +02:00
Christoph Oelckers
a5f0788f15
- PlayerSlide and PlayerMove unwrapped.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
40ede3371f
- unwrapped more of vect, plus some minor cleanup elsewhere.
2022-10-15 17:52:08 +02:00
Christoph Oelckers
608c964f02
- unwrap all places where the vect vectors were just used in their native form.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
4f47472ef4
- floatified the vect variables.
...
No change to the logic yet, only the copies have been transitioned.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
66474142a4
- wrapped as much of _slide_vect as possible.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
6c5010835c
- wrapped most of _ovect
2022-10-15 17:52:07 +02:00
Christoph Oelckers
8ce39f1922
- wrapped most writes to _vect
2022-10-15 17:52:07 +02:00
Christoph Oelckers
4547372d4d
- use access functions for reading _vect.
2022-10-15 17:52:07 +02:00
Christoph Oelckers
9d101a4f73
- renamed player vector variables
2022-10-15 17:52:06 +02:00
Christoph Oelckers
77bc524950
- eliminated add_int_change
2022-10-15 17:52:06 +02:00
Christoph Oelckers
e42267f246
- function separators plus one last change in coolg.cpp
2022-10-15 17:52:06 +02:00
Christoph Oelckers
3dcf7399cf
- these angles stored in Vis were never used
2022-10-15 17:52:06 +02:00
Christoph Oelckers
e81dba2ea9
- random angle cleanup
2022-10-15 17:52:06 +02:00
Christoph Oelckers
dfabdff553
- set_int_hitpos is not used anymore
2022-10-15 17:49:34 +02:00
Christoph Oelckers
3647eb6b09
- minor cleanup
2022-10-15 17:49:34 +02:00
Christoph Oelckers
7907589afe
- floatified SpawnRadiationCloud
2022-10-15 17:49:34 +02:00
Christoph Oelckers
9651a7f694
- minor code cleanup
2022-10-15 17:49:34 +02:00
Christoph Oelckers
5653793bdc
- floatified DoBloodSpray
2022-10-15 17:49:33 +02:00
Christoph Oelckers
7c2fc9efea
- minor jweapon.cpp cleanup
2022-10-15 17:49:33 +02:00
Christoph Oelckers
85945c7f27
- interpolate SO angles with full precision.
2022-10-15 17:49:33 +02:00
Christoph Oelckers
dfd768d8d9
- hornet.cpp
2022-10-15 17:16:58 +02:00
Christoph Oelckers
a95e7a9527
- handle eel.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
fd5cf15e0e
- function separators
2022-10-15 17:16:57 +02:00
Christoph Oelckers
e3d2e85760
- floatified remaining parts of bunny.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
19e703aaed
- formatting the rest of break.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
0644add7be
- floatified AutoBreakWall and WallBreakPosition
2022-10-15 17:16:57 +02:00
Christoph Oelckers
9cd3b3456a
- missed one last DistanceI call in ai.cpp
2022-10-15 17:16:57 +02:00
Christoph Oelckers
145b563736
- floatified InitActorReposition
2022-10-15 17:16:57 +02:00
Christoph Oelckers
ac87016c3e
- floatified FindNewAngle
2022-10-15 17:16:56 +02:00
Christoph Oelckers
6d3aaa0b6a
- lots of function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
79b3223f9a
- a few distance checks
2022-10-15 17:16:56 +02:00
Christoph Oelckers
fe14b5378b
- floatified DoActorPickClosePlayer
2022-10-15 17:16:56 +02:00
Christoph Oelckers
b18bbf248d
- function separators
2022-10-15 17:16:56 +02:00
Christoph Oelckers
f9fb48b930
- handle DoActorSetSpeed
2022-10-15 17:16:56 +02:00
Christoph Oelckers
0f5d66a4a7
- one last change plus formatting of actor.cpp
2022-10-15 17:11:33 +02:00
Christoph Oelckers
7ba56bc6cc
- floatified USER slide variables.
2022-10-15 13:32:06 +02:00
Christoph Oelckers
2ab87ad18c
- renamed variables for refactoring.
2022-10-15 13:32:06 +02:00
Christoph Oelckers
44e4367ee7
- function separators in the first half of actor.cpp
2022-10-15 13:32:06 +02:00
Christoph Oelckers
84eace7680
- handle all remaining wrappers in the first half of sw/actor.cpp
2022-10-15 13:32:05 +02:00
Christoph Oelckers
32289a51e9
- floatified DoPickTarget
2022-10-15 13:32:05 +02:00
Christoph Oelckers
11ff044d87
- floatified DoFlagRangeTest
2022-10-15 13:32:05 +02:00
Christoph Oelckers
e8e69abdf7
- floatified JS_DrawCameras
2022-10-15 13:32:05 +02:00
Christoph Oelckers
fe8a059726
- floatified JS_ProcessEchoSpot
2022-10-15 13:32:05 +02:00
Christoph Oelckers
1501558139
- floatified USER::Dist
2022-10-15 13:32:05 +02:00
Christoph Oelckers
872833d6be
- floatified USER::targetDist and distCheck.
2022-10-15 13:32:05 +02:00
Mitchell Richters
7c7eb038d8
- SW: Remove unused bool DrawScreen
from draw screen code.
2022-10-15 13:32:04 +02:00
Mitchell Richters
c9e33b92cc
- Ensure all games consistently scale out for chase cam mode.
2022-10-15 13:32:04 +02:00
Mitchell Richters
f776489f06
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
Mitchell Richters
1f7362c158
- SW: Delete all camera code guarded by CameraTestMode
, which is never set true anywhere.
...
* At least I wasted my time floatifying it... 😏
2022-10-15 13:32:04 +02:00
Mitchell Richters
7a98e3e45b
- SW: Tidy up drawscreen()
and floatify it. This includes the quake code as well.
2022-10-15 13:32:04 +02:00
Mitchell Richters
7f1fb3c024
- SW: Floatify CameraView()
.
2022-10-15 13:32:04 +02:00
Mitchell Richters
427d4c1c1a
- SW: Floatify CircleCamera()
.
2022-10-15 13:32:04 +02:00
Mitchell Richters
61ec3490e8
- SW: Remove extern'd smoothratio
variable.
2022-10-15 13:32:03 +02:00
Mitchell Richters
3019f9effc
- Floatify smoothratio
for GameInterface::processSprites()
.
...
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b
- Floatify smoothratio
for DrawOverheadMap()
.
2022-10-15 13:32:03 +02:00
Mitchell Richters
a71d0779e5
- SW: Add helper comment to some yet to be refactored code.
2022-10-15 13:32:02 +02:00
Mitchell Richters
45d4d3e41a
- Eliminate __interpvalue()
and clean up Q16.16 smoothratio values where it made sense to do so.
...
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052
- Rename DCoreActor
method interpolatedvec3()
to interpolatedpos()
.
2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0
- Add scaler operators to fixedhorizon
class and eliminate class-specific interpolatedhorizon()
inlines.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b
- Rename interpolatedvalue()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
312bc369ef
- floatified move_scan's return position
2022-10-15 13:32:00 +02:00
Christoph Oelckers
1833e7de7e
- math cleanup of the rest of track.cpp.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
ac998da374
- floatified SO bobbing
2022-10-15 13:31:59 +02:00
Christoph Oelckers
92379863f1
- don't use DAngle for calculating bobbing amplitudes.
...
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
86c557653b
- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
2022-10-15 13:31:59 +02:00
Christoph Oelckers
973c9b89a9
- floatified sop->z_tgt
2022-10-15 13:31:59 +02:00
Christoph Oelckers
5d551fcda9
- floatified sop->zorig_floor
2022-10-15 13:31:58 +02:00
Christoph Oelckers
0794663601
- math cleanup of the first third of track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
3bb0ee69a1
- initialize SOP angles to 0.
...
The memset to -1 turns them into NANs.
2022-10-15 13:31:58 +02:00
Christoph Oelckers
176afdc00a
- seventh batch of migrations in track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
4341578267
- sixth batch of migrations in track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
a37fb3aded
- fifth batch of migrations in track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
7920e0e629
- fourth batch of migrations in track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
ddb6ec68a1
- third batch of migrations in track.cpp
2022-10-15 13:31:58 +02:00
Christoph Oelckers
6c82f9be22
- second batch of migrations in track.cpp
2022-10-15 13:31:57 +02:00
Christoph Oelckers
398e66f359
- migrated all uses outside of track.cpp.
2022-10-15 13:31:57 +02:00
Christoph Oelckers
2148dba3a6
- floatified the angle variables.
2022-10-15 13:31:57 +02:00
Christoph Oelckers
d35785f1ee
- added wrappers, part 7 and final
2022-10-15 13:31:57 +02:00
Christoph Oelckers
329a912041
- added wrappers, part 6
2022-10-15 13:31:57 +02:00
Christoph Oelckers
76b733b80d
- added wrappers, part 5
2022-10-15 13:31:57 +02:00
Christoph Oelckers
8d3f95f101
- added wrappers, part 4
2022-10-15 13:31:57 +02:00
Christoph Oelckers
45bf11a341
- added wrappers, part 3
2022-10-15 13:31:57 +02:00
Christoph Oelckers
a3521c0b7e
- added wrappers, part 2
2022-10-15 13:31:56 +02:00
Christoph Oelckers
d4a0972733
- added wrappers, part 1
2022-10-15 13:31:56 +02:00
Christoph Oelckers
d2253a3aec
- renamed angle stuff.
2022-10-15 13:31:56 +02:00
Christoph Oelckers
8a320f6fa7
- OperateSectorObject
2022-10-15 13:31:56 +02:00
Christoph Oelckers
9df83edd10
- DoPlayerTurnVehicle
2022-10-15 13:31:56 +02:00
Christoph Oelckers
079fbd340f
- floatified sop->floor_loz and floor_hiz
2022-10-15 13:31:56 +02:00
Christoph Oelckers
9aaae82de0
- variable renaming again
2022-10-15 13:31:56 +02:00
Christoph Oelckers
3a861e168c
- floatified more movement code.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
d0422ae1b5
- floatified scale_point stuff.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
aa88eb49e0
- renamed another set of variables
2022-10-15 13:31:55 +02:00
Christoph Oelckers
85be297a2d
- part of RefreshPoints
2022-10-15 13:31:55 +02:00
Christoph Oelckers
09104ba6fe
- floatified ScaleRandomPoint
2022-10-15 13:31:55 +02:00
Christoph Oelckers
caa41e312d
- floating point MultiClip API.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
d80b39d184
- floatified clipbox/MultiClip of SW
2022-10-15 13:31:55 +02:00
Christoph Oelckers
17b117e86b
- renamed another set of variables.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
95477aaefb
- add_int_ppos_Z is gone now.
2022-10-15 13:31:55 +02:00
Christoph Oelckers
0b642dc631
- floatified large parts of SO movement code.
2022-10-15 13:30:09 +02:00
Christoph Oelckers
212be963d9
- floatified SO scale_dist et.al.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
189f791bc4
- renamed more fields.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
42246f9a9d
- floatified SW's sector object morph code.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
30104fca50
- renamed some variables
2022-10-15 12:42:31 +02:00
Christoph Oelckers
e5b2a0f0a6
- simple angle stuff.
2022-10-15 12:42:31 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Mitchell Richters
7d5040f560
- Fix all calls to interpolatedangle()
that didn't revert smoothratio back to a float.
2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e
- Uplift renderer entry point to DVector3
and provide wrappers for old setups.
2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109
- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
2022-10-15 12:16:53 +02:00
Mitchell Richters
e3bbb60de4
- SW: Test adding Duke's DrawAutomapAlignmentFacing()
code into SW for consistency between the ports.
2022-10-15 12:16:53 +02:00
Mitchell Richters
ab77d77a53
- Optimise automap sector loops in Duke/SW automap code.
2022-10-15 12:16:53 +02:00
Mitchell Richters
18f97c3d7e
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728
- Consolidate some duplicated automap code between Duke and SW.
2022-10-15 12:16:52 +02:00
Mitchell Richters
ef56d00d78
- Pass automap angle vector as an actual vector.
...
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
48c36bd4a2
- SW ladder climbing
2022-10-15 12:16:52 +02:00
Christoph Oelckers
712d28ff40
- clean out some stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
6eb18eb3f6
- floatified all move_actor calls in SW
2022-10-15 11:35:37 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
fca2f8c683
- replace all ‚labs‘ with ‚abs‘
2022-10-14 23:55:31 +02:00
Mitchell Richters
4acce612cd
- Take advantage of TVector2<>::Rotated90CW()
in some automap code.
2022-10-14 23:55:31 +02:00
Christoph Oelckers
151fc46ef3
- removed unused wrapper.
2022-10-14 23:53:56 +02:00
Christoph Oelckers
2f7995619e
- removed unused variables in SECTOR_OBJECT
2022-10-14 23:52:42 +02:00
Christoph Oelckers
491b6eb08c
- floatified some angles.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
c443d9ecb7
- floatified parts of InitUzi and InitGrenade.
2022-10-14 23:52:27 +02:00
Christoph Oelckers
d582cedaec
- floatified parts of InitNuke and InitMicro
2022-10-14 23:51:15 +02:00
Christoph Oelckers
80034445b2
- floatified parts of InitRocket and InitBunnyRocket
2022-10-14 23:49:12 +02:00
Christoph Oelckers
8eab80bad2
- floatified parts of InitLaser and InitRail
2022-10-14 23:48:13 +02:00
Christoph Oelckers
b5f13c2a24
- floatified parts of InitShotgun
2022-10-14 23:47:05 +02:00
Christoph Oelckers
ce3d44f3b6
- floatify parts of InitStar
2022-10-14 23:46:00 +02:00
Christoph Oelckers
a9b19943dd
- floatified bob_z and all actor spawns using it.
2022-10-14 23:39:33 +02:00
Christoph Oelckers
83adf5e88a
- floatified PLAYER::Revolve
2022-10-14 23:17:46 +02:00
Christoph Oelckers
cebdc653bb
- removed unused fields from PLAYER.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
1300e76428
- vector assignment simplification
2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546
- removed unused PLAYER::up_speed and down_speed variables.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78
- floatified PLAYER::z_speed.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
203e2c405f
- floatified PLAYER::lv
2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a
- floatified lo_step.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
f8ba5bb660
- final xvel cleanup.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56
- more wraps
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121
- float_vel wraps
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
f495650922
- clean out all residual access to yvel in SW.
...
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
9f08abc90e
- eliminate the only use of zvel in tspritetype.
...
Since this never gets manipulated on the tsprite size, better get it directly from the actor so that the final velocity vector does not need to be in spritetype et.al.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd
- use float_zvel in a few places.
2022-10-14 20:31:57 +02:00