Christoph Oelckers
9a676ffba6
- use local variables for wall_index wherever possible.
2022-11-15 14:15:46 +01:00
Christoph Oelckers
34333302f9
- wrapped all reading wallptr references.
2022-11-15 12:37:14 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
...
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5aac77784a
- fix construction of FActorInfo.
...
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
2022-11-14 18:15:58 +01:00
Christoph Oelckers
ef6c39ec55
- added a CVAR that allows drawing any tile to the top of the screen.
...
For quick examination of tiles.
2022-11-14 12:08:02 +01:00
Christoph Oelckers
660c546266
- actor interface fixes.
2022-11-13 18:51:23 +01:00
Christoph Oelckers
53e43d6d1e
- CoreActor setposition natives.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
c32a695384
- DukeActor scriptification framework.
2022-11-13 08:55:20 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Christoph Oelckers
6a6e9299ca
- added missing returns in the failure cases of useitem and slot CCMDs.
2022-11-10 07:41:20 +01:00
Mitchell Richters
817a0cb94a
- Clamp applied mouse input to be within safe ranges to interpolate with.
...
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
2022-11-07 19:38:22 +11:00
Mitchell Richters
9fbe564327
- Fix bad if statement guarding cl_clampedpitch
in menu and make non-global.
2022-11-07 15:43:26 +11:00
Christoph Oelckers
912b6a47c1
- migrate cl_savedir to save_dir
2022-11-06 17:48:32 +01:00
Mitchell Richters
33d74c9009
- Default display of map name in SW to be off by default.
2022-11-06 21:59:07 +11:00
Mitchell Richters
11f279fddd
- Slight input code tidy-up.
2022-11-06 21:59:07 +11:00
Mitchell Richters
033e0ea7bc
- Make rotscrnang return to zero at same speed as look_ang.
2022-11-06 21:59:07 +11:00
Mitchell Richters
33e2de70a2
- Duke: Pitch-adjusted velocity for shootrpg()
when free-aiming.
2022-11-06 21:59:04 +11:00
Mitchell Richters
7f124eef58
- Adjust chase-cam code to work in a pitch-corrected capacity.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
41fc5660e5
- Backend update from GZDoom
...
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
73deae88ce
- fixed neartag's trace vector maintenance for sprite hits.
...
The trace vector needs to be shortened so that further checks only find items in front of the sprite.
2022-11-04 13:23:01 +01:00
Christoph Oelckers
93ca75e146
- got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments.
2022-11-01 09:55:24 +01:00
Christoph Oelckers
01c114787c
- eliminated the deprecated integer wrapper for 'inside'.
2022-11-01 08:38:40 +01:00
Christoph Oelckers
0e113dab79
- added true level compatibility map processing and deleted all related map hack code.
2022-10-31 10:45:47 +01:00
Christoph Oelckers
6586868cb8
- added the framework for scripted level compatibility patching.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
0f57685f48
- updatesector interface cleanup.
2022-10-30 16:51:41 +01:00
Christoph Oelckers
0c87bcb91b
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
ce4a6fc7e3
- split off one part of clipmove into a utility function.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc
- added episode and total episode time display to alt HUD
2022-10-30 16:51:40 +01:00
Christoph Oelckers
562c1a18c8
- integrate hud_althud into hud_size
...
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Mitchell Richters
914bec7d65
- Deduct the minimum angle epsilon from unclamped pitch ranges.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
e3254a8546
- fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce
- added a GZDoom-style alternative HUD.
...
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
a0f18c360a
- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
14769e9b79
- reroute cliptestsector to checkOpening.
...
This required adding one more check for the 'precise' mode.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
40271e15b3
- minor tweaks to checkOpening
...
mainly some extensions to let it replace cliptestsector.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
2190499d63
- pushmove rewritten.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
5f50ee5204
- updated CoreActor’s script exports.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
3c6b64d621
- renamed everything back
2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
da523eb8e3
- unwrapped vector SetScale.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
4aa765675e
- use a float vector to store the scale.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
abf5c9feee
- all repeats in SW’s draw code
2022-10-30 16:51:29 +01:00
Christoph Oelckers
42679d58bb
- lots of repeats in Exhumed
2022-10-30 16:51:28 +01:00
Christoph Oelckers
1a22127123
- refactoring CreateActor - part 1
2022-10-30 16:51:26 +01:00
Christoph Oelckers
e749a0e9a4
- a bunch of repeats in actor_d.cpp
2022-10-30 16:51:25 +01:00
Christoph Oelckers
5700d25120
- minor cleanup on scaling code
2022-10-30 16:51:25 +01:00
Christoph Oelckers
520d838a8c
- use Scale wrappers in global code and parts of Duke.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
1085752e01
- added more Scale wrappers to spritetype.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
6a3a811a42
- repeats in the wall sprite renderer
2022-10-30 16:51:22 +01:00
Christoph Oelckers
9d8df61324
- got rid of the int version of GetOffsetAndHeight.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
a6fb831894
- scaling demessification in the voxel renderer
...
(needs thorough testing!!!)
2022-10-30 16:51:21 +01:00
Christoph Oelckers
91c318b708
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
...
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
c678298141
- wrap repeats in the renderer.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
adb3cb888e
- manual repeats in Blood.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c
- more repeats replaced by SetScale.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52
- got rid of most REPEAT_SCALE factors.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
2022-10-30 16:51:18 +01:00
Christoph Oelckers
c7c3b2a20c
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
a6e35edc6c
- replaced all set_native_clipdist
...
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
3577b53c4d
- GetWallSpritePosition also benefits from using .dot
2022-10-30 16:51:14 +01:00
Christoph Oelckers
f1baf5c69c
- use dot product for getslopeval as well
2022-10-30 16:51:13 +01:00
Christoph Oelckers
02f1f79333
- use .dot() for calculating slopes
2022-10-30 16:51:13 +01:00
Christoph Oelckers
e83d0930bf
- clean out the unused sintable stuff
2022-10-30 16:51:13 +01:00
Mitchell Richters
cea2b6b428
- Rename PlayerHorizon::__horiz
back to horiz
.
2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac
- Rename PlayerHorizon::horiz
in prep for negating this angle throughout code.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
513fc478bf
- moved clipupdatesector to updatesector.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
479c732a72
- moved some more things out of build.h
2022-10-30 16:51:10 +01:00
Christoph Oelckers
0eea776065
- moved RS_ bits to gamehud.h because that's all that uses these flags.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
94b91f6ec3
- build.h cleanup
...
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Christoph Oelckers
63c8960769
- deleted mdsprite.* files.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
a4dd5bb4ce
- rewrote the model storage code.
...
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
6636064d1f
- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally.
...
A CVar was added to make it user-settable, but having this dramatically improves handling on slope edges.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
c505da79e4
- fixed: getzrange must look a bit further for sprites affecting the current position.
...
This was missed when the function was rewritten because the code was too unclear about it.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
8e9ddf370c
- rewrote getzrange
...
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Mitchell Richters
13d643deb5
- Duke: Move Duke-exclusive code from PlayerHorizon
struct into displayweapon_d()
and clamp tangent to handle high pitches.
...
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Mitchell Richters
c3adf5ea58
- Slight clean up of input constants.
2022-10-25 07:07:14 +02:00
Mitchell Richters
fc8c0b80aa
- Clean up chase cam backwards scaling since we're now using floats of the same scale.
2022-10-25 07:07:14 +02:00
Mitchell Richters
3db6a38b4b
- Make dragpoint()
inline since its a wrapper for another function anyway.
2022-10-25 07:07:14 +02:00
Mitchell Richters
9dd27ee3a2
- Remove old integer dragpoint()
interface that was used by floats in lots of places.
...
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Mitchell Richters
5cc9774873
- Apply same signedness fix from - fixed signedness issue with slope sprite coefficient.
to spriteGetSlope()
.
2022-10-25 07:07:14 +02:00
Mitchell Richters
2e8e5f99e7
- Fix mixed X/Y pos subtraction in spriteGetZOfSlopef()
and use a bit more of the backend.
...
* Confirmed coordinate mix-up when reviewing commit `- added spriteGetZOfSlopeF for the backend`.
2022-10-25 07:07:14 +02:00
Christoph Oelckers
310eff6e71
- clean out many wrappers.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
1a03c56eec
- floatifying player::slope, part 1
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f0dc95597b
- deleted several unused wrappers and overloads.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
fd3ca33aea
- deleted set_int_bvel inlines
2022-10-25 07:07:04 +02:00