Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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ed5b35453a
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- ';;' cleanup
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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7ed45d713a
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- refactor all oclipdist uses
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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48fda0cafd
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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ff1d51b4fe
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- Fix 4x horiz negation issues.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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22a9f89b64
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- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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06a9a7b1a7
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- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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d8a6471680
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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6a1ff029b7
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- floatified getslopeval and all related code.
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2022-10-22 12:17:00 +02:00 |
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Christoph Oelckers
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3c9a94dba8
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- consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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0e1a566d62
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- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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d664f50240
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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cb0be471d1
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- hack macros to reduce clipdist search noise
Will be removed later
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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9721d80f44
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- more assignment wraps
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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51c059657b
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- wrapped all literal assignments to clipdist - part 6
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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7fb7146b7b
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- floatify CloseRangeDist’s fudge parameter
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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e15a89fc70
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- found one more place using Build angles.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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be1f510728
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- eliminated DAMAGE function.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3c78429210
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- DoPickTarget.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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ee669a1fec
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- cleanup
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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1a365997d8
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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82ac3c50e8
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- handle bsin / bcos.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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3dbf7740c0
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- InitShotgun
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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af0809ef36
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- eliminated MOVExy
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d957e8cfcf
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- set_int_change is gone.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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5a437aa563
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- the last velocity bit.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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a7d07df55f
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- the final part of z-velocity wrappers.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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4043cd6f83
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- TestMissileSetPos
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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ab89708c80
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- the last int_vel's.
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2022-10-17 17:03:51 +02:00 |
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