Commit graph

5574 commits

Author SHA1 Message Date
Christoph Oelckers
fb2c4efa2f - eliminated the last place where tspritetype’s add_int_z was used 2022-10-22 12:16:53 +02:00
Christoph Oelckers
25bc068032 - simple add_int_z stuff in nnexts.cpp 2022-10-22 12:16:53 +02:00
Christoph Oelckers
305bca68c0 - Z velocity in MoveMissile 2022-10-22 12:16:53 +02:00
Mitchell Richters
c76540664d - Blood: Fixed bad target angle setup in MoveMissile() where 90° counter-clockwise rotation was lost. 2022-10-22 12:16:52 +02:00
Christoph Oelckers
e1bcb4962e - cleaned up some function calls where passing a vector is doable 2022-10-22 12:16:52 +02:00
Christoph Oelckers
0fdc91904d - replaced getposfromactor 2022-10-22 12:09:54 +02:00
Christoph Oelckers
896c480eb6 - deleted player_int_pos 2022-10-22 12:09:54 +02:00
Christoph Oelckers
ca8b9e9793 - overhauled getzrangepoint to use backend utilities 2022-10-22 12:09:54 +02:00
Christoph Oelckers
b2fd1fdaa4 - second part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
05117f9f5d - first part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
5f44dcc262 - refactor animatesprites API 2022-10-22 12:09:54 +02:00
Christoph Oelckers
9a4c699f53 - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
Christoph Oelckers
eae2e638aa - floatified all getangle calls. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
c511e5dca9 - eliminated int_xvel 2022-10-22 11:33:16 +02:00
Christoph Oelckers
ad2e984367 - floatified move_r 2022-10-22 11:33:16 +02:00
Christoph Oelckers
eb40f78bd1 - floatified move_d 2022-10-22 11:33:16 +02:00
Christoph Oelckers
9325886e35 - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
ee28c90429 - angle stuff in recon() 2022-10-22 11:33:16 +02:00
Christoph Oelckers
e5d9875ae5 - one inttoworld -> maptoworld 2022-10-22 11:33:15 +02:00
Christoph Oelckers
8d99277b87 - remaining add_int_ang calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
62d9a80379 - floatified most simple set_int_ang and add_int_ang calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
d994dbd537 - floatified player_orig::oa 2022-10-22 11:33:15 +02:00
Christoph Oelckers
54346d9398 - eliminate all int_ang calls, except the one setting player.oa. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
61a45da964 - floatified all remaining add_int_pos calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
6c0e2624e5 - remaining angle wrappers in actors.cpp 2022-10-22 11:33:15 +02:00
Christoph Oelckers
2ea426be38 - handle several int_angle calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
e42036d43b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Mitchell Richters
132864ec8d - Duke: Fix issue stemming from - only use the floatified version of findplayer..
* This value must be floored.
* Fixes E2L1's space ship projectile timing.
2022-10-22 11:33:14 +02:00
Christoph Oelckers
1096344cae - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
201526b53c - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
1fdfe4635b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
848d7fc16e - VM interface cleanup 2022-10-22 11:33:14 +02:00
Christoph Oelckers
b712315ec3 - floatified playerJump 2022-10-22 11:33:14 +02:00
Christoph Oelckers
14b5984664 - removed int_playerheight 2022-10-22 11:33:14 +02:00
Christoph Oelckers
4e9ab67c35 - RR's movement and underwater completed. 2022-10-22 11:33:13 +02:00
Christoph Oelckers
8060813ea8 - floatified large parts of processinput_r 2022-10-22 11:33:13 +02:00
Christoph Oelckers
167e0ecd0e - merge with processinput_d
- floatified processinput_d
2022-10-22 11:33:13 +02:00
Christoph Oelckers
47dc2e6b1f - hitscan call in operatetripbomb 2022-10-22 11:33:13 +02:00
Christoph Oelckers
89cb29292c - floatified operateJetpack 2022-10-22 11:33:13 +02:00
Christoph Oelckers
583a5bd0e3 - floatified playerisdead 2022-10-22 11:33:13 +02:00
Christoph Oelckers
4ded343aa5 - floatified SE16 2022-10-22 11:30:24 +02:00
Christoph Oelckers
e4898af11a - floatified remaining code of SE17. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
671e75ba5f - eliminate the last int_zvel call 2022-10-22 09:34:16 +02:00
Christoph Oelckers
cd6c524b90 - converted most of the remaining CreateActor calls. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
30a3bba644 - many CreateActor calls converted to true floats. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
5ccefcb77b - first round of CreateActor calls. 2022-10-22 09:34:15 +02:00
Mitchell Richters
bbdb953eda - Duke: Fix issue stemming from - handle all remaining set_int_xvel and set_int_zvel..
* Fixes the Liztrooper sprite angle issues.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5 - handle all remaining set_int_xvel and set_int_zvel. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
e73a6409bb - forcesphere stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
42f179f675 - GreenSlime stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35 - change for pyoff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
2e947fded3 - trivial changes 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9557137b58 - floatified queball 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9f219ce809 - floatified bounce() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b9d803bc24 - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
Christoph Oelckers
6ed157ccdb - handle all remaining int_pos outside the sound code.
SPOTLITE has no handler, so its temp_data is of no use.
2022-10-22 09:34:14 +02:00
Christoph Oelckers
f52b361dfc - floatified aim() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b8efc5c563 - floatified RR noise code. 2022-10-22 09:34:14 +02:00
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9cfd56a912 - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
ebb7442370 - floatified hitawall 2022-10-22 09:34:13 +02:00
Christoph Oelckers
b176d94ede - floatified hitasprite 2022-10-22 09:34:13 +02:00
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
d4aaee6274 - floatified hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
ff25dc7ae5 - fixed AngleChase pitch calculation.
This had one variable replacement missing.
2022-10-21 23:57:49 +02:00
Christoph Oelckers
81a688ee75 - fixed bad z-scale relations in BuildBullet 2022-10-21 23:17:07 +02:00
Christoph Oelckers
52dc48d671 - fixed spawn position calculation in shootflamethrowerflame. 2022-10-21 22:20:41 +02:00
Christoph Oelckers
45e2347006 - fixed velocity issues with shoot* functions. 2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333 - floatified the main shoot functions. 2022-10-21 00:00:09 +02:00
Christoph Oelckers
be0eb81c95 - deleted unused utilities 2022-10-21 00:00:09 +02:00
Christoph Oelckers
66b00cfb52 - floatified RR's shootmortar 2022-10-21 00:00:09 +02:00
Christoph Oelckers
d0a890dd15 - floatified RR's shootwhip. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
836d7fea34 - fixed some warnings. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
83fc7a3116 - floatified RR's shootrpg. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
81865969be - floatified RR's shootstuff 2022-10-21 00:00:08 +02:00
Christoph Oelckers
b105897d9f - 'effector->GetOwner()' was used a lot in this block... 2022-10-21 00:00:08 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
ef7a6f8c8d - floatified remaining parts of shootflamethrowerflame. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
9d8685096d - floatified shootshrinker 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0b58f2ea3c - floatified shootmortar 2022-10-21 00:00:07 +02:00
Christoph Oelckers
840d1f4793 - floatified shootgrowspark 2022-10-21 00:00:07 +02:00
Christoph Oelckers
cb7c5dc3ac - floatified tracers 2022-10-21 00:00:07 +02:00
Mitchell Richters
623e0ff30e - floatified RR's shootweapon.
Mostly copy/paste from Duke.

* Edited to fix missed `zvel` change within `if (atwith == SHOTSPARK1)`.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
b706e6276a - floatified RR's shootmelee.
Mostly copy/paste from Duke.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
e224abb949 - silenced warnings. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
977131eb8c - eliminated all set_int_z calls in Duke. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
933e42eca6 - moved the remaining shoot handlers out of shoot_d. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
7becce8cb6 - floatified shootlaser 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9598468c9a - floatified Duke's shootrpg 2022-10-21 00:00:06 +02:00
Christoph Oelckers
b5a869b053 - floatified Duke's shootstuff. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
1702491619 - floatified Duke's shootweapon. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
aad2c30af7 - floatified shootknee 2022-10-21 00:00:06 +02:00
Christoph Oelckers
436b8bc50a - floatified shootfireball 2022-10-21 00:00:06 +02:00
Christoph Oelckers
a226a847bd - fixed warnings 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9deb1dfa69 - floatified shootbloodsplat. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
4f5dce81f6 - floatifx position in checkhitswitch_d. 2022-10-21 00:00:05 +02:00
Mitchell Richters
2081e270cd - Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
1814274124 - eliminated all of add_int_zvel. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
65b6b5ba71 - migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
a48ebc51a6 - This makes no sense either way… 2022-10-21 00:00:05 +02:00
Christoph Oelckers
068099cb3e - floatify glass spawners 2022-10-21 00:00:05 +02:00
Christoph Oelckers
5140baf7c5 - floatified a bunch in move_r 2022-10-21 00:00:05 +02:00
Christoph Oelckers
3e511f33b8 - movetripbomb and movecrack 2022-10-21 00:00:04 +02:00
Christoph Oelckers
facedb6325 - floatified movesprite_ex 2022-10-21 00:00:04 +02:00
Christoph Oelckers
829d06790f - handle the remaining movesprite_ex calls 2022-10-21 00:00:04 +02:00
Christoph Oelckers
4b184c6d43 - movesprite_ex refactoring, part 2 2022-10-21 00:00:04 +02:00
Christoph Oelckers
5dedce047a - movesprite_ex refactoring, part 1 2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
2bcc552ce0 - replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
dfd098d719 - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53 - simple replacements in player code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
ada4af8fb7 -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
Christoph Oelckers
c066f1754c - use randomAngle 2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2 - partial work on processinput_d 2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9 - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22 - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a - floatify position in all remaining updatesector calls for the player 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1a597c4e0b - fixed and floatified chickenarrow. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
dafc1ff2d2 - spawn coordinate in guts 2022-10-21 00:00:02 +02:00
Christoph Oelckers
6bd97e312d - cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1d7f2c81b6 - fixed position backup for trip bombs. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
c7eabe5b55 - gameexec.cpp code cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194 - gameexec cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3cefda2983 - simplify some angle stuff 2022-10-20 23:59:15 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3 - 3x add_int_z. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
6310b06118 - got rid of set_int_z in Blood. 2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531 - Blood: Floatify POSTURE::xOffset and POSTURE::zOffset.
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23 - Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used. 2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222 - Blood: Floatify POSTURE accel values. 2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2 - Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
471f64cf72 - fixes for player velocity. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
6f8d0e7870 - handle all remaining vel uses not related to gravity and clipmove 2022-10-20 00:47:32 +02:00
Christoph Oelckers
3e05acfcc9 - handle ca. half of the remaining use of vel. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
bca4819841 - handle some simple vector additions with velocity. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
c821683bc5 - copy Duke handling of movement code to RR. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
cebecabe66 - search& replace of zero assignments and comparisons. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
2266ae1cd6 - converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
b46b087e0c - first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
2022-10-20 00:47:19 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
a5652655db - floatified gs.playerfriction 2022-10-20 00:20:41 +02:00
Christoph Oelckers
477120923f - made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
2022-10-20 00:20:40 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
ccbe472444 - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
1553ec812d - magic carpet fixes for SW's $woods.map
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
6e11a4317e - SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
2022-10-19 00:11:44 +02:00
Christoph Oelckers
0cef35c345 - SW: when an actor is killed, all attached ambient sounds must be deleted.
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00
Christoph Oelckers
11735c2963 - floatified handle_se13. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f - floatified handle_se11. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37 - renamed variables in handle_se08 2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5 - floatified handle_se02 2022-10-18 20:02:29 +02:00
Christoph Oelckers
3898e2fa4c - floatified handle_se06 (both variants) 2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a - floatified handle_se30. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402 - use high precision storage for all of SE00's work data. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
2be133aaee - poolball stuff in Duke 2022-10-18 20:02:01 +02:00
Christoph Oelckers
fe7dfa1c53 - floatify angle stuff for bowling, henstand etc. in RR. 2022-10-18 20:02:01 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Christoph Oelckers
4f9718e8a8 - added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
2022-10-18 19:59:07 +02:00
Mitchell Richters
0a4ee4ac07 - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
Mitchell Richters
f56cb7de48 - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00