Commit graph

1183 commits

Author SHA1 Message Date
Christoph Oelckers
6c3d03cd48 - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
Christoph Oelckers
59820f9fed - Duke: fixed bad switch definition for ACCESSSWITCH2 2023-01-14 12:53:14 +01:00
Christoph Oelckers
5e7f90562c - added adaptive layout for RR's summary screen as well.
To better handle the spacing for accented characters the text scale was slightly reduced.
2023-01-14 10:37:07 +01:00
Christoph Oelckers
d067b23917 - make layout of Duke's summary screen adapt to text and screen size. 2023-01-14 10:00:37 +01:00
Christoph Oelckers
b991af2dbc - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
Christoph Oelckers
d7d4bfe04b - Blood: use a 3D unit vector to set Blood's projectile velocity. 2023-01-08 19:16:58 +01:00
Christoph Oelckers
532f994ccb - RR: stop the bowling pins' tumbling animation when they come to a rest.
Fixes an original RR bug.
2023-01-08 18:46:42 +01:00
Christoph Oelckers
deaec2d91d - disabled property-type definition of spritetype members.
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually.
All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
2023-01-08 16:45:09 +01:00
Christoph Oelckers
b48dad46f3 - do not use properties to set the sprite fields, part 4.
Bowling stuff also needed fixing.
2023-01-08 15:46:53 +01:00
Christoph Oelckers
223481fd23 - do not use properties to set the sprite fields, part 3.
mainly RR's chickenplant items.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
8b664c840d - do not use properties to set the sprite fields, part 2.
This covers the remaining simple cases.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
3a00480efd - do not use properties to set the sprite fields, part 1.
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00
Christoph Oelckers
278cfe9216 - RR: use a meta property for the gambling machine's sound.
This is mainly for the hypothetical map that tries to use this thing from within CON.
2023-01-08 15:45:22 +01:00
Mitchell Richters
b432e94a72 - Duke: Back up the shell's position in DukeShell::initshell(). 2023-01-08 23:54:17 +11:00
Christoph Oelckers
cfef8c8a71 - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
Christoph Oelckers
d5859db4f1 - fixed autoload setup for the full Duke World Tour version. 2023-01-04 20:46:43 +01:00
Christoph Oelckers
f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
90702ae2f5 - consolidated the animwall code by using texture flags.
This is way too hacky for generalization. For that newly defined control actors are surely a better option.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
b980789ddf - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
Christoph Oelckers
2386ea9930 - implemented the 3 special switches
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
0d9fe83cba - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
Mitchell Richters
03aedda7da - Add support for Blood: Cryptic Passage via CRYPTIC.SSI file. 2022-12-29 23:05:47 +11:00
Mitchell Richters
ca71532229 - Change string Ninja Slice Animation to Alternative Ninja Slice to better reflect what it does.
* Fixes #817.
2022-12-29 21:57:15 +11:00
Mitchell Richters
205dac85e6 - Update language files on the back of SW cheat additions. 2022-12-29 21:01:11 +11:00
Christoph Oelckers
837e4d1438 - eliminated many uses of wallpicnum.
The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
a9ea2cd5c0 - moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
9d62951cf3 - SW: use surface types for detecting water and lava sectors 2022-12-18 14:05:17 +01:00
Christoph Oelckers
32ad16f84d - SW's first texture flag, yay!
Removes two floorpicnum accesses
2022-12-18 14:04:33 +01:00
Christoph Oelckers
622710ede4 - migrated all uses of floorpicnum.
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
0ffeb2378a - generalize Duke's purple lava check. 2022-12-18 13:43:26 +01:00
Christoph Oelckers
5147826eeb - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
Christoph Oelckers
9a1a90a730 - Duke: fixed mortars not toggling their hittable state depending on player distance.
This is needed to make them shootable from a distance. Somehow these two lines of code had gotten lost during scriptification.
2022-12-18 09:14:11 +01:00
Christoph Oelckers
46660ab889 - fixed a few bad spawnclass assignments 2022-12-18 00:08:41 +01:00
Christoph Oelckers
f893f12ed7 - fix a few misnamed class types. 2022-12-13 20:03:36 +01:00
Christoph Oelckers
71425a94af - fixed pipe bombs sticking to ceilings.
This was a typical case of doing too many things in one function - the bogus code was for one of RR's special projectiles piggybacking on the same function and doing it wrong.
2022-12-13 18:21:33 +01:00
Christoph Oelckers
dc55669d8a - commented the ELECTRIC flag for the HURTRAIL texture back in. 2022-12-13 17:49:27 +01:00
Christoph Oelckers
14141766c1 - fixed a few cases of incorrect uses of 'mapSpawned'. 2022-12-13 14:06:11 +01:00
Christoph Oelckers
4f14f795b8 - fixed the Blood pool's Initialize function.
In the unlikely case of this being map placed it might have gotten the wrong color.
2022-12-13 11:30:22 +01:00
Christoph Oelckers
37067753fc - use mapspawned flag in all already scriptified code.
This is more to clarify intent than to fix things, none of the changes here should change behavior.
2022-12-13 11:29:37 +01:00
Christoph Oelckers
13e6718153 - added mapSpawned member to DDukeActor
Duke uses the owner a lot to check if an actor was spawned at map start or in-game, but that depends a lot on stale pointers being maintained, which our garbage collected system does not allow. So this field now serves as a more reliable stand-in for these cases.
No actual changes yet.
2022-12-13 10:36:45 +01:00
Mitchell Richters
5d3710d677 - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
630276f7e0 - migrated texture flags parsing from .def to RMAPINFO.
This was the final piece of non-tile-related data to be in there.
.def should be restricted to existing use cases concerning setup of render data, not for game content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
a08db47528 - exported all breakable ceilings.
Very simple stuff with instant profit. :)
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
9e3318a2fb - moved spawnclasses and breakwall definitions from .def to RMAPINFO.
.def is not the right place for this - it needs to run very early in the process, before scripted actors are loaded, so doing this stuff there means that half the initialization has to be postponed and error reporting is sub-par.
These are now part of RMAPINFO which gets parsed as one of the very last things - it is also where GZDoom is doing some of these things.

The better error reporting also allowed fixing some errors in these definitions.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
c1a09196f0 - implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
4078c6d6bd - converted several of RR's static init sprite types to the class system. 2022-12-11 19:43:55 +01:00
Christoph Oelckers
6fb263d61b - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
9641d3f712 - scriptified two of RRRA's special effects. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
6de147b77f - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
1cfba8e989 - cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
This should not be automatic as it may cause problems with mods not expecting this.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
74368381a9 - did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'. 2022-12-11 19:43:54 +01:00
Christoph Oelckers
23640988db - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
bdc474d04f - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
c9628db264 - scriptified the toilet. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
d83e203b8d - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
e5ac32e329 - scriptified the remaining RR destructibles. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a - scriptified the remaining Duke destructibles, except the toilets. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
e6c466fcba - scriptified several of Duke's destructible items. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
066c4c88b2 - scriptified the two final special stat items from RRRA. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
7cbc713b4e - scriptified stat121 special effect. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
dc06a93a4f - scriptified RR's UFO teleporter. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
5a155730b4 - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
9ad8f67ce9 - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
Christoph Oelckers
0dc526899b - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
Christoph Oelckers
44d4e7a20a - scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
0bc9023e17 - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
bc34746227 - scriptified transport vehicles. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f1d6e0e6bb - scriptified Duke's shooting gallery targets. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
4397e65443 - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f89ccec829 - scriptified Duke's reactor. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f6fe639233 - avoid propagating owner flags where easily doable.
This particular case is done a lot better by setting a special flag.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
59659bc284 - scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
2022-12-11 19:43:49 +01:00
Christoph Oelckers
403141807f - scriptified all simple and explosive RR projectiles. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
82515e1d76 - scriptified the World Tour's flamethrower#s fireball.
Also using a better method to mark the trailing balls than checking the owner.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
26d9511087 - scriptified the octabrain projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
f2df8a162f - scriptified Duke's spit projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9 - scriptified the freezer projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8 - scriptified Duke's RPG. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa - scriptified the shrink spark. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
a756b71647 - scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
d946ebb74d - added Projectile base class.
Not hooked up yet, this only defines the framework for what comes.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387 - added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd - scriptified ooz. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
9d1384449c - scriptified the Recon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
7db953e0ea - scriptified the force sphere.
Doesn't seem to be used anywhere, though...
2022-12-11 19:43:47 +01:00
Christoph Oelckers
6d9a8bfaa5 - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
1ef61c8588 - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
f138798e26 - scriptified the rat. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
99413651b3 - scriptified the respawn marker. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
f43dc9d925 - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
a6a4e628df - scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
1d52963d4b - converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
93ef4b34d7 - scriptified the guts spawning function. 2022-12-11 18:46:40 +01:00
Christoph Oelckers
3ac8bd02f5 - scriptified the jibs 2022-12-11 18:46:40 +01:00
Christoph Oelckers
1b3f551216 - use a flag for outer space textures. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
c7cdf96a62 - exported two more settings to tile flags. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
0281e5dff8 - unified the spawnclasses definitions for Duke, Nam and WW2GI. 2022-12-11 18:42:01 +01:00
Christoph Oelckers
67e807de26 - exported the tile flag setters to .def. 2022-12-11 18:42:01 +01:00
Christoph Oelckers
52e5e2f59a - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
These 3 all require the same SNDINFO being loaded.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
797c122363 fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca - Duke sound is working again. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f - scriptified RR's lumber blade. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7 - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
Mitchell Richters
0ab175b894 - Duke: Fix pos issues with crane's touchplate following position change to sprite. 2022-12-11 18:41:42 +01:00
Mitchell Richters
dd5834444e - Duke: Swap out the internals of the player's pos methods and get the game going again. 2022-12-11 18:41:41 +01:00
Mitchell Richters
abd6275f17 - Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
4aa63b5446 - Duke: Rename player's pos to something identifiable. 2022-12-11 18:41:38 +01:00
Mitchell Richters
4bf8ea140c - Fix IWADBoxCallback() and MENUDEF setup for GLES backend. 2022-12-11 19:45:07 +11:00
Mitchell Richters
36c38dab9a - Make crosshairscale slider match GZDoom, including allowing it to slide down to 0 for unscaled. 2022-12-11 19:31:52 +11:00
Christoph Oelckers
f163c328d4 - text update. 2022-12-04 17:23:36 +01:00
Christoph Oelckers
1061e3e2ca - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
Mitchell Richters
2c966e35ae - Add Kevin Caccamo (Talon1024) to Raze QA credits.
We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Rachael Alexanderson
e8b31d3c08 - complete transfer of vk_hdr fix from gzdoom (was missing the shader component) 2022-11-28 18:52:10 -05:00
Christoph Oelckers
aa3df50f9b - fixed locked activator setup.
This broke all locked doors.
2022-11-26 17:26:45 +01:00
Christoph Oelckers
adc2b884cd - Nam and WW2GI also need Duke's spawnclasses table. 2022-11-26 09:05:25 +01:00
Christoph Oelckers
4d6920e80b - fixed failiure to initialize the ambient tags array.
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36 - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
Mitchell Richters
a7ba843eb5 - Remove some leftover console debug prints. 2022-11-24 13:41:15 +11:00
Christoph Oelckers
6cb3e2f457 - Duke: fixed operator precedence in scrap spawning code. 2022-11-21 10:48:47 +01:00
Christoph Oelckers
8735e24d99 - don't print negative ammo numbers on the Duke HUD. 2022-11-21 10:01:44 +01:00
Christoph Oelckers
29c4c77e55 - fixed bad StopSound implementation. 2022-11-21 09:25:46 +01:00
Christoph Oelckers
a76d166966 - scriptified tongue actor.
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
b069904be1 - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf - scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
d44b637f1b - fixed touchplate initialization
This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde - scriptified the sound controller. 2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c - scriptified touchplate 2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c - scriptified doorshock 2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3 - scriptified the waterdrip 2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553 - scriptified the bolts. 2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983 - scriptified the trash actor. 2022-11-19 12:54:15 +01:00
Christoph Oelckers
5ae7011e41 - converted the masterswitch. 2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e - scriptified the fire extinguisher. 2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef - scriptied the cracks. 2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24 - scriptified the trip bombs. 2022-11-17 18:38:25 +01:00
Christoph Oelckers
6b3e57fd2c - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
Christoph Oelckers
dc9451d584 - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
2022-11-15 20:09:36 +01:00
Christoph Oelckers
bfae5ce1bc - use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
a2683559ce - refactored Duke's cactus. 2022-11-15 10:44:06 +01:00
Christoph Oelckers
ad7cf290d2 - restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
Christoph Oelckers
d253468b22 - scriptified the scraps.
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
5fea500f92 - flammable actors scriptified. 2022-11-14 16:31:45 +01:00
Christoph Oelckers
190fd1827e - scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
306db376d9 - added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational. 2022-11-14 10:30:59 +01:00
Christoph Oelckers
317968c45a - exported DukeGameInfo.
Only the parts that can be considered stable.
2022-11-14 10:25:17 +01:00
Christoph Oelckers
ced22bb0a8 - added onUse virtual to DukeActor. 2022-11-14 10:22:22 +01:00
Christoph Oelckers
f23ddc28f0 - Duke: scriptified the crane 2022-11-13 18:55:32 +01:00
Christoph Oelckers
660c546266 - actor interface fixes. 2022-11-13 18:51:23 +01:00
Christoph Oelckers
e3aa1da175 - CallOnanimate 2022-11-13 11:50:28 +01:00
Christoph Oelckers
ba016c7c3a - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
Christoph Oelckers
b06382a565 - this was supposed to be named 'sector'. 2022-11-13 10:15:40 +01:00
Mitchell Richters
5e6c899a2d - Comment out CoreActor::sectp for now so the games boot up. 2022-11-13 20:09:06 +11:00
Christoph Oelckers
48d1367a7e - added some VM exports for DukePlayer 2022-11-13 08:59:08 +01:00
Christoph Oelckers
53e43d6d1e - CoreActor setposition natives. 2022-11-13 08:59:07 +01:00
Christoph Oelckers
de51b65ead - reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
c32a695384 - DukeActor scriptification framework. 2022-11-13 08:55:20 +01:00
Christoph Oelckers
8806fb930b - Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
2022-11-12 10:45:39 +01:00
Christoph Oelckers
8f5923c324 - handle a visual glitch in Duke's E2L1 via compatibility.
There is already code to deal with this automatically, but this does not manage to fully eliminate the problem.
2022-11-07 11:51:40 +01:00
Mitchell Richters
9fbe564327 - Fix bad if statement guarding cl_clampedpitch in menu and make non-global. 2022-11-07 15:43:26 +11:00
Mitchell Richters
eb3f4c6e00 - Update language.csv. 2022-11-06 22:03:43 +11:00
Mitchell Richters
2357cc5c36 - Add option to (experimentally) unclamp the view pitch for the Duke family of games. 2022-11-06 22:03:42 +11:00
Christoph Oelckers
0e113dab79 - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
Christoph Oelckers
a6af6b88df - removed the MHK for Route66's coffin.map
This was actually a render bug that was fixed long ago, so the edit is no longer needed.
2022-10-31 08:27:15 +01:00
Christoph Oelckers
b636ffe6a7 - added a MHK for RR E1L1 to fix a render glitch in the barn. 2022-10-31 08:26:20 +01:00
Christoph Oelckers
6586868cb8 - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
Christoph Oelckers
fa3a8ca0d7 - add episode name display to alt hud. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2fbee8faf5 - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
7808dae81b - implemented alt HUD for SW. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
95042247cf - implemented alt HUD for RR. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
95d10bd73c - Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
2c7cf5564f - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
5f50ee5204 - updated CoreActor’s script exports. 2022-10-30 16:51:35 +01:00
Christoph Oelckers
4aa765675e - use a float vector to store the scale. 2022-10-30 16:51:31 +01:00
Mitchell Richters
ffc16635b2 - Blood: Make bobPhase a proper float. 2022-10-30 16:51:24 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
0eea776065 - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
5ab75f45e9 - floatified and consolidated throwPower handling. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
06a9a7b1a7 - SW: Change all weapon recoils to work on pitch. 2022-10-25 07:06:54 +02:00