Christoph Oelckers
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7ed45d713a
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- refactor all oclipdist uses
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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48fda0cafd
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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d8a6471680
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
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Mitchell Richters
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f6f88f587d
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- SW: Consolidate random range applied to weapon vel.Z into an inline.
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2022-10-25 07:06:53 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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c6a0d30245
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- wrapped most remaining clipdist access
Only modifying operators left
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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c55fdd41e8
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- wrapped all literal assignments to clipdist - part 5
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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64e906d8fc
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- remaining wrappers in coolg.cpp and jweapon.cpp
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2022-10-15 23:47:33 +02:00 |
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Christoph Oelckers
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3c1e478325
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- function separators
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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5ed2cb67d9
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- handle the remaining velocity assignments in jweapon.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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608c964f02
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- unwrap all places where the vect vectors were just used in their native form.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4547372d4d
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- use access functions for reading _vect.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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9d101a4f73
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- renamed player vector variables
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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77bc524950
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- eliminated add_int_change
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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3647eb6b09
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- minor cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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7907589afe
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- floatified SpawnRadiationCloud
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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9651a7f694
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- minor code cleanup
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2022-10-15 17:49:34 +02:00 |
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Christoph Oelckers
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5653793bdc
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- floatified DoBloodSpray
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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7c2fc9efea
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- minor jweapon.cpp cleanup
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2022-10-15 17:49:33 +02:00 |
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Christoph Oelckers
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11ff044d87
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- floatified DoFlagRangeTest
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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a9b19943dd
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- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
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643dda6085
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-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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33eeb8d9c2
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- right shifts
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0aad018796
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- second batch of xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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f495650922
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- clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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07bac24234
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- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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8bfedc327f
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- add_int_zvel
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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a9d96864d3
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- more zvel wrapping
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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35d74c7f9f
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- some MOVExy replacements.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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c7c9ab52ce
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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19f5eac518
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- SpawnActor in SpawnShell
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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dd171cd158
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- floatified GetRepeatFromHeight's input.
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2022-10-14 18:18:59 +02:00 |
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