Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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ff25dc7ae5
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- fixed AngleChase pitch calculation.
This had one variable replacement missing.
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2022-10-21 23:57:49 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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b14ab1bde3
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- use a lower value range for the xy factor in movespritevel.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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3709b61fd1
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- floatified PlotCourseToSprite's return
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2022-10-18 18:55:22 +02:00 |
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Christoph Oelckers
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7b8b4a48f7
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- floatified all of movesprite.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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6854e8030d
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- floatify half the movesprite calls.
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2022-10-18 18:34:30 +02:00 |
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Christoph Oelckers
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a043c7fa4d
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floatified body of movesprite and prepared the calls for adjustment.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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98eb4a169d
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- renamed movesprite functions as preparation
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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c41af213b4
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- another set of simple changes.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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f393b7e917
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- floatified GetAngleToSprite
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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b5c315978c
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- rename GetActorHeightF
(no edits here, just one replace.)
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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c65c317665
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- eliminate GetActorHeight
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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55d01509fa
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- handle most of move.cpp.
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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029e0f6fa4
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- floatified most of the grenade code and GetWallNormal
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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f8c789fdcb
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- floatified DExhumedActor::angle2
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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b777517789
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- floatified MoveSector's API.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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9d8f06612f
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- floatified MoveSector
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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c4a8cda95f
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- decrypted some leftover raw disassembly code in MoveSector
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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559fe495fb
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- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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a62dcac514
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- floatified BelowNear and deleted unused GetActorExtents.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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9850c791e3
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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fdc6a49a97
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- another movesprite wrapper to get rid of int_yvel and int_xvel
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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47ad4fccdc
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- convert all set/add_int_x/yvel calls
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6c44728d4a
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- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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e84a0f3245
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- Exhumed: Floatify nQuake[] array.
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2022-10-15 13:32:02 +02:00 |
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