Christoph Oelckers
8431266d27
- refactoring of music CVARs
...
This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
Christoph Oelckers
c5cb86bf2b
- sevral simple CVARs ported
2019-10-22 01:00:22 +02:00
Christoph Oelckers
279c0caea4
- autosave variables
2019-10-22 00:58:51 +02:00
Christoph Oelckers
dbe3cadd0f
- refactored autorunning CVARs
2019-10-22 00:52:07 +02:00
Christoph Oelckers
39c6af9b0a
- cl_automsg
2019-10-22 00:14:39 +02:00
Christoph Oelckers
30e9eed1b3
- the next CVAR, cl_autoaim
2019-10-22 00:05:21 +02:00
Christoph Oelckers
79d02a405e
- started transitioning the CVARs.
...
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
...
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
...
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
Christoph Oelckers
71b332459b
- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
2019-09-21 19:30:20 +02:00
terminx
d0223fd744
Support fullscreening to the correct display in multiple monitor configurations
...
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
4300eb1a66
Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
...
Now bound to C by default.
git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
hendricks266
97a1dea887
Fix "bind showkeys" crash
...
git-svn-id: https://svn.eduke32.com/eduke32@8041 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
hendricks266
addc919636
Amend r7993
...
git-svn-id: https://svn.eduke32.com/eduke32@7996 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:59 +02:00
hendricks266
9c3ec69c86
CON: Add getgamefuncbind
...
git-svn-id: https://svn.eduke32.com/eduke32@7993 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:52 +02:00
hendricks266
cb405ced52
Add gamepad axis inversion toggles
...
git-svn-id: https://svn.eduke32.com/eduke32@7986 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:38 +02:00
hendricks266
e08b292598
Remix the gamepad layouts
...
git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:29 +02:00
hendricks266
e19511cad7
Replace "Joystick" config strings with "Controller" to reset defaults
...
git-svn-id: https://svn.eduke32.com/eduke32@7969 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:16 +02:00
hendricks266
b4362aa6a9
Implement controller defaults
...
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
87c31bbdf5
Fix bugs with unbound mouse and joystick controls not saving properly.
...
git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266
47d8541cf3
Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
...
git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
terminx
e8a401759d
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
...
git-svn-id: https://svn.eduke32.com/eduke32@7548 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:20:51 +02:00
terminx
3b271fb7bb
Fix issue where controls intentionally bound to no keys would be reset to default at startup
...
git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
6d9ecbcfb7
Marginally less sucky version of a function that completely sucks
...
git-svn-id: https://svn.eduke32.com/eduke32@7367 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:25 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
...
git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
...
Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
eef6667fbc
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
...
This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.
git-svn-id: https://svn.eduke32.com/eduke32@7341 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:56 +00:00
terminx
8433d133b4
Patch from Fox:
...
Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
d52151c2e8
Fix issue with definegamefuncname and undefinegamefunc
...
git-svn-id: https://svn.eduke32.com/eduke32@7317 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 00:21:52 +00:00
terminx
1c369d4978
Fix issue where the option to enable or disable Polymer wasn't being saved properly
...
git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:35:03 +00:00
seventyfive
87cf4495bf
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
...
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
21958bc110
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
...
git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
073987fa42
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
...
git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
5164ab4a25
More control/input cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
a4182305d0
Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
...
git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
c927da7687
Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
...
git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:38 +00:00
terminx
04e477557a
Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.
...
git-svn-id: https://svn.eduke32.com/eduke32@7141 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:04:57 +00:00
terminx
ed2f9f247b
Rework volume control to not completely suck
...
git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
ba7340ca47
Reduce default snd_numvoices to 64 and reduce max to 128
...
git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
terminx
e1a532a15d
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
...
git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
f873b551a8
Fix building with winlayer
...
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
38e3784549
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
...
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
terminx
dcdf3b79b2
Ignore cache size setting in .cfg if the value is less than the hard-coded default
...
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
4b4994b99a
Save/load cache1d size from config
...
git-svn-id: https://svn.eduke32.com/eduke32@6791 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:05 +00:00
hendricks266
d3882d2c2c
Autosave culling
...
git-svn-id: https://svn.eduke32.com/eduke32@6748 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:36 +00:00
hendricks266
b80501b2c2
Menus: Add "Save Setup" menu, currently for standalone builds only
...
git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
e26760b6af
Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.
...
git-svn-id: https://svn.eduke32.com/eduke32@6704 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:52 +00:00
hendricks266
63d93e8d9f
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
...
Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:
<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.
Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
a8370e8d0c
Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.
...
git-svn-id: https://svn.eduke32.com/eduke32@6668 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:44 +00:00