Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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8ede08ce69
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- mostly coolie related scaling factors.
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2022-10-30 16:51:29 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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9721d80f44
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- more assignment wraps
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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735d82e8d3
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- function separators and minor cleanup in ripper*.cpp
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2022-10-16 09:22:27 +02:00 |
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Christoph Oelckers
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64e906d8fc
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- remaining wrappers in coolg.cpp and jweapon.cpp
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2022-10-15 23:47:33 +02:00 |
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Christoph Oelckers
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e42267f246
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- function separators plus one last change in coolg.cpp
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ba044ac2f4
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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55eb824e7d
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- migrated several move_sprite calls
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2022-10-14 18:10:45 +02:00 |
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Christoph Oelckers
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97223af592
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
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Christoph Oelckers
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3ac4b6300f
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- code cleanup to eliminate wrappers.
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2022-10-10 17:36:41 +02:00 |
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Christoph Oelckers
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13d9505662
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- PLAYER::hiz,loz refactoring, part 1
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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abf9d764c4
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- fix some z scaling mishap (again...)
- shadow stuff
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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9433f2ada8
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- floatified DoCoolgMatchPlayerZ.
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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f53a61693b
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- floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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f43a8d4fce
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- user.pos wrapping.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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4021d13e8d
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- completed floatification of ceiling_dist and floor_dist.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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5416100ba2
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- trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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8672a9f051
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- wrapped user.floor_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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4f073dec26
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- wrapped user.ceiling_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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467ab9f7ee
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- int_hiz/int_loz replacements.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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d117544da8
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- wrapped user.hiz reads.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ac3f6d73e3
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- wrapped all reads to user.loz.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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cdff2b12cc
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- renamed ActorZOfMiddle
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2022-10-05 17:58:37 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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212b9e8bab
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- SW: fourth batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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fa59f90f92
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- removed u variables in coolg.cpp
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2021-12-30 09:57:54 +01:00 |
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