Christoph Oelckers
82057bcd5a
- Backend update from GZDoom-
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This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
cf19d75242
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
Christoph Oelckers
e21f899989
- added all #includes needed to compile on Windows without using precompiled headers.
2021-12-14 12:24:09 +01:00
Christoph Oelckers
a15ac43722
- enable embedding of blood.rff and sounds.rff in mod archives when playing Blood
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Some mods provide pregenerated resources, this allows loading them without picking them apart first.
2021-04-12 00:31:36 +02:00
Christoph Oelckers
4ca5bfdd46
- sanity check added for MoveLumpsInFolder
2020-09-27 16:12:51 +02:00
Christoph Oelckers
a27211dc34
- added support for SSI containers to the file system.
2020-09-19 10:07:53 +02:00
Christoph Oelckers
c4017de12f
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
Christoph Oelckers
5584c726ba
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
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We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Christoph Oelckers
a09e195954
- started transitioning the savegame writer to the newly added serializer.
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Writing info.json done.
2020-02-23 09:41:12 +01:00
Christoph Oelckers
bbc145cbee
- enabled the Blood RFS parser.
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Seems to work but there's not that much material to use it on so the mileage may vary.
2020-01-22 21:09:45 +01:00
Christoph Oelckers
134122335b
- first attempt to compile on a Mac
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This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
4cf62fca77
- do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories.
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- fixed RRRA game flags.
2019-11-02 19:12:01 +01:00
Christoph Oelckers
ba00fe4e66
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
Christoph Oelckers
d7e183d46d
- fixed compilation of file system code.
2019-10-31 18:06:05 +01:00
Christoph Oelckers
8ef40c5083
- merged most of Blood's resource manager into the file system
2019-10-31 17:13:48 +01:00
Christoph Oelckers
261af9e401
- rework of the file system code.
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Made more efficient by basing the lookup on names, not strings and some additions for acting as a stand-in for Blood's resource manager.
2019-10-31 01:48:10 +01:00
Christoph Oelckers
693095bffb
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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The idea here is to completely merge the resource management into the file system so that Blood's DICTNODE is merely an alias to the internal FResourceLump.
A two-tiered resource system is not something I consider worthwile, it made sense to get around Builds crappy cache but in the long term this is not a good solution for a multi-game port to have a resource management system in the backend and another one put over it in the front end, both with their own caching logic that might interfere with each other. Better merge it into one that can handle everything.
2019-10-31 00:50:45 +01:00
Christoph Oelckers
cfd9edbe71
- added the main FileSystem class.
2019-10-29 00:15:36 +01:00
Christoph Oelckers
82c844e405
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00