Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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a9d96864d3
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- more zvel wrapping
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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35d74c7f9f
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- some MOVExy replacements.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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c7c9ab52ce
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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19f5eac518
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- SpawnActor in SpawnShell
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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dd171cd158
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- floatified GetRepeatFromHeight's input.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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d946e5de70
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- floatified WallBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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9aedc3fe9e
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- more change wrappers removed
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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a59f363224
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- eliminated some int_change calls
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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9803041dfb
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- refactored move_missile calls
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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93ce8f77be
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- got rid of temporary helper wrappers
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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153b5b84f3
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- wrapped almost everything
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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8bb4bc55eb
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- set_int_change_y
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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b6c0560430
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- set_int_change_x
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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390dd4d9df
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- wrapped a few more
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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6334b7d3b8
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- wrapped half of the remaining access to user.change
Strictly search and replace.
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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10e08556c1
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- put more access to user.change behind wrappers
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2022-10-14 17:16:59 +02:00 |
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Christoph Oelckers
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f81aada041
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- lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
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2022-10-14 17:16:31 +02:00 |
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Christoph Oelckers
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ab3e7df1b9
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- use UpdateChangeXY in a few more places
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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4a486f5a10
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- deal with an extremely redundant code fragment
Consolidates almost 100 lines that still need work in a small subfunction. :)
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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07826c7791
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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f750ea8a70
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- twq more SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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f77ecbed32
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- several HitBreakWall calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8f379c8fa
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- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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ed12e333e3
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- RANDOM_ANGLE + move_debris
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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5b7b8233e7
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- FAFcansee refactoring, part 1.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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98b06697f7
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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5e14361dd6
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- another set of 2 Utilities prepared for floatification.
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2022-10-09 14:53:11 +02:00 |
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Christoph Oelckers
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9ed66acd44
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- renamed 2 integer functions to add float variants
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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f53a61693b
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- floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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f43a8d4fce
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- user.pos wrapping.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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5416100ba2
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- trivial assignments
(does not compile, this commit is only supposed to reduce the noise on the next one.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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8672a9f051
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- wrapped user.floor_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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4f073dec26
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- wrapped user.ceiling_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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467ab9f7ee
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- int_hiz/int_loz replacements.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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d117544da8
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- wrapped user.hiz reads.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ac3f6d73e3
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- wrapped all reads to user.loz.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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df9f444d88
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- SW: fixed bad actor parameter in SpawnShell.
cherry pick on master
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2022-10-09 08:18:38 +02:00 |
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Christoph Oelckers
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b32c4444c4
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- replaced all add_int_z calls with constants.
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2022-10-08 19:28:57 +02:00 |
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Christoph Oelckers
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8e966fc575
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- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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da73d2bba4
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- renamed player position variables.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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46aa695b54
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- add a float version of ActorZOfMiddle.
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2022-10-05 17:59:32 +02:00 |
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Christoph Oelckers
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cdff2b12cc
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- renamed ActorZOfMiddle
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2022-10-05 17:58:37 +02:00 |
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Mitchell Richters
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d28d6cd4cf
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- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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