Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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6a3a811a42
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- repeats in the wall sprite renderer
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a6fb831894
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- scaling demessification in the voxel renderer
(needs thorough testing!!!)
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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c678298141
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- wrap repeats in the renderer.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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94b91f6ec3
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- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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8e9ddf370c
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- rewrote getzrange
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
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2022-10-27 16:55:28 +02:00 |
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Christoph Oelckers
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38998f36b5
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- minor int_* replacements in the backend.
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2022-10-23 18:47:17 +02:00 |
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Christoph Oelckers
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243c071834
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- got rid of bsinf and bcosf.
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2022-10-22 12:17:04 +02:00 |
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Christoph Oelckers
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6dd7fac902
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- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
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2022-10-22 12:17:04 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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f5e6503b26
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- merge NearestPointLine into NearestPointOnWall
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
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c44fd07f37
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- floatified the portal displacement
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
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c87b4a581b
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- got rid of the WallStart/End macros
They never got much use and the places where they were used work just as well without them
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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cbfc9a8252
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- added spriteGetZOfSlopeF for the backend
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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ab23f6b114
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- floatify clipangle math in HWLineToLinePortal::Setup
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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375d346ae8
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- pass a vector to the processSprites interface.
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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bbf77c908b
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- pass a floating point view position to the bunch drawer
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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1111251887
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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5efc032a4c
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- increase angular threshold for aligning wall sprites.
With full precision angles the old threshold is simply too low.
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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9d1edf9cc5
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- clean up angle math in wall drawer.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ad648676b1
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- floatified SPREXT_AWAY handler
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2022-10-13 19:59:16 +02:00 |
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Christoph Oelckers
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7a45738d7e
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- avoid integer math for wall sprites.
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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c59e4f8a10
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- floatified sprext.position_offset
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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2954603573
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- got rid of integer vector math in hw_bunchdrawer.cpp
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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209867e036
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- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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7873fd7c3c
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- int_floorz/int_ceilingz in the renderer.
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2022-10-09 08:21:52 +02:00 |
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Christoph Oelckers
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b9d0c9d6ba
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- simplified slope sprite code a bit and got rid of clipinsidebox overload.
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2022-10-05 18:29:30 +02:00 |
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Christoph Oelckers
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91f305125e
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- floatified GetWallSpritePosition and redirected get_wallspr_points to use it.
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2022-10-05 18:29:04 +02:00 |
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Christoph Oelckers
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c712d594e0
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- fully floatified GetFlatSpritePosition
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2022-10-05 18:29:03 +02:00 |
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Mitchell Richters
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3de1d2156d
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
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Mitchell Richters
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951734beae
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- Eliminate last remaining uses of binangle and the class itself.
* https://www.youtube.com/watch?v=RgKAFK5djSk
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2022-10-05 00:36:29 +02:00 |
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Mitchell Richters
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c25493762b
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- Eliminate bvectangbam() .
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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4f56138027
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- Change all remaining BunchDrawer properties from binangle to angle_t types.
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e6fe9b7031
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- Change all binangle members in Clipper struct to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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914930ff9a
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- Change BunchDrawer::ang1 , BunchDrawer::ang2 and BunchDrawer::angrange from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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e17d24ce0b
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- Change FBunch::startangle and FBunch::endangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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36d76a71ea
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- Change walltype::clipangle from binangle to angle_t .
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2022-10-05 00:36:25 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
|
33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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06b8a9139e
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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a59a771209
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
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