Christoph Oelckers
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5b9152abfd
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- eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array.
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2021-11-29 00:54:58 +01:00 |
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Christoph Oelckers
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8f974dc1d8
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- the remaining functions of player.cpp.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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fddc213fa8
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- made PLAYER::fragger an actor pointer.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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abee5c5eaa
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- parameters in Pickup functions, getting rid of all (x)sprite[] references in player.cpp.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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07e88e36f6
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- ActionScan cleanup plus smaller bits in player.cpp
# Conflicts:
# source/games/blood/src/player.cpp
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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e95936efd6
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- made PLAYER::used2 an actor array and renamed it to match its purpose.
Note: Renaming this for savegames is fine, as it's not relevant in singleplayer.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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a67da5003a
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- made voodooTarget a pointer and removed most direct references to target_i.
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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00d0099333
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
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Mitchell Richters
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24fbaa527c
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
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Christoph Oelckers
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fc11f9327a
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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965939957e
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- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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eaf5e1fba5
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- Cutscene support in Blood.
Intro tested, rest to do.
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2021-04-30 20:08:34 +02:00 |
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Christoph Oelckers
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ada28d8d04
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
Preparation for getting rid of all those excessively used plain chars which are a menace to code stability.
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2021-04-17 10:14:03 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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