Christoph Oelckers
0dc670da8e
- added wipe transitions to screen job
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Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
21b4862460
- Backend update from GZDoom
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* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00
Christoph Oelckers
380864d6fb
- pass shade values to sky renderer
2022-04-19 14:44:10 +02:00
Christoph Oelckers
6354c1889d
- fixed bad search path setup on macOS
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This cannot include „Raze“ in the app_support path strings because some of these parts point to elsewhere. The two places where it is needed must be explicit.
2022-04-19 14:02:51 +02:00
Rachael Alexanderson
16c81f0b1f
Pull commit eeb67bcec3
from GZDoom: Use RDTSC equivalent on AARCH64.
2022-03-25 14:58:51 -04:00
Rachael Alexanderson
4be214e33d
- pull RDTSC for Linux from GZDoom
2022-03-18 04:35:20 -04:00
Rachael Alexanderson
da5d9fcde2
- implement discord rich presence, expand window title code. (still wip)
2022-03-18 04:17:46 -04:00
Rachael Alexanderson
9325f1d536
- replicate commit 28d9fe68ae
2022-02-17 01:15:18 -05:00
Christoph Oelckers
a12093af04
- use full precision math for rotating sectors in Blood.
2022-02-15 22:18:24 +01:00
Rachael Alexanderson
b7cb878ad8
- fix compiling on Linux/et-al
2022-02-01 12:36:26 -05:00
Rachael Alexanderson
cc57914bbf
- fully implement uniform cvars
2022-02-01 11:03:39 -05:00
Christoph Oelckers
c27976b2e5
- added script exports for Duke's iterators
2022-01-26 00:16:21 +01:00
Christoph Oelckers
e035ce00b6
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
Rachael Alexanderson
7b560a3d79
- add debug ccmds for custom shaders
2022-01-20 22:31:31 -05:00
Rachael Alexanderson
85aee83bf8
- backend sync with GZDoom
2022-01-21 01:15:22 +01:00
Rachael Alexanderson
13ca744ef8
- replicate GZDoom commit 12ed24d066
2022-01-21 01:15:22 +01:00
Christoph Oelckers
19d8d65fd0
- split names into common and Raze-specific
2022-01-20 01:11:23 +01:00
Christoph Oelckers
049fc5fb7c
- proper maintenance of the depth bias state.
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Change state must be combined, not overwritten, or it may miss some needed state changes.
2022-01-13 12:27:40 +01:00
Christoph Oelckers
26e9d33bfa
- GCC didn't like this. :(
2022-01-12 00:19:41 +01:00
Christoph Oelckers
44e64a6a12
- backend update from GZDoom.
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* GC fix
* better sound range check
* UE model loader license change.
2022-01-11 22:54:37 +01:00
Christoph Oelckers
e5dad53f6d
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
Christoph Oelckers
98c919fbe4
- g_visibility stuff
2022-01-11 00:12:32 +01:00
Christoph Oelckers
2377b17106
- fixed bad aspect ratio calculation in DStatusBarCore::SetScale
2022-01-10 00:19:39 +01:00
Christoph Oelckers
a3162f6ccf
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
Christoph Oelckers
2ac83b733c
- SW: clear some pointers before killing actors in TerminateLevel.
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KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
Christoph Oelckers
d0ab13f95a
- use GPLv2 in all files dual-licensed with the Doom Source license.
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None of this was ever GPLv3, the original id source was released under the GPLv2 so this should be, too.
2022-01-02 12:42:54 +01:00
Christoph Oelckers
46078323ff
- backend update from GZDoom, mainly license updates.
2022-01-02 12:24:53 +01:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
69283bfb0c
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
4f8f85c634
- backend update from GZDoom.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
3be2128b3a
- added utilities to read all usermaps into a directory tree
2021-12-30 09:58:08 +01:00
Christoph Oelckers
87a32d9095
Revert "- fixed music lookup for user maps."
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This reverts commit 9558e7d518c1d5f7a898fcb2564078bd9ec956ac.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
7204b7c616
- fixed music lookup for user maps.
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This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
9e14b168bb
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
ca9d73ffee
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
e41db411e4
- made TFlags mostly constexpr
2021-12-30 09:56:46 +01:00
Christoph Oelckers
b3873be514
- added some utilities to the Plane class that will be needed soon.
2021-12-30 09:53:07 +01:00
Christoph Oelckers
411e3e6f9c
- make SectionGeometry create some data.
2021-12-30 09:53:07 +01:00
Christoph Oelckers
b1bf12df9d
- section fixes.
2021-12-30 09:53:06 +01:00
Christoph Oelckers
ad018db80a
- new section builder.
2021-12-30 09:53:06 +01:00
Christoph Oelckers
6db1ba47c2
- SW: fixed some savegame issues:
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* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
Mitchell Richters
a4d165a84e
- Tidy some specified bound equals destination size
warnings from GCC.
2021-12-26 23:10:05 +01:00
Christoph Oelckers
74da3e5fa7
- added savegame support for the new actor management.
2021-12-26 23:10:03 +01:00
Mitchell Richters
38842994e0
- Remove the constructors from TObjPtr
class.
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They're not used in Raze and were preventing build issues under POSIX environment as you can't use constructor objects in anonymous aggregate types (unnamed structs, etc).
2021-12-26 23:10:02 +01:00
Christoph Oelckers
2d913982da
- changed map loader to work without relying on spritetype::sectnum.
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All access to this field is done through access functions now.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
8ee5d1b0d7
- activated the garbage collector
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This finally gets rid of all static storage for actors - so no more indices ever! :)
2021-12-26 23:10:00 +01:00
Christoph Oelckers
0dd756fa32
- added GC handling for all backend pointers in the map data.
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GC is not active yet!
2021-12-26 23:10:00 +01:00
Christoph Oelckers
138690d34e
- do not use auto to make local copies of TObjPtr's.
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This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
2021-12-26 23:09:59 +01:00
Christoph Oelckers
fa62b20d76
- GC setup for Duke.
2021-12-26 23:09:58 +01:00