Commit graph

20482 commits

Author SHA1 Message Date
Mitchell Richters
7da3c62ea8 - Blood: Repair velocity scaling in ConcussSprite().
* Issue originates back from 645c606e39.
* During initial floatification, the velocity addition was changed a mulscale of 16 to 12, quadrupling the amplification.
* A lot's changed since then, but we can restore the size of the velocity by simply dividing the size value by 4x.
* Turned into a reciprocal as well to avoid division.
* Fixes #860.
2023-03-15 19:42:33 +11:00
Mitchell Richters
39624da390 - SW: Remove getViewHeightDiff() call in player sprite draw code.
* I added this when removing the player's pos vector in lieu of the sprite vector to further smooth out the sprite's Z in chase cam mode, but it just doesn't look good.
2023-03-15 19:42:33 +11:00
sirlemonhead
fb97e3c6ca PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access.
* Fixes #638.
2023-03-15 17:20:29 +11:00
Mitchell Richters
0dba1af7c0 - Move canslopetilt test for PlayerAngles::doViewPitch(). 2023-03-15 16:36:56 +11:00
Mitchell Richters
2162e51424 - Blood: Amend how QAVs process when game is paused.
* Repair of initial implementation in ebdc9c31f2.
* Fixes #883.
2023-03-14 21:45:47 +11:00
Mitchell Richters
016016b7ab - Blood: Fix max weapons slot test preventing slot 12 from being called.
* Fixes #891.
2023-03-14 21:45:46 +11:00
Mitchell Richters
a90665732c - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
Mitchell Richters
62561d863e - Tidy up PlayerAngles::doPitchKeys() interface by passing the whole sync packet through. 2023-03-14 21:45:37 +11:00
Mitchell Richters
9ffc65fa48 - Exhumed: Eliminate PlayerInput struct in favour of InputPacket object PlayerList::input. 2023-03-14 21:45:37 +11:00
Mitchell Richters
67c7dd65f9 - Exhumed: Remove PlayerInput::vel in favour of just using actor's velocity. 2023-03-14 21:45:37 +11:00
Mitchell Richters
73acffac2c - Exhumed: Move PlayerInput::nItem to Player struct as Player::nCurrentItem. 2023-03-14 21:45:37 +11:00
Mitchell Richters
f77b1007be - Exhumed: Remove unused PlayerInput::buttons 2023-03-14 21:45:37 +11:00
Mitchell Richters
c73ee5f848 - Exhumed: Move PlayerInput::pTarget to Player struct. 2023-03-14 21:45:37 +11:00
Mitchell Richters
c1f52b1137 - Adjust PlayerAngles::doViewPitch() so that view pitch always resets to 0 upon enabling mouse aiming. 2023-03-14 21:45:36 +11:00
Mitchell Richters
18ef460a99 - Tidy up interface for PlayerAngles::doViewPitch() since we have internal access to the player's actor. 2023-03-14 21:45:36 +11:00
alexey.lysiuk
41d7118099 - fixed compilation error
source\core\razefont.cpp(60,3): error C2181: illegal else without matching if
2023-02-21 10:30:44 +02:00
Christoph Oelckers
07d87940f2 - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
Christoph Oelckers
7b05353326 - fixed two swapped characters in SW's BigFont. 2023-02-19 13:01:40 +01:00
Christoph Oelckers
b645929035 - fixed some message mappings. 2023-02-19 13:01:20 +01:00
Christoph Oelckers
6729c342af - undid bad code from a broken GZDoom PR. 2023-02-11 19:49:49 +01:00
Christoph Oelckers
09c8430e4e - removed bad include. 2023-02-11 12:36:31 +01:00
Christoph Oelckers
8c99d7b034 - Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
Christoph Oelckers
565f1ed416 - completed SW's SmallFont. 2023-02-11 10:58:27 +01:00
Christoph Oelckers
fd04cda324 - added a font option to have lower case for Latin only.
This is meant for SW's SmallFont to avoid creating lowercase Greek or Cyrillic letters. The font is too small to render them adequately.
2023-02-11 10:43:59 +01:00
Christoph Oelckers
29de90beb6 - Duke: disable the 1.5 BigFont for languages using the Cyrillic or Greek alphabet
This font is incomplete, unlike the 1.3 variant, so for these languages use the font that can render them.
2023-02-11 10:43:09 +01:00
Christoph Oelckers
6f1c3433ba - completed RR's BigFont. 2023-02-11 10:31:27 +01:00
Christoph Oelckers
c532a63bd4 - completed Nam/WW2GI's BigFont 2023-02-11 10:24:21 +01:00
Christoph Oelckers
7bfae00c7b - completed Nam/WW2GI's BigFont 2023-02-11 10:18:24 +01:00
Christoph Oelckers
8cd4f7f6cf - completed Duke's SmallFont. 2023-02-11 10:05:34 +01:00
Christoph Oelckers
3de194cb6c - completed Latin parts of Duke's 1.5 BigFont. 2023-02-11 09:59:38 +01:00
Christoph Oelckers
35e1e98162 - completed Duke's 1.3 BigFont 2023-02-11 09:55:59 +01:00
Rachael Alexanderson
3c4ab95664 - reflect https://github.com/ZDoom/gzdoom/pull/1983 2023-02-09 18:30:55 -05:00
Christoph Oelckers
6c77d1c39e - Duke: fixed setup of purely scripted enemies,
Some band-aid is still needed for the time being.
2023-02-09 17:34:59 +01:00
Mitchell Richters
17392fe400 - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
Mitchell Richters
f8035bb4ba - Re-calculate the sector for each eye if it has a shift factor applied. 2023-02-06 19:55:46 +11:00
Christoph Oelckers
ede52f2dde - Duke: make the geisha statues shootable again.
This got lost in the awful spaghetti code somehow.
2023-02-05 13:37:04 +01:00
Mitchell Richters
2020860ffe - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00
Mitchell Richters
9961a66a1f - Remove inputScale global and make static in mainloop.cpp. 2023-02-05 08:37:37 +11:00
Mitchell Richters
1938efabe6 - Fix bad return in scaletozero() from 924b601199. 2023-02-05 08:27:44 +11:00
Christoph Oelckers
0d6ffa5863 - completed Blood's SmallFont. 2023-02-04 13:23:43 +01:00
Christoph Oelckers
ef1e3d492c - completed Blood's BigFont. 2023-02-04 12:23:59 +01:00
Mitchell Richters
924b601199 - Change scaletozero() to return true when back at 0 to save callers having to test angle's signum again. 2023-02-04 19:01:01 +11:00
Mitchell Richters
cbcc4f7729 - SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
* Long-standing omission from back in 0e3604ac9e.
2023-02-04 17:18:47 +11:00
Simon
e28088380f Fix crash in Shadow Warrior when player dies 2023-02-04 17:05:20 +11:00
Mitchell Richters
5fd4fbfde5 - Remove some leftover debug code. 2023-02-04 17:05:20 +11:00
Hugo Locurcio
4cb311a4c1 Increase slider precision for mouse sensitivity settings
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Mitchell Richters
ca4b9c5044 - Slight tidy-up in vectors.h. 2023-02-04 17:05:20 +11:00
Mitchell Richters
30de9c1922 - Factor in view pitch when clamping player's actor pitch. 2023-02-04 17:05:19 +11:00
Mitchell Richters
991ef5c27f - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
Christoph Oelckers
8052bc7e46 - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00