Christoph Oelckers
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7d9406bf01
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- AngleDiff
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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9d5acf8350
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- getangle calls
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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f6c7a1c41d
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- final BuildAnim calls
This was a bit more complex.
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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416be99967
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- fixed: SW's intro video must not stop playing music.
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2022-10-08 10:04:31 +02:00 |
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Mitchell Richters
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ca521f8a1e
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- Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend.
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2022-10-08 10:04:31 +02:00 |
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Christoph Oelckers
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4d02cdcce9
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- use explicit types in hitscan calls
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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5455ce42c0
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-got rid of some simple int_ppos wrappers.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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76569ffd9f
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- fix constants
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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eedac509a2
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- LadderPosition
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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c6af5ff9e1
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- removed all quickly doable ppos wrapper calls.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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280cd8970e
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- floatify all 3 player position variables.
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2022-10-06 20:50:47 +02:00 |
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Christoph Oelckers
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c5414bd29c
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- map to final names.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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6ced076812
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- ladder stuff
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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72869304ea
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- add_int_ppos_XY
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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8ff62c5a07
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- sone remaining int_ppos.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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f125d615c8
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-more ppos setters.
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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55aa981f89
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- ppos.Z assignments
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2022-10-06 20:50:46 +02:00 |
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Christoph Oelckers
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5db79fecd7
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- more int_ppos
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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8e966fc575
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- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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da73d2bba4
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- renamed player position variables.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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22dae296c6
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- SW: SectorExp floatified
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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ed6adc33c4
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- floatified SO rotations.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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e71254dfa6
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- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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b9dbcebe2e
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- floatified SECTOR_OBJECT::pmid
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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9393170408
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- new utilities for SO floatification.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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be2f61bce2
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- optimized TVector3::XY() to return a writable reference.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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48cbdeb697
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- replaced all possible __int_pmid with access functions.
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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819297a409
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- SW: renamed SECTOR_OBJECT::pmid
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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eef7802111
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- SW: floatify some set_int_pos calls
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2022-10-06 20:50:44 +02:00 |
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Christoph Oelckers
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049c6f948d
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- deleted unused SpawnWallHole function.
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
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e8d18e42d1
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- SW: QueueHole
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
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661655fb67
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- SW: use a DVector3 in SpawnVis
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2022-10-06 20:50:43 +02:00 |
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Christoph Oelckers
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89816f4582
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- dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
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2022-10-06 20:44:52 +02:00 |
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Christoph Oelckers
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32e1f07b60
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- eliminate all use of integer coordinates in the sector geometry creation code.
This eliminates the last small remnants of texture twitching in SW as well.
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2022-10-05 18:31:46 +02:00 |
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Christoph Oelckers
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3a9f9988f4
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- redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
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2022-10-05 18:31:45 +02:00 |
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Christoph Oelckers
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b9d0c9d6ba
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- simplified slope sprite code a bit and got rid of clipinsidebox overload.
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2022-10-05 18:29:30 +02:00 |
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Christoph Oelckers
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0a3bd7a3a3
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- walltype::fdelta
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2022-10-05 18:29:04 +02:00 |
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Christoph Oelckers
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91f305125e
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- floatified GetWallSpritePosition and redirected get_wallspr_points to use it.
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2022-10-05 18:29:04 +02:00 |
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Christoph Oelckers
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129457044c
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- redirect get_floorspr_points to the floating point variant.
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2022-10-05 18:29:03 +02:00 |
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Christoph Oelckers
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c712d594e0
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- fully floatified GetFlatSpritePosition
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2022-10-05 18:29:03 +02:00 |
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Christoph Oelckers
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b9ea355e2e
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- use math utilities to get closest point on wall in clip.cpp.
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2022-10-05 18:29:03 +02:00 |
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Christoph Oelckers
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e6f1d92567
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- use floats for spawning Exhumed actors
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2022-10-05 18:25:57 +02:00 |
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Christoph Oelckers
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21944d5ac2
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- updatesectorz with DVector3.
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2022-10-05 18:22:07 +02:00 |
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Christoph Oelckers
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643d3e7eba
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- SW’s BulletHitSprite
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2022-10-05 18:19:56 +02:00 |
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Christoph Oelckers
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b3d9320d54
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- Distance in SW
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2022-10-05 18:18:27 +02:00 |
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Christoph Oelckers
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84f690654e
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- hitpos replacements in spawn calls
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2022-10-05 18:17:15 +02:00 |
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Christoph Oelckers
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5505c362e2
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
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Christoph Oelckers
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1f96b4eac6
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- Warp wrappers
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2022-10-05 18:11:12 +02:00 |
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