Christoph Oelckers
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312bc369ef
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- floatified move_scan's return position
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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6feb187a2a
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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ba044ac2f4
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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55eb824e7d
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- migrated several move_sprite calls
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2022-10-14 18:10:45 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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767933dff9
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- track stuff in ai.cpp
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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27152ae189
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- floatified track point storage.
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2022-10-10 17:37:17 +02:00 |
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Christoph Oelckers
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3ac4b6300f
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- code cleanup to eliminate wrappers.
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2022-10-10 17:36:41 +02:00 |
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Christoph Oelckers
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ef1e77514d
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- floatified DoActorOperate
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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072cb5ccdf
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- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
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2022-10-10 17:31:29 +02:00 |
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Christoph Oelckers
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5b7b8233e7
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- FAFcansee refactoring, part 1.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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98b06697f7
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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5e14361dd6
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- another set of 2 Utilities prepared for floatification.
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2022-10-09 14:53:11 +02:00 |
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Christoph Oelckers
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9ed66acd44
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- renamed 2 integer functions to add float variants
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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8672a9f051
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- wrapped user.floor_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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4f073dec26
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- wrapped user.ceiling_dist reads.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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306e751a51
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- floatified user.hiz and user.loz
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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d117544da8
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- wrapped user.hiz reads.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ac3f6d73e3
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- wrapped all reads to user.loz.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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8e966fc575
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- int_ppos replacements
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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da73d2bba4
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- renamed player position variables.
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2022-10-06 20:50:45 +02:00 |
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Christoph Oelckers
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b3d9320d54
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- Distance in SW
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2022-10-05 18:18:27 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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086c699df0
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- use float coords for spawning some SW actors.
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2022-10-05 18:01:57 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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871f0c4ec6
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- SW: first batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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e302c45a0b
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Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0 .
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
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2022-01-02 17:35:12 +01:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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1439d5f268
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- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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29da39dda0
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- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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