Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
b73ea76c18
|
- cleaned out Bunny_Count declarations.
One is enough.
|
2021-11-29 00:57:09 +01:00 |
|
Christoph Oelckers
|
cd3288860a
|
- fixed automap player drawing for follpw mode off in all games.
|
2021-11-29 00:56:32 +01:00 |
|
Christoph Oelckers
|
ed2d8373fc
|
- final cleanup.
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
e12ae040de
|
- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
|
2021-11-29 00:56:17 +01:00 |
|
Christoph Oelckers
|
2f1e23a654
|
- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
5b10e9f2d5
|
- got rid of SpriteP pointers in PLAYER and USER.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
8d95b9cb98
|
- got rid of the PlaySound variant taking a sprite pointer.
|
2021-11-29 00:56:15 +01:00 |
|
Christoph Oelckers
|
69223af7b0
|
- SpriteControl and subfunctions.
|
2021-11-29 00:56:13 +01:00 |
|
Christoph Oelckers
|
41f8c6f4af
|
- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
|
2021-11-29 00:56:12 +01:00 |
|
Christoph Oelckers
|
2b4ed0eaf3
|
- PlayerCheckDeath
|
2021-11-29 00:56:10 +01:00 |
|
Christoph Oelckers
|
a073ef65e7
|
- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
|
2021-11-29 00:56:09 +01:00 |
|
Christoph Oelckers
|
8af0455f92
|
- VehicleMoveHit
|
2021-11-29 00:56:05 +01:00 |
|
Christoph Oelckers
|
6a25b4a560
|
- getzrange wrappers.
# Conflicts:
# source/games/sw/src/game.h
|
2021-11-29 00:56:02 +01:00 |
|
Christoph Oelckers
|
6f0c477e85
|
- getting rid of COVERinsertsprite, plus cleanup.
|
2021-11-29 00:56:01 +01:00 |
|
Christoph Oelckers
|
da1e97469e
|
- FAFhitscan migration to HITINFO.
|
2021-11-29 00:55:52 +01:00 |
|
Christoph Oelckers
|
96ebfe808c
|
- turned some macros into functions.
|
2021-11-29 00:55:50 +01:00 |
|
Christoph Oelckers
|
83d0930a2e
|
- QueueFootPrint + QueuefloorBlood.
|
2021-11-29 00:55:49 +01:00 |
|
Christoph Oelckers
|
0d45e50ea6
|
- QueueGeneric + ShrapKillSprite.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
c14fb9e93f
|
- QueueLoWangs
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
58749b2770
|
- NewStateGroup wrappers replaced.
|
2021-11-29 00:55:48 +01:00 |
|
Christoph Oelckers
|
cd8e8e4f67
|
- removed index based version of SpawnUser.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
6489c60905
|
- lots of search & replace, plus a few fixes on ActorSpawn.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
d49ae699f8
|
- ChangeSpriteState + change_sprite_stat.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
1d9d70613f
|
- char review in SW
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
b878bf8aac
|
- SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
21af63dfcc
|
- wallmove.cpp
|
2021-11-29 00:55:38 +01:00 |
|
Christoph Oelckers
|
10ea8b0fb5
|
- vator.cpp
|
2021-11-29 00:55:38 +01:00 |
|
Christoph Oelckers
|
2c94259603
|
- BossSpriteNum
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
411c814dc3
|
- vis.cpp
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
02bdba71fc
|
- spike.cpp.
|
2021-11-29 00:55:37 +01:00 |
|
Christoph Oelckers
|
e32a1af7b2
|
- lots of PlaySound calls migrated to actors.
|
2021-11-29 00:55:36 +01:00 |
|
Christoph Oelckers
|
1388794032
|
- first half of rotator.cpp.
|
2021-11-29 00:55:34 +01:00 |
|
Christoph Oelckers
|
da683ddf7a
|
- ripper2.cpp
|
2021-11-29 00:55:33 +01:00 |
|
Christoph Oelckers
|
82b4385ede
|
- ripper.cpp
|
2021-11-29 00:55:32 +01:00 |
|
Christoph Oelckers
|
0e629eb322
|
- sop.match_event_sprite
|
2021-11-29 00:55:32 +01:00 |
|
Christoph Oelckers
|
74fce3bf58
|
- sector object sprite list
|
2021-11-29 00:55:31 +01:00 |
|
Christoph Oelckers
|
c6bd5c04c7
|
- fixed most warnings GCC pointed out in game code.
|
2021-11-29 00:55:29 +01:00 |
|
Christoph Oelckers
|
1152ec0b54
|
- use actor pointers in animation system.
|
2021-11-29 00:55:28 +01:00 |
|
Christoph Oelckers
|
826b514571
|
- removed a few pointless or unused macros.
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
ba4b5bbbcb
|
- PLAYER::Killer
|
2021-11-29 00:55:27 +01:00 |
|
Christoph Oelckers
|
7d7000f6ab
|
- FindNearSprite + PLAYER::remote_sprite.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
0e37e0904e
|
- sop::sp_child.
|
2021-11-29 00:55:26 +01:00 |
|
Christoph Oelckers
|
02671dbe2f
|
- PlayerUnderSprite.
|
2021-11-29 00:55:25 +01:00 |
|
Christoph Oelckers
|
8780be4ee4
|
- WpnGoal + sprite_num.
|
2021-11-29 00:55:24 +01:00 |
|
Christoph Oelckers
|
8336f689dd
|
- DoPickTarget.
|
2021-11-29 00:55:24 +01:00 |
|
Christoph Oelckers
|
e7dcd279af
|
- PickJumpMaxSpeed.
|
2021-11-29 00:55:22 +01:00 |
|
Christoph Oelckers
|
7012a77685
|
- InitShell / SpawnShell
|
2021-11-29 00:55:21 +01:00 |
|
Christoph Oelckers
|
aef68363b4
|
- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
|
2021-11-29 00:55:21 +01:00 |
|