Commit graph

39 commits

Author SHA1 Message Date
Christoph Oelckers
0ee39bfad9 - getangle cleanup 2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
e6f1d92567 - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
Christoph Oelckers
d55a84d7eb - set_int_ang in Exhumed 2022-10-04 23:56:44 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
43bd8acb31 - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
24101f8e92 - Exhumed: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
95d270fbdd - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
318678b5a1 - Exhumed: pActor->s() in roach.cpp 2021-12-30 09:57:25 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
988a91904a - a large of Exhumed flags, most search& replace plus a few local variable types. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
8dde6a3074 - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
Christoph Oelckers
b3bbf8932e - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
943641d18e - renamed all nSector pointers to pSector
No logic changes!
2021-12-25 21:29:04 +01:00
Christoph Oelckers
f09e7ed32f - spawn functions. 2021-12-25 21:29:03 +01:00
Christoph Oelckers
83a928adde - next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6 - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
937e71cfbb - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
Christoph Oelckers
3a051b8acb - access RoachList through a pointer. 2021-10-24 12:10:18 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
5418c4326f - converted FuncRoach to a class. 2021-10-16 15:36:31 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
d31fe01b6d - skill stuff for Exhumed.
Just for fun. ;)
2021-02-27 14:08:08 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/roach.cpp (Browse further)