Commit graph

21238 commits

Author SHA1 Message Date
Mitchell Richters
edd089cc0d - SW: Replace Player+pnum pointer arithmetic with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83 - SW: Replace all pp (.)\= Player\+(.+)\) with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427 - Replace direct pointer access to Player[] array with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d - SW: Rename PLAYER struct to SWPlayer. 2023-10-02 15:42:55 +11:00
Mitchell Richters
d107b6a1fa - Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:09 +11:00
Mitchell Richters
5008ac08ac - Exhumed: Rename Player struct to ExhumedPlayer. 2023-10-02 15:41:15 +11:00
Mitchell Richters
6a367c6184 - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40 - Duke: Rename player_struct struct to DukePlayer. 2023-10-02 15:41:13 +11:00
Mitchell Richters
0ed54ed719 - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
Mitchell Richters
49104f9b24 - Blood: Rename PLAYER struct to BloodPlayer. 2023-10-02 15:30:51 +11:00
Mitchell Richters
a20e2b64f9 - SW: Wrap access to player's actor pointer. 2023-10-02 15:30:35 +11:00
Mitchell Richters
61bc8c23cf - Exhumed: Wrap access to player's actor pointer. 2023-10-02 15:30:35 +11:00
Mitchell Richters
6d6872fea7 - Duke: Ensure player_struct::GetActor() is exclusively used to get the player's actor. 2023-10-02 15:30:34 +11:00
Mitchell Richters
2755b17fd5 - Blood: Wrap access to player's actor pointer. 2023-10-02 15:30:34 +11:00
Mitchell Richters
719cc75fd2 - Duke: Rename player_struct::sync to player_struct::input to match the other games. 2023-10-02 15:30:32 +11:00
Mitchell Richters
eeb9f48436 - Fix uncommitted change missed from 7fa5df934b. 2023-10-02 15:30:32 +11:00
Christoph Oelckers
762263671a exported the main structures in Blood that make up a BloodActor.
nnext stuff was omitted for now.
This also eliminates the DUDEEXTRA_STATS substructure and integrates its content directly into DUDEEXTRA.
2023-10-01 22:25:08 +02:00
Christoph Oelckers
fe02190604 fixed CollisionData export. 2023-10-01 21:06:53 +02:00
Christoph Oelckers
3aafcb94f1 exported XSECTOR and XWALL.
this required an extension to the ZScript front end to allow defining the bitfield flag variables which cannot have their address taken.
2023-10-01 20:39:40 +02:00
Christoph Oelckers
5a26989d06 exported the game specific sector/wall properties. 2023-10-01 18:54:10 +02:00
Rachael Alexanderson
1fa628b47e - do same change as d33f2697a3 2023-10-01 10:47:15 -04:00
Christoph Oelckers
30d259f8b4 actually use the shifted type range for FX actors, now that the spawning is handled. 2023-10-01 14:06:59 +02:00
Christoph Oelckers
72bab35ab4 spawn the actual classes assigned to the various actor types. 2023-10-01 14:06:59 +02:00
Christoph Oelckers
f71000fe6f wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
Christoph Oelckers
0dd22f3071 Blood: make sure FX sprites have a unique type.
There were overlaps with other types which for ZScript would be a problem, this also caused undefined behavior with the kSectorCounter event callback.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
eb043f7fab wrapped all remaining spr.type not related to kStatFX 2023-10-01 14:06:58 +02:00
Christoph Oelckers
e5d8b097fc wrapped many more accesses to spr.type. 2023-10-01 14:06:58 +02:00
Christoph Oelckers
93df21bca1 replaced a few more spr.type's. 2023-10-01 14:06:58 +02:00
Christoph Oelckers
8f8e8c4d87 replaced more access to spr.type. 2023-10-01 14:06:58 +02:00
Christoph Oelckers
9b22d9a811 add a getDudeInfo variant that only takes an actor pointer as parameter 2023-10-01 14:06:57 +02:00
Christoph Oelckers
658646323c use IsDudeActor where appropriate. 2023-10-01 14:06:57 +02:00
Christoph Oelckers
b2582dcb84 quick replacements of many spr.type uses 2023-10-01 14:06:48 +02:00
Christoph Oelckers
95290c65b2 wrap all write access to spr.type. 2023-10-01 14:04:01 +02:00
Christoph Oelckers
7379288f4b directory structure cleanup 2023-10-01 14:03:44 +02:00
Christoph Oelckers
5cbca32967 added missing license to Duke's vmexports.cpp 2023-10-01 14:03:23 +02:00
Christoph Oelckers
7e225a65f1 Blood spawnclasses list 2023-10-01 14:03:23 +02:00
Christoph Oelckers
051aa14830 added skeleton classes for Blood's actors. 2023-10-01 14:03:23 +02:00
Christoph Oelckers
295d9e690b remove unneeded non-standard includes from inifile.cpp 2023-10-01 14:00:26 +02:00
Christoph Oelckers
716e059374 use shared SplitPath function 2023-10-01 13:09:22 +02:00
Christoph Oelckers
ee07ae35aa retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4 get rid of the GetStats interface function.
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
19dfd84320 use global stat manager in SW 2023-10-01 10:33:07 +02:00
Christoph Oelckers
da3df98484 use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
Christoph Oelckers
3e821c5849 use global stat manager in Duke 2023-10-01 10:07:54 +02:00
Christoph Oelckers
4af7a649b6 move kill/secret management into the shared code
Implemented for Blood so far, this gets rid of gKillMgr and gSecretMgr
2023-10-01 10:07:45 +02:00
Christoph Oelckers
26ba62dc62 Blood: cleanup of INI loading
* use snprintf instead of sprintf
* keep the IniFile object local
* get rid of the FreeGameData interface function, it only existed to free the global INI object.
2023-09-30 22:34:09 +02:00
Christoph Oelckers
bb6d6ae83b replaced Ini-parser with a reworked version from Blood RE.
This was mainly for the license.
2023-09-30 21:47:17 +02:00
Christoph Oelckers
31541fd8ae correct else placement in calebSwimChase. 2023-09-29 20:22:56 +02:00
Christoph Oelckers
e072380470 Blood: fixed bad order of random numbers. 2023-09-29 20:11:34 +02:00
Mitchell Richters
88939a9c60 - Do a memset() in PlayerAngles::initialize() instead of value initialisation. 2023-09-29 08:31:48 +10:00