Christoph Oelckers
797c122363
fixed the sound controller's sound selection.
...
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671
wipstuff
2022-12-11 18:41:51 +01:00
Mitchell Richters
7e6bc02d45
- Make stat coord
show full floating point values.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Mitchell Richters
e55412f240
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed
- Remove DCoreActor::ZeroVelocityXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
7dd5cdb86c
- Get rid of 2x unnecessary scope change calls on interpolatedvalue()
calls.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86
- Create DCoreActor::getRenderPos()
and use within Duke.
2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f
- Duke: Remove player_struct::posoldAdd()
and player_struct::posoldGet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154
- Duke: Remove player_struct::posoldZset()
and player_struct::posoldZget()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec
- Duke: Remove player_struct::posGet()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6eeedbd38a
- Duke: Move player_struct::restorexyz()
to DCoreActor::restorepos()
.
2022-12-11 18:41:42 +01:00
Mitchell Richters
abd6275f17
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
...
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Christoph Oelckers
0741570ba9
- we're past 1.6 now.
2022-12-11 18:31:07 +01:00
Christoph Oelckers
e412a34f4e
- bump savegame version.
2022-12-11 16:31:00 +01:00
Mitchell Richters
c762505b02
- Use the game's display name for defaultiwad
, not the filename.
...
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616 .
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f
- Draw crosshair at 1:1 scale when crosshairscale
is 0, just like GZDoom.
...
* Fixes #767 .
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4
- Duke/RR: fixed: animates array must be cleared on map change.
...
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984
- In SetupGame()
, test userConfig.DefaultCon
before userConfig.gamegrp
so addons work properly.
2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98
- Fix change to constant in last commit.
...
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8
- Minor optimisation to the return to centre code.
2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9
- Fix incorrect sector usage in calcviewpitch()
.
2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653
- Fix incorrect value for PITCH_HORIZOFFSPEED
input constant.
2022-12-07 15:21:52 +11:00
Mitchell Richters
df63e5411b
- Fix incorrect sign for PITCH_HORIZOFFCLIMB
input constant.
2022-12-07 13:11:59 +11:00
Mitchell Richters
a6cfdea480
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Mitchell Richters
5a698fbc2b
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
Christoph Oelckers
229ee3dbe4
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
...
This reverts commit 6636064d1f
.
As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
9219d24535
- removed unneeded WantEscape function from backend interface.
2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
...
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f467e72ac2
- only print texture resolve errors in debug builds.
...
Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
Christoph Oelckers
046ba1ae0c
- scriptified touchplate
2022-11-19 15:40:35 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
9cf6f5dabc
- fixed handling of actor defaults.
...
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
5ae7011e41
- converted the masterswitch.
2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00