Mitchell Richters
23d4cbc3bd
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
Mitchell Richters
789c4669f1
- SW: Initial setup to convert PlayerArray
array to array of SWPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c
- Move the actor pointer for each game's player structures into CorePlayer
.
...
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2
- Set up initial implementation of CorePlayer
struct and make game-side player structs inherit from it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6a7eabd23f
- SW: Rename Player[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:59 +11:00
Mitchell Richters
2327e08acb
- SW: Replace remaining Player +
pointer arithmetic with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
2733c90237
- SW: Replace all pp (.)\= Player \+ (.+)\)
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3c499b060f
- SW: Replace all pp = Player \+ (.+);
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3cc2aa7af4
- SW: Replace remaining Player+
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
edd089cc0d
- SW: Replace Player+pnum
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83
- SW: Replace all pp (.)\= Player\+(.+)\)
with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427
- Replace direct pointer access to Player[]
array with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d
- SW: Rename PLAYER
struct to SWPlayer
.
2023-10-02 15:42:55 +11:00
Mitchell Richters
a20e2b64f9
- SW: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Christoph Oelckers
ee07ae35aa
retrieve time in fillSummary.
2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4
get rid of the GetStats interface function.
...
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
19dfd84320
use global stat manager in SW
2023-10-01 10:33:07 +02:00
Mitchell Richters
8f9b413d38
- Always clear object in PlayerAngles::initialize()
rather than expecting the caller to do it.
2023-09-28 22:16:30 +10:00
Mitchell Richters
7fa5df934b
- Make playercmds[]
non-global and pass through as pointer.
2023-09-28 22:16:30 +10:00
Christoph Oelckers
8a0f79141b
code cleanup
...
* gave reverb functions the proper 'S_' prefix for consistency.
* Blood: fixed license of 4 files which do not contain any NBlood code anymore (sound code was completely rewritten, and all such code has long been moved out of d_menu.cpp)
* Blood: renamed VIEWPOS_* constants
2023-09-26 23:30:38 +02:00
Mitchell Richters
32480dde16
- Ensure all games preserve SB_CENTERVIEW
and SB_CROUCH
bits upon loading.
2023-09-24 17:22:38 +10:00
Mitchell Richters
29e021b5bf
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
...
* Reverts 272dfa762d
, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00
Christoph Oelckers
d34bad3045
- adapted game side code.
2023-08-19 19:41:40 +02:00
Christoph Oelckers
32ede813e9
- new files for backend update.
2023-08-19 18:17:17 +02:00
Christoph Oelckers
2095a2120c
- consolidated the 4 ReadSound functions.
2023-08-19 18:11:19 +02:00
Christoph Oelckers
3c695a5abd
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
Christoph Oelckers
f0623c7098
- fix compilation
2023-08-06 09:22:07 +02:00
Christoph Oelckers
bd078cc3e6
- SW: Clear FinishTimer when starting a new level.
2023-08-03 17:53:25 +02:00
Christoph Oelckers
0380ef3b80
- SW: remove redundant ; in sector object serializer.
...
This caused the animtype field not to be saved.
2023-07-16 10:59:39 +02:00
Christoph Oelckers
1e2b5c2747
- added missing range checks to PlaySpriteSound.
...
This can be called with attr_none!
2023-06-29 18:28:16 +02:00
Christoph Oelckers
b31e8dd8b4
- some initial preparations for exporting SW's actors.
2023-06-01 22:07:47 +02:00
Christoph Oelckers
d74c2ba52f
- added a few texture names for picnum literals.
2023-05-31 21:53:14 +02:00
Christoph Oelckers
54335f7215
- got rid of the tilenum variant of hud_drawsprite.
2023-05-30 19:08:26 +02:00
Christoph Oelckers
27d17bc413
- moving around some constants.
2023-05-29 22:16:23 +02:00
Christoph Oelckers
a2f0bfb073
- clean out digi.h
...
It's only the enum now - all the rest is externally defined.
2023-05-29 22:16:22 +02:00
Christoph Oelckers
d163e67a36
- named all breakable sprites.
2023-05-29 22:16:11 +02:00
Christoph Oelckers
e97dfb3687
- moved ActorActionFunc and Personality out of __LegacyState again.
2023-05-28 21:07:34 +02:00
Christoph Oelckers
b07a182df4
- change type of AF()
2023-05-28 11:19:36 +02:00
Christoph Oelckers
8d57281101
- turn the SO's Animator and PostMoveAnimator into non-functions as well.
...
What little is here can be done just as easily by more traditional means which are easier to serialize.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
5e64d6c7aa
- call ScaleSectorObject directly.
...
It's the only PreMoveAnimator so a bool can be used as easily as the full pointer.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
20b39c6a0d
- removed several non-actions from player.cpp's saveable code.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
4bf0029c32
- remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
...
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
ddfb485424
- added a serializer for VMFunction pointers.
2023-05-28 11:19:34 +02:00
Christoph Oelckers
64d012b073
- implement the VM call's return value
2023-05-28 11:19:23 +02:00
Christoph Oelckers
fb79228600
- get rid of all ANIMATOR function pointers.
...
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
...
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d
- clean up ANIMATOR declarations.
2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
...
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00