Commit graph

2166 commits

Author SHA1 Message Date
Mitchell Richters
23d4cbc3bd - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
Mitchell Richters
789c4669f1 - SW: Initial setup to convert PlayerArray array to array of SWPlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c - Move the actor pointer for each game's player structures into CorePlayer.
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2 - Set up initial implementation of CorePlayer struct and make game-side player structs inherit from it. 2023-10-02 15:42:59 +11:00
Mitchell Richters
6a7eabd23f - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
Mitchell Richters
2327e08acb - SW: Replace remaining Player + pointer arithmetic with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
2733c90237 - SW: Replace all pp (.)\= Player \+ (.+)\) with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
3c499b060f - SW: Replace all pp = Player \+ (.+); with array accesses. 2023-10-02 15:42:58 +11:00
Mitchell Richters
3cc2aa7af4 - SW: Replace remaining Player+ pointer arithmetic with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
edd089cc0d - SW: Replace Player+pnum pointer arithmetic with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83 - SW: Replace all pp (.)\= Player\+(.+)\) with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427 - Replace direct pointer access to Player[] array with array accesses. 2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d - SW: Rename PLAYER struct to SWPlayer. 2023-10-02 15:42:55 +11:00
Mitchell Richters
a20e2b64f9 - SW: Wrap access to player's actor pointer. 2023-10-02 15:30:35 +11:00
Christoph Oelckers
ee07ae35aa retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4 get rid of the GetStats interface function.
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
19dfd84320 use global stat manager in SW 2023-10-01 10:33:07 +02:00
Mitchell Richters
8f9b413d38 - Always clear object in PlayerAngles::initialize() rather than expecting the caller to do it. 2023-09-28 22:16:30 +10:00
Mitchell Richters
7fa5df934b - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
Christoph Oelckers
8a0f79141b code cleanup
* gave reverb functions the proper 'S_' prefix for consistency.
* Blood: fixed license of 4 files which do not contain any NBlood code anymore (sound code was completely rewritten, and all such code has long been moved out of d_menu.cpp)
* Blood: renamed VIEWPOS_* constants
2023-09-26 23:30:38 +02:00
Mitchell Richters
32480dde16 - Ensure all games preserve SB_CENTERVIEW and SB_CROUCH bits upon loading. 2023-09-24 17:22:38 +10:00
Mitchell Richters
29e021b5bf - Move crouch toggling back into the backend so the toggle key can be used as a swim key.
* Reverts 272dfa762d, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00
Christoph Oelckers
d34bad3045 - adapted game side code. 2023-08-19 19:41:40 +02:00
Christoph Oelckers
32ede813e9 - new files for backend update. 2023-08-19 18:17:17 +02:00
Christoph Oelckers
2095a2120c - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
Christoph Oelckers
3c695a5abd - adapted to backend changes. 2023-08-19 18:08:27 +02:00
Christoph Oelckers
f0623c7098 - fix compilation 2023-08-06 09:22:07 +02:00
Christoph Oelckers
bd078cc3e6 - SW: Clear FinishTimer when starting a new level. 2023-08-03 17:53:25 +02:00
Christoph Oelckers
0380ef3b80 - SW: remove redundant ; in sector object serializer.
This caused the animtype field not to be saved.
2023-07-16 10:59:39 +02:00
Christoph Oelckers
1e2b5c2747 - added missing range checks to PlaySpriteSound.
This can be called with attr_none!
2023-06-29 18:28:16 +02:00
Christoph Oelckers
b31e8dd8b4 - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
Christoph Oelckers
d74c2ba52f - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
Christoph Oelckers
54335f7215 - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
Christoph Oelckers
27d17bc413 - moving around some constants. 2023-05-29 22:16:23 +02:00
Christoph Oelckers
a2f0bfb073 - clean out digi.h
It's only the enum now - all the rest is externally defined.
2023-05-29 22:16:22 +02:00
Christoph Oelckers
d163e67a36 - named all breakable sprites. 2023-05-29 22:16:11 +02:00
Christoph Oelckers
e97dfb3687 - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
Christoph Oelckers
b07a182df4 - change type of AF() 2023-05-28 11:19:36 +02:00
Christoph Oelckers
8d57281101 - turn the SO's Animator and PostMoveAnimator into non-functions as well.
What little is here can be done just as easily by more traditional means which are easier to serialize.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
5e64d6c7aa - call ScaleSectorObject directly.
It's the only PreMoveAnimator so a bool can be used as easily as the full pointer.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
20b39c6a0d - removed several non-actions from player.cpp's saveable code. 2023-05-28 11:19:35 +02:00
Christoph Oelckers
4bf0029c32 - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
Christoph Oelckers
ddfb485424 - added a serializer for VMFunction pointers. 2023-05-28 11:19:34 +02:00
Christoph Oelckers
64d012b073 - implement the VM call's return value 2023-05-28 11:19:23 +02:00
Christoph Oelckers
fb79228600 - get rid of all ANIMATOR function pointers.
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774 - get rid of more ANIMATOR declarations. 2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c - removed the godawful hack to use function addresses as identifier for playing sounds.
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055 - wrap all personality decision actions in VM functions. 2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d - clean up ANIMATOR declarations. 2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652 - wrap all action functions in a VMFunction.
To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00