Mitchell Richters
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0c6e55d1b8
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
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e223466f4a
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- removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
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2021-12-26 23:09:49 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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02ef323086
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- SW: handle getzrangepoint
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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53be5d1622
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- use a sector pointer in FAFgetzrange.
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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91e2391911
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- adapted neartag in Duke.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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1840ab0d05
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- deal with a few ->sectnum's in SW.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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321608e5ac
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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bdbb3b4004
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- handled the main actor movement functions.
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2021-12-26 23:09:40 +01:00 |
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Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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3f43f48b57
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- adapted all SW hitscan calls outside of FAFhitscan.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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b7cfb07245
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- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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1457cf2c0d
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- track stuff
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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b3eceb3b56
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- the remaining trivial sector[] replacements
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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9a6bd0b7e1
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- SectorWallBits
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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c4e388ef56
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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33b3864d14
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- final wall not related to hitscan/neartag.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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bb315f8148
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- more wall cleanup
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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d0eece244b
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- got rid of most nextsector references.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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b7a2687a7b
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- all nextwall references removed.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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7e6de45e46
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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e17da708e7
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- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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d1f156dec3
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- most InsertActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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cab2181ddc
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- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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9c7eecb55f
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- the rest of Duke’s sectnum, except RR's geo hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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fded90c491
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- SW: deleted SECT_USER.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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bd43f49c29
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- replaced half of the remaining SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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f6db4a8e51
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- SW: move User into DSWActor.
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2021-12-25 21:28:39 +01:00 |
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Christoph Oelckers
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adf3133fdc
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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b97760db29
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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cd73cd616e
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- ActorDrop.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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580b7002fb
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- PlaySound calls in DoGet.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6f8480ebc3
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- KillGet... functions.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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95b7949f7d
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- minor sprite.cpp cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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cb477d4ab7
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- ActorSpawn cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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d8ea4db5b2
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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a57af58d4c
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- get rid of KillSprite.
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2021-11-29 00:56:14 +01:00 |
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