Commit graph

61 commits

Author SHA1 Message Date
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6 - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a - missed two... 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
88c77ec71a - some pSprite2's plus CheckSector. 2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
f52a542fad - callback interface. 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028 - CheckProximity 2021-12-25 21:29:15 +01:00
Christoph Oelckers
3d336c13ac - GetClosestSpriteSectors 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
669aa033e9 - wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
adaa132515 - lots of boilerplate sections to get a pXSector pointer replaced.
Looks like this was originally an inline function, judging from how this was repeated all over again.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
1bbbeb8f4c - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
# Conflicts:
#	source/games/blood/src/aibeast.cpp

# Conflicts:
#	source/games/blood/src/aibeast.cpp
#	source/games/blood/src/gameutil.h
2021-11-29 00:55:43 +01:00
Christoph Oelckers
5422bff683 ‚char‘ review in Blood - part 1 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e - eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7 - CheckProximity
# Conflicts:
#	source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
88e86b4248 - added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
2021-10-14 00:06:34 +02:00
Christoph Oelckers
c485fce958 - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
Christoph Oelckers
0ee81b2bb8 - refactored the remaining pieces in the ai code to use actors. 2021-10-10 11:47:18 +02:00
Christoph Oelckers
62502439d7 - eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
2021-10-09 23:09:09 +02:00
Christoph Oelckers
3ab636a13a - sfxPlay3DSound calls partially migrated. 2021-10-09 23:09:08 +02:00
Christoph Oelckers
e64e359d07 - iterators in StompSeqCallback 2021-10-09 23:09:07 +02:00
Christoph Oelckers
fbae41ee0a - renamed the sprite variant of aiDamageSprite. 2021-10-09 23:08:43 +02:00
Christoph Oelckers
bbe3f333fa - replaced some GetSpriteExtents calls with GetActorExtents. 2021-10-09 23:08:43 +02:00
Christoph Oelckers
61d9cd1b17 - switched all aiPlay3DSound calls to use actors. 2021-10-09 23:02:40 +02:00
Christoph Oelckers
11aea1c5d4 - more target replacements. 2021-09-17 20:49:27 +02:00
Christoph Oelckers
b9f6120380 - handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
261301bdea - replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
2021-09-17 20:49:27 +02:00