Christoph Oelckers
fb95f0fff7
- store an actual actor pointer in PLAYER.
...
# Conflicts:
# source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
7204b8e026
- deal with QAV::nIndex.
...
This was totally redundant. Since the player already gets passed as 'Data', we can just make that pointer a PLAYER type and use it instead to retrieve the playing actor for sound purposes.
2021-11-29 00:53:56 +01:00
Mitch Richters
1bb0c04e61
Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
...
This reverts commit 276c000f9f
.
* This was added for testing/debugging etc but it really doesn't work unless the QAV is built for it. As such, just get rid of it.
2021-11-06 17:32:55 +11:00
Mitchell Richters
726edc199e
- Blood: Add SetQAV()
static function to abstract away from directly setting the player's weaponQav
variable to allow us to properly reset the framerate QAV timer values to 0 as well.
2021-08-28 16:43:17 +10:00
Mitchell Richters
656ec8ef06
- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2
(res_id: 61).
...
* The issue here is that `pPlayer->weaponTimer` reaches 0 before the animation plays out. This is because the QAV timer has its own ticrate independent of the game's timer.
* A workaround like this is still the best approach for now as its not easily possible to remove `weaponTimer` within the game without messing up the trigger system that runs at ticrate.
2021-08-27 22:18:57 +10:00
Mitchell Richters
6d06f063f6
- Blood: Directly use the incoming loopable
bool from gi->AddQAVInterpProps()
in the QAVInterpProps
struct.
...
* During the initial implementation, there were more flags than this single one. I don't foresee any further flags coming so lets go for cleaner code.
2021-08-26 11:20:26 +10:00
Mitchell Richters
5a32000d1e
- Blood: Interpolate the alpha and shade values when interpolating QAVs.
2021-08-24 10:07:58 +10:00
Mitchell Richters
b1fa923f02
- Blood: Re-organise QAVInterpProps
struct so that when statically declaring forcedinterpdata
, only the required value needs passing.
2021-08-24 10:06:54 +10:00
Mitchell Richters
4ffd02b1e1
- Blood: Declare qavGetInterpType()
as static within qav.cpp.
2021-08-23 21:00:45 +10:00
Mitchell Richters
276c000f9f
- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage.
2021-08-23 20:54:30 +10:00
Mitchell Richters
62e1fdf709
- Blood: Fix handling of QAVs defined as loopable while interpolating.
2021-08-23 12:05:13 +10:00
Mitchell Richters
ebdc9c31f2
- Blood: Ensure new QAV timer doesn't process while game is paused.
2021-08-23 11:05:08 +10:00
Mitchell Richters
5bfdd74844
- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
2021-08-23 09:32:00 +10:00
Mitchell Richters
916241dcdb
- Blood: Implement defineqav
DEF parser with hookup to game-side code.
2021-08-23 09:00:47 +10:00
Mitchell Richters
da78160cd1
- Blood: Revert code to dump out QAVs to disk and remove all hard-coded interpolation repairs.
2021-08-22 21:20:15 +10:00
Mitchell Richters
499e400cdb
- Blood: Add command-line switch to dump repaired QAVs back out to disk so that they can be included in raze.pk3.
...
* This required restoring the original struct temporarily to ensure contents dumped to disk were 1:1 with how they came in.
2021-08-22 15:22:58 +10:00
Mitchell Richters
a681aad281
- Blood: Add interpolation repair and properties for kQAVLITEFLAM
(res_id: 5).
2021-08-22 15:03:20 +10:00
Mitchell Richters
6256de8013
- Blood: Extend interpolation repair for kQAVBUNUP
(res_id: 16) to add missing tile in first frame.
2021-08-22 11:23:29 +10:00
Mitchell Richters
2edbd3447c
- Blood: Extend interpolation properties for kQAVBUNFUSE
(res_id: 21) to stop interpolating all tiles after frame 6 and not just tile index 4.
2021-08-22 10:55:01 +10:00
Mitchell Richters
7e8ec89a68
- Blood: Add interpolation repair for kQAVSTAFDOWN
(res_id: 119).
2021-08-22 08:18:17 +10:00
Mitchell Richters
a03848d1f8
- Blood: Add interpolation repair for kQAVSTAFIRE4
(res_id: 116).
2021-08-22 08:18:14 +10:00
Mitchell Richters
fb084734e3
- Blood: Add interpolation repair for kQAVVDSPEL1
(res_id: 110).
2021-08-22 08:18:00 +10:00
Mitchell Richters
0172373650
- Blood: Add interpolation repair for kQAVVDDOWN
(res_id: 109).
2021-08-22 08:17:50 +10:00
Mitchell Richters
95878bcea1
- Blood: Add interpolation repair for kQAVVDFIRE4
(res_id: 106) and kQAVVDFIRE5
(res_id: 107).
2021-08-22 08:17:47 +10:00
Mitchell Richters
d34fd124b7
- Blood: Add interpolation repair for kQAVVDFIRE3
(res_id: 105).
2021-08-22 08:17:44 +10:00
Mitchell Richters
a3a2cd8da8
- Blood: Add interpolation repair for kQAVVDFIRE1
(res_id: 103) and kQAVVDFIRE2
(res_id: 104).
2021-08-22 08:17:37 +10:00
Mitchell Richters
cd092153eb
- Blood: Mark kQAVVDIDLE2
(res_id: 102) as being loopable.
2021-08-22 08:17:14 +10:00
Mitchell Richters
803e9f8a04
- Blood: Add interpolation repair for kQAVVDIDLE2
(res_id: 102).
2021-08-22 08:16:41 +10:00
Mitchell Richters
1fd66681d2
- Blood: Add interpolation repair for kQAVVDUP
(res_id: 100).
2021-08-22 08:15:53 +10:00
Mitchell Richters
3a656c91cb
- Blood: Mark kQAVNAPFIRE
(res_id: 91) as being loopable.
2021-08-22 08:15:43 +10:00
Mitchell Richters
d4fe734afa
- Blood: Add interpolation repair for kQAVNAPUP
(res_id: 89).
2021-08-22 08:14:47 +10:00
Mitchell Richters
99ab8fa726
- Blood: Add interpolation repair for kQAV2SGUNPRE
(res_id: 86). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:14:45 +10:00
Mitchell Richters
ed92ec9af9
- Blood: Add interpolation repair for kQAV2SGUNALT
(res_id: 85). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:14:42 +10:00
Mitchell Richters
b2637050e8
- Blood: Mark kQAV2SGUNFIR
(res_id: 84) as being loopable.
2021-08-22 08:14:33 +10:00
Mitchell Richters
22e348613f
- Blood: Add interpolation repair for kQAV2SGUNFIR
(res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:14:05 +10:00
Mitchell Richters
073f0d953f
- Blood: Add interpolation repair for kQAV2SGUNUP
(res_id: 82).
2021-08-22 08:14:03 +10:00
Mitchell Richters
7bbf478859
- Blood: Add interpolation repair for kQAVSGUNPOST
(res_id: 80). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:14:00 +10:00
Mitchell Richters
df3bc4d90a
- Blood: Add interpolation repair for kQAVSGUNPRE
(res_id: 79). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:13:58 +10:00
Mitchell Richters
1033049b8c
- Blood: Add interpolation repair for kQAVSGUNFIR4
(res_id: 78). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 08:13:49 +10:00
Mitchell Richters
1f6bfd7693
- Blood: Mark kQAVSGUNFIR1
(res_id: 77) as being loopable.
2021-08-22 07:58:40 +10:00
Mitchell Richters
2ff1bdfd7d
- Blood: Add interpolation repair for kQAVSGUNFIR1
(res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
2021-08-22 07:58:14 +10:00
Mitchell Richters
5160b7649c
- Blood: Add interpolation repair for kQAVSGUNIDL1
(res_id: 75).
2021-08-22 07:58:11 +10:00
Mitchell Richters
7eca7ea166
- Blood: Add interpolation repair for kQAVSGUNUP
(res_id: 74).
2021-08-22 07:58:09 +10:00
Mitchell Richters
df5185038f
- Blood: Mark kQAV2TOMALT
(res_id: 73) as being loopable.
2021-08-22 07:57:57 +10:00
Mitchell Richters
c46c52a724
- Blood: Add interpolation properties for kQAV2TOMFIRE
(res_id: 71).
2021-08-22 07:57:57 +10:00
Mitchell Richters
c6c7ae76d6
- Blood: Mark kQAVTOMSPRED
(res_id: 67) as being loopable.
2021-08-22 07:57:01 +10:00
Mitchell Richters
6998772487
- Blood: Add interpolation properties for kQAVTOMFIRE
(res_id: 66).
2021-08-22 07:56:23 +10:00
Mitchell Richters
3cd868c9f9
- Blood: Add interpolation repair for kQAV2SHOTFIR
(res_id: 62).
2021-08-22 07:55:57 +10:00
Mitchell Richters
cdff574ef6
- Blood: Add interpolation repair for kQAV2SHOTF2
(res_id: 61).
2021-08-22 07:55:54 +10:00
Mitchell Richters
bfa509e45e
- Blood: Add interpolation properties for kQAVSHOTL1
(res_id: 57).
2021-08-22 07:55:42 +10:00