Mitchell Richters
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6167448f27
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- Blood: Replace all uses of binangle with DAngle objects.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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87ef58c07e
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- DVector3 version of EGS.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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25a048c62f
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- fully floatified the crane data.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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9392e31b33
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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d654f23613
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- handle_se00 cleanup
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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838d28b934
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- more simple replacements.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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1ab1852af8
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- do not use ovel to store a sound index.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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9d4e467268
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- did some more.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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0bf60d53ee
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- another batch
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2022-10-04 18:43:40 +02:00 |
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Christoph Oelckers
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3b66cd4047
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- more floatification cleanup.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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f5abeb97e4
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- floatification access method cleanup in actors.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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3c4e89185d
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- position cleanup in actor.cpp (mainly queball and recon)
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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29ae7f7a02
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- floatified bobpos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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b8eb66cccf
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- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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494653a724
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- floatified rotation in handle_se00
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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66acab2ca0
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- cleanup, part 1.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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e878ecb511
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- floatified player_struct::pos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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86076b2871
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- use player_add_int_xy and player_set_int_xy.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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44dc2a692f
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- wrapped player::pos z-assignments.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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9cd57f4510
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- pushmove wrapper and a few other replacements.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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d6523c30f2
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- one more
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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8ba7cb0ddb
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- use the player position utilities in actor*.cpp
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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fb4da6bbd4
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- added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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591dcc995a
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- added a float version of gs.playerheight.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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564ec9e518
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- renamed player_struct::opos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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6bd854da88
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- floatified player_struct::truecz/truefz.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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7fce0ed7ae
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- renamed truefz and truecz
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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665ee69eba
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- Duke: cleanup on z-checks, part 3.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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b853e9caa0
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- Duke: cleanup on z-checks, part 1.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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4506b5cb08
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- cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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89c0e4234c
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- remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
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2022-10-02 20:46:57 +02:00 |
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Christoph Oelckers
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4787bddddd
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- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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793e9b7623
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- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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7745701d4b
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- floatified opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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5df4caa82f
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- renamed interpolate functions as preparation for floatifying opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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9627f00f32
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- Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
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2022-10-01 12:59:43 +02:00 |
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Christoph Oelckers
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8325e7369f
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- removed floorzptr and ceilingzptr.
These were obstacles for further changes.
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2022-08-27 10:01:01 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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