Commit graph

51 commits

Author SHA1 Message Date
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
2ef7fc9bc2 - handle u-> in zilla.cpp and zombie.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
13e14553eb - renamed all nu-> outside weapon.cpp. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
b49e3201ae - several uses of tu and bu - almost all very minor stuff. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
8a1c602dc8 - 10 more s(). 2021-12-30 09:57:43 +01:00
Christoph Oelckers
14ba7d24d2 - renamed all remaining np-> 2021-12-30 09:57:42 +01:00
Christoph Oelckers
212f07f7ff - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d - globally replaced sp-> in several files.
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
e526686d1e - the really final ones. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
0c9d465e4c - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
Christoph Oelckers
c43d594f34 - SectorIsUnderwaterArea 2021-12-26 23:08:49 +01:00
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
5cda292d98 - lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
41f8c6f4af - owner fixes in weapons.cpp.
# Conflicts:
#	source/games/sw/src/game.h

# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
6f0c477e85 - getting rid of COVERinsertsprite, plus cleanup. 2021-11-29 00:56:01 +01:00
Christoph Oelckers
0b3b30170c - DoActorZRange parameters. 2021-11-29 00:55:45 +01:00
Christoph Oelckers
aadbca8e5d - zombie.cpp. 2021-11-29 00:55:38 +01:00
Christoph Oelckers
65da74538c - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
8d5243bd64 - most calls of SetState 2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43 - renamed ChangeState to ChangeSpriteState. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
697d4f2253 - replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
d819d5c862 - DoActorPickClosePlayer 2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319 - DoActorSetSpeed + ActorFlaming. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
ad0ed0c377 - KeepActorOnFloor 2021-11-29 00:55:02 +01:00
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
a5f51cfd88 - SW: migrate everything to the main clipmove function 2021-11-08 23:11:30 +01:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
66e5b9ada7 - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00