Commit graph

80 commits

Author SHA1 Message Date
Christoph Oelckers
b2dc69ad5d - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
27c0a00df6 - use dudeslope wrappers. 2022-10-25 07:07:10 +02:00
Christoph Oelckers
e44759d2ea - renamed dudeSlope 2022-10-25 07:07:09 +02:00
Christoph Oelckers
e8718826ba - renamed Heardist to HearDist.
This had to wait until the variable was refactored out.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
dcde92d629 - floatified cerberusThinkGoto 2022-10-25 07:07:04 +02:00
Christoph Oelckers
a7b23fe9ea - floatified BlastSSeqCallback 2022-10-25 07:06:57 +02:00
Christoph Oelckers
8b2ddfadf6 - restore code as it was, buggy as it may be. 2022-10-25 07:06:57 +02:00
Christoph Oelckers
0399cf17fe - floatified cerberusBurnSeqCallback2 2022-10-25 07:06:57 +02:00
Christoph Oelckers
6c77d1d5d3 - floatified cerberusBiteSeqCallback 2022-10-25 07:06:57 +02:00
Christoph Oelckers
2af18ec277 - remap all easy HitScan calls with zero range to the new base function. 2022-10-25 07:06:56 +02:00
Christoph Oelckers
a4ec938526 - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
Christoph Oelckers
049ced83f6 - floatified cerberusBurnSeqCallback 2022-10-25 07:06:56 +02:00
Christoph Oelckers
c1e0e04016 - Blood: floatified cerberusThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
79d17dc645 - floatified cerberusThinkTarget 2022-10-25 07:06:51 +02:00
Christoph Oelckers
105e20a32d - eliminated lots of approxDist calls.
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Christoph Oelckers
478672879e - partial HitScan parameter change
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
c53a2ac93a - one final batch of AI stuff 2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3 - another large AI cleanup batch 2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800 - more vector stuff in Blood AI
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
80412bdc51 - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
4a3e9f6df1 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6 - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00