Commit graph

2684 commits

Author SHA1 Message Date
Christoph Oelckers
8ac0eed08a - panel.cpp 2021-11-29 00:55:23 +01:00
Christoph Oelckers
b4d298874a - most of ninja.cpp, except the player stuff. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
d10919704a - miscactr.cpp
Mostly done with search & replace.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
ac8df2f9f6 - light.cpp 2021-11-29 00:55:23 +01:00
Christoph Oelckers
65da74538c - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
69c97a88d3 - lava.cpp 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e7dcd279af - PickJumpMaxSpeed. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822 - ScaleSpriteVector 2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571 - cleanup. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685 - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
Christoph Oelckers
aef68363b4 - FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
e9fc342c93 - flag stuff. 2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780 - InitCaltrops + InitPhosphorus 2021-11-29 00:55:21 +01:00
Christoph Oelckers
0b77a73976 - InitFlashBomb + PlayerInitCaltrops 2021-11-29 00:55:20 +01:00
Christoph Oelckers
3d04e332fc - InitChemBomb + PlayerInitFlashBomb 2021-11-29 00:55:20 +01:00
Christoph Oelckers
0e1e29d768 - ChemBomb stuff. 2021-11-29 00:55:20 +01:00
Christoph Oelckers
93fde48abb - SpawnRadiationCloud 2021-11-29 00:55:20 +01:00
Christoph Oelckers
5aaa0ce971 - collision stuff in jweapon.cpp migrated to Collision struct. 2021-11-29 00:55:20 +01:00
Christoph Oelckers
9872f7e5d1 - DoCaltrops 2021-11-29 00:55:20 +01:00
Christoph Oelckers
3e45549fe7 - DoChemBomb 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f21cb1f3f6 - DoPhosphorus 2021-11-29 00:55:19 +01:00
Christoph Oelckers
3717a38779 - DoBloodSpray 2021-11-29 00:55:19 +01:00
Christoph Oelckers
e3e9e4030e - splash functions. 2021-11-29 00:55:19 +01:00
Christoph Oelckers
cf8aaf7ff2 - JS_ProcessEchoSpot + UnlockKeyLock 2021-11-29 00:55:19 +01:00
Christoph Oelckers
f401d4bb44 - SW: don't spawn sprites to play wall sounds.
This function isn't really necessary because we got a sound playing variant that takes a world coordinate, which is far more practical here. Worse, this was leaking sprites.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
a7cde2fd96 - SpriteP in inv.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
babdae682f - input.cpp cleanup. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
928b5d2ee8 - SW: un-flag mirrors that got smashed.
The new renderer cannot check tilenums.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
141428f583 - goro.cpp + hornet.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e - girlninj.cpp 2021-11-29 00:55:18 +01:00
Christoph Oelckers
711f8123a1 - game.cpp. 2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec - eel.cpp. 2021-11-29 00:55:17 +01:00
Christoph Oelckers
e192f4d40f - rest of draw.cpp.
This file is very messy...
2021-11-29 00:55:17 +01:00
Christoph Oelckers
919a08448e - first half pf draw.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
32fa3c52ea - copysect.cpp iterators. 2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376 - coolie.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
ef23f69072 - EnemyDefaults. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b - leftover SpriteNum's in coolg.cpp. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
cde4b1f19e - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af - bunny.cpp 2021-11-29 00:55:16 +01:00
Mitch Richters
ec0203b89b - Duke: Don't truncate fistzoom to integer in animatefist(). 2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f - HitBreakSprite 2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087 - SpawnBreakFlames 2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1 - SpriteQueueDelete + DeleteNoSoundOwner. 2021-11-29 00:55:15 +01:00
Christoph Oelckers
6628ec9459 - DriveCrush 2021-11-29 00:55:14 +01:00
Christoph Oelckers
68e95eb292 - most of break.cpp. 2021-11-29 00:55:14 +01:00
Christoph Oelckers
13f0b08aeb - AutoBreakWall and SpawnShrap cleanup. 2021-11-29 00:55:14 +01:00
Christoph Oelckers
d63ac59fa0 - FindBreakSpriteMatch 2021-11-29 00:55:14 +01:00
Christoph Oelckers
6a4049e33c - SetupSpriteForBreak, extra sprite flags as enum 2021-11-29 00:55:14 +01:00
Christoph Oelckers
5bf77ddb2b - make breakflags an enum. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615 - replaced some changespritesect with ChangeActorSect. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e - ActorFindTrack 2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925 - eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee - PlayerTakeDamage 2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a - PlaySpriteSound. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
c15da92544 - add a Collision member to USER. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7 - wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175 - DropAhead, DoActorActionDecide and ai.cpp cleanup. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
6db11ff2d5 - removed DebugMoveHit. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308 - replaced tgt_sp wrapper. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8 - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9 - DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
06b4e8cf08 - cleanup. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307 - second large batch of NewStateGroup calls. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d - move_actor 2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8 - a second large batch of KillSprite calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343 - a large batch of KillSprite calls. 2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56 - DoSuicide 2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3 - SpawnShrap callers
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0 - UpdateSinglePlayKills 2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba - SpawnBlood. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
8d5243bd64 - most calls of SetState 2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43 - renamed ChangeState to ChangeSpriteState. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39 - most of change_sprite_stat. 2021-11-29 00:55:07 +01:00
Christoph Oelckers
7fc9ad1edb - Coolie ghost function interface. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
119d4393db - Initial SetOwner WIP. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
ae874275ec - iterator in DoActorPickClosePlayer 2021-11-29 00:55:06 +01:00
Christoph Oelckers
c0a72c7243 - FindNewAngle and move_scan 2021-11-29 00:55:06 +01:00
Christoph Oelckers
34d0c12b60 - removed all references to tgt_sp from ai.cpp, plus a few others found with search&replace. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
b8b90d2825 - track functions in ai.cpp plus some cleanup. 2021-11-29 00:55:06 +01:00
Christoph Oelckers
b0a59bf665 - CloseRangeDist + DoSectorOperate 2021-11-29 00:55:05 +01:00
Christoph Oelckers
4d12bbbb56 - GetPlayerSpriteNum 2021-11-29 00:55:05 +01:00
Christoph Oelckers
602048b41d - more simple tgt_sp replacements. 2021-11-29 00:55:05 +01:00
Christoph Oelckers
76f0724d24 - global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite. 2021-11-29 00:55:05 +01:00
Christoph Oelckers
697d4f2253 - replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
d819d5c862 - DoActorPickClosePlayer 2021-11-29 00:55:04 +01:00
Christoph Oelckers
125159772d - CanHitPlayer 2021-11-29 00:55:04 +01:00
Christoph Oelckers
ceb3ac2e5b - CanSeePlayer 2021-11-29 00:55:04 +01:00
Christoph Oelckers
a2dee7681a - DoActorNoise 2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319 - DoActorSetSpeed + ActorFlaming. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
ec9ab56ece - use collision struct in ActorMoveHitReact 2021-11-29 00:55:03 +01:00
Christoph Oelckers
2a897c0582 - SW hit code abstraction. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
077c4f19a7 - ActorMoveHitReact + DebugMoveHit 2021-11-29 00:55:03 +01:00
Christoph Oelckers
c7f6b7a8c2 - DoFall + DoBeginFall. 2021-11-29 00:55:03 +01:00
Christoph Oelckers
dc6ea40911 - DoFall 2021-11-29 00:55:02 +01:00
Christoph Oelckers
2a56479e3e - DoBeginJump 2021-11-29 00:55:02 +01:00
Christoph Oelckers
9375a64ccc - cleanup only. 2021-11-29 00:55:02 +01:00
Christoph Oelckers
9e438b4042 - DoActorBeginSlide 2021-11-29 00:55:02 +01:00
Christoph Oelckers
ad0ed0c377 - KeepActorOnFloor 2021-11-29 00:55:02 +01:00
Christoph Oelckers
2ba98dc03c - minor cleanup, DoDebrisCurrent, move_debris, DoGenerateSewerDebris 2021-11-29 00:55:01 +01:00
Christoph Oelckers
ee8f6460c1 - DoActorDie 2021-11-29 00:55:01 +01:00
Mitch Richters
5d07c768b2 - SW: Tidy up use of cl_nomeleeblur use within panel code. 2021-11-29 00:55:01 +01:00
Mitch Richters
e491d15ff9 - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
Christoph Oelckers
08bc31e6e2 - use GetIndex function where appropriate. 2021-11-29 00:55:00 +01:00
Christoph Oelckers
ad95033c64 - removed temporary workaround 2021-11-29 00:55:00 +01:00
Christoph Oelckers
40b22a90e9 - Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code.
Raze has fixed its savegame format so that it can fully restore a game session from it.
As a result, nnExtInitModernStuff was never called with 'saveload' set to true and none of this code ever executed.
2021-11-29 00:55:00 +01:00
Christoph Oelckers
b6d00667de - something insignificant that was missed. 2021-11-29 00:55:00 +01:00
Christoph Oelckers
433764fd91 - mark all places using a sprite index that needs addressing with a GetSpriteIndex function. 2021-11-29 00:55:00 +01:00
Christoph Oelckers
c40266625b - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
Christoph Oelckers
bac40ddb05 - viewBackupSpriteLoc calls 2021-11-29 00:54:59 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e - eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
3d63c44aae - GCC warned about this. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
812b18e49a - some xsprite cleanup 2021-11-29 00:54:58 +01:00
Christoph Oelckers
3e452994d8 - handle all of gUpper/gLowerLink.
This completes the removal of all access to the global arrays outside of setup code.
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
Christoph Oelckers
6dd7cbe8fa - GetCrushedSpriteExtents and leftover bloodActors references. 2021-11-29 00:54:58 +01:00
Christoph Oelckers
d2bc254e03 - the rest of triggers.cpp. 2021-11-29 00:54:57 +01:00
Christoph Oelckers
9349e7bcb1 - several simple functions.
Also two fixes involving trTriggerSprite.
2021-11-29 00:54:57 +01:00
Christoph Oelckers
0ae664e9ca - SetSpriteState 2021-11-29 00:53:57 +01:00
Christoph Oelckers
7e8fc3fe65 - target in UpdateAimVector, teslaHit. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
7d1c81626e - changed all naked Stat/SectIterator loops to use the Blood... variants. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
9016256ac2 - savegame hackery for sequences. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
4e1e9ca0c9 - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
7204b8e026 - deal with QAV::nIndex.
This was totally redundant. Since the player already gets passed as 'Data', we can just make that pointer a PLAYER type and use it instead to retrieve the playing actor for sound purposes.
2021-11-29 00:53:56 +01:00
Christoph Oelckers
70cd4d9466 - minor sprite[] stuff. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
8f974dc1d8 - the remaining functions of player.cpp. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
fddc213fa8 - made PLAYER::fragger an actor pointer. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
abee5c5eaa - parameters in Pickup functions, getting rid of all (x)sprite[] references in player.cpp. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
07e88e36f6 - ActionScan cleanup plus smaller bits in player.cpp
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:53:55 +01:00
Christoph Oelckers
e95936efd6 - made PLAYER::used2 an actor array and renamed it to match its purpose.
Note: Renaming this for savegames is fine, as it's not relevant in singleplayer.
2021-11-29 00:53:54 +01:00
Christoph Oelckers
165b2f29ff - removed last remaining accesses to sprite[] and xsprite[] from nnexts.cpp. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
85c4b96177 - removed all access to sprite[] from mirrors.cpp. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
826fd7ddb2 - optimized vector math. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
50f9b67598 - removed all sprite[] references from gameutil.cpp. 2021-11-29 00:53:54 +01:00
Christoph Oelckers
7a2c661ff9 - GetZRange 2021-11-29 00:53:54 +01:00
Christoph Oelckers
626deed960 - VectorScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7 - CheckProximity
# Conflicts:
#	source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
db75e4d2bf - moved basePath into XSECTOR.
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
0d2da892e8 - made marker0 and marker1 actor pointers. 2021-11-29 00:53:52 +01:00