Christoph Oelckers
7268e779a7
- checkhitswitch_d
2021-11-29 00:56:19 +01:00
Christoph Oelckers
8cf3963901
- animatewalls_d
2021-11-29 00:56:19 +01:00
Christoph Oelckers
ad030d7e23
- Duke: SE20 + SE128 are wall-free
...
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
dcccb0d653
- Duke: added [[fallthrough]] annotations wherever needed.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
2d91786516
- changed all sector variables being passed to pushmove to full ints
2021-11-08 23:18:40 +01:00
Christoph Oelckers
35b9318580
- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
2021-11-07 16:33:13 +01:00
Christoph Oelckers
de7a06bea4
- Duke: extended neartag wrapper to use 32 bit integers as return values.
2021-11-07 16:20:59 +01:00
Christoph Oelckers
b13398c268
- quick global wall[] replacements.
2021-11-07 15:57:29 +01:00
Christoph Oelckers
a594e6465c
- added nextSector access function to walltype and used it to eliminate a few more sector[] references.
2021-11-07 15:56:29 +01:00
Christoph Oelckers
8c5e4a7fa9
- Duke: a large batch of quick'n easy sector[] replacements with pointers.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
9a1c80c464
- Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
...
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Christoph Oelckers
83fe41e71e
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
Christoph Oelckers
c8d65a1f06
- use sector wrappers where easily doable with search and replace.
2021-11-06 14:19:55 +01:00
Mitch Richters
a1570c185f
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
Christoph Oelckers
b1ac1ad585
- more changesprite* renaming.
2021-10-12 21:36:42 +02:00
Christoph Oelckers
2e37cc627c
- function renaming for clarity and easier lookup.
2021-10-12 21:36:42 +02:00
Christoph Oelckers
dc8b72b2ce
Merge branch 'master' into newrenderer2
...
# Conflicts:
# source/games/duke/src/actors.cpp
# source/games/duke/src/hudweapon_d.cpp
# source/games/duke/src/hudweapon_r.cpp
# source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6
- made DukeActor::s a pointer.
...
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Christoph Oelckers
6f7e7459ea
- did some cleanup on Duke's render code to prepare for the new way of handling portals.
...
Like for Blood, the Polymost-only code has been moved aside.
Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly.
They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping.
2021-03-21 10:58:11 +01:00
Christoph Oelckers
3c83775273
- add back the missing secret hint notification calls for Duke/RR.
2020-12-01 12:52:49 +01:00
Christoph Oelckers
92bf1232da
- Duke: documented global variables for eventual scriptification.
...
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00
Christoph Oelckers
7ad0750839
- grouped all of Duke's constant per-session state in a single struct.
...
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
2cd3927613
- use floats for wall panning offsets.
2020-11-26 18:32:35 +01:00
Mitchell Richters
6fba78c123
- buildutils: Replace sintable[]
use within Duke's sectors_d.cpp with bsin()
/bcos()
.
2020-11-22 21:18:05 +01:00
Christoph Oelckers
d8e331ef0f
- changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
...
Storing this in the player_struct is pointless and a relic from having to use real hardware palette switches.
With this now just being a translation index being passed to the backend it can be cheaply retrieved right when used and nowhere else.
Also making some changes to how RRRA's psychedelic cactus handles the projection. This fixes issues with occasionally passing a bad matrix.
2020-11-05 07:31:48 +01:00
Christoph Oelckers
721efae0d3
- fixed camera loop.
2020-11-04 20:44:12 +01:00
Christoph Oelckers
083454986b
- made camsprite an actor variable.
2020-11-04 20:40:26 +01:00
Christoph Oelckers
471a25f819
- operaterespawns.
...
# Conflicts:
# source/games/duke/src/sectors_d.cpp
# source/games/duke/src/sectors_r.cpp
2020-11-04 20:40:25 +01:00
Christoph Oelckers
0eb10f0313
- newowner and related code.
2020-11-04 20:40:25 +01:00
Christoph Oelckers
d0db810ab0
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
Christoph Oelckers
edb991e47d
- first part of spawn.cpp.
2020-11-04 20:40:06 +01:00
Christoph Oelckers
cc0a668da3
- player.i, part 2
...
# Conflicts:
# source/games/duke/src/sectors_r.cpp
2020-11-04 20:39:43 +01:00
Christoph Oelckers
d5a74e4290
- handled several GetIndex calls.
2020-11-04 20:39:39 +01:00
Christoph Oelckers
64c83d166e
- fixed a few parameters
2020-11-04 20:39:39 +01:00
Christoph Oelckers
a8212f0756
- crash fix in spawn and camera fix.
2020-11-04 20:25:02 +01:00
Christoph Oelckers
afd059d6a1
- the remaining loops in sectors_d.cpp
2020-11-04 19:55:18 +01:00
Christoph Oelckers
7c6ea9cff7
- activatebysector.
2020-11-04 19:55:17 +01:00
Christoph Oelckers
34d0219d06
- nullptr fixes
2020-11-04 19:55:15 +01:00
Christoph Oelckers
36370b71e2
- wrapped neartag to return an actor.
2020-11-04 19:55:15 +01:00
Christoph Oelckers
bc6ae872ae
- cleaned up the checkhitswitch interface to receive sprites as pointers.
2020-11-04 19:55:15 +01:00
Christoph Oelckers
f13a8943ab
- checkhitswitch_d part 2
2020-11-04 19:55:14 +01:00
Christoph Oelckers
f1ab8f03ef
- checkhitswitch_d part 1
2020-11-04 19:55:14 +01:00
Christoph Oelckers
87e8801531
- handle the clipmove result in processinput.
2020-11-04 19:55:14 +01:00
Christoph Oelckers
29b08b2115
- access_spritenum
2020-11-03 22:49:17 +01:00
Christoph Oelckers
32a7c2349e
- shoot interface transitioned/operateweapon mostly done.
2020-11-03 22:01:58 +01:00
Christoph Oelckers
7e29be7569
- switched checkhitwall interface to actors.
2020-11-03 21:49:57 +01:00
Christoph Oelckers
4258c27248
- switched the checkhitsprite interface to actors.
2020-11-03 21:43:50 +01:00
Christoph Oelckers
30f4057451
- removed the remaining references to 'i' from checkhitsprite_d.
2020-11-03 21:43:50 +01:00