Christoph Oelckers
|
629737bd72
|
- main 3D render function.
|
2020-10-31 14:07:41 +01:00 |
|
Christoph Oelckers
|
0e051a9d96
|
- precaching for WH.
|
2020-10-31 14:07:39 +01:00 |
|
Christoph Oelckers
|
23c6f4434e
|
- analyzesprites function.
|
2020-10-31 14:07:39 +01:00 |
|
Christoph Oelckers
|
5c22908dc2
|
- added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
|
2020-10-31 14:07:38 +01:00 |
|
Christoph Oelckers
|
fca94d64ed
|
- added savegame code.
|
2020-10-31 14:07:38 +01:00 |
|
Christoph Oelckers
|
2bebe0fa6a
|
- the WH intro movies are playing now.
|
2020-10-31 14:05:01 +01:00 |
|
Christoph Oelckers
|
7f7a576961
|
- music code.
|
2020-10-31 14:05:00 +01:00 |
|
Christoph Oelckers
|
a4ce1688d5
|
- hooked up the Witchaven frontend with the core.
|
2020-10-31 14:05:00 +01:00 |
|
Christoph Oelckers
|
fb2629002f
|
- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
|
2020-10-31 14:04:59 +01:00 |
|
Christoph Oelckers
|
f50b0f937d
|
- added most of the remaining play code.
|
2020-10-31 14:04:59 +01:00 |
|
Christoph Oelckers
|
96637a25d1
|
- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
|
2020-10-31 14:04:59 +01:00 |
|