Commit graph

667 commits

Author SHA1 Message Date
Christoph Oelckers
e4898af11a - floatified remaining code of SE17. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
cd6c524b90 - converted most of the remaining CreateActor calls. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
e73a6409bb - forcesphere stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
2e947fded3 - trivial changes 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9557137b58 - floatified queball 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9f219ce809 - floatified bounce() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
836d7fea34 - fixed some warnings. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
977131eb8c - eliminated all set_int_z calls in Duke. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
11735c2963 - floatified handle_se13. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f - floatified handle_se11. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37 - renamed variables in handle_se08 2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5 - floatified handle_se02 2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a - floatified handle_se30. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402 - use high precision storage for all of SE00's work data. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611 - eliminated add_int_ceilingz in handle_se32. 2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
Christoph Oelckers
d34a423272 - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da - pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Christoph Oelckers
32d49cf199 - Duke: fixed bad crusher speed in SE 25. 2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3 - full floatification of handle_se31. 2022-10-17 17:26:00 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
5cda92b629 - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
64e915868e - use setfloorz 2022-10-15 17:16:57 +02:00
Christoph Oelckers
7dab26f04d - handle several movesprite_ex calls. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437 - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064 - a few random wrapper removals in Duke 2022-10-15 12:42:30 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f - renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2 - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef - almost the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56 - more wraps 2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085 -add_int_xvel(- 2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d - add_int_xvel 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3 - half done with xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121 - float_vel wraps 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796 - second batch of xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07 - this concludes all trivial int_zvel replacements. 2022-10-14 22:57:37 +02:00
Christoph Oelckers
a98e37b345 - handle int_zvel() == 0 2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da - handle 'zvel <' comparisons with constants. 2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234 - quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd - use float_zvel in a few places. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350 - handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71 - add_int_zvel with - 2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f - add_int_zvel 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
161153c783 - variable replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907 - use floating point rotation in SE14. 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5f93ba9053 - use temp_pos for TRIPBOMB and SE26 2022-10-13 20:42:29 +02:00
Christoph Oelckers
cceecb4ab6 - use ToVector where appropriate 2022-10-13 20:41:54 +02:00
Christoph Oelckers
2895e8ac05 - partial floatification of handle_se26 2022-10-13 20:23:51 +02:00
Christoph Oelckers
aec74d5d0d - added temp_angle variable to DDukeActor
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791 - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
Mitchell Richters
19d21555a6 - Duke: Change int_ang() usage in camera().
* This commit also restores the original method of incrementing the camera's angle that was replaced due to a hiccup/stutter where the angle suddenly skipped forward by 16 instead of 8, but with a fix from EDuke32. This avoids using 3x extra `temp_data[]` slots.
2022-10-13 00:59:03 +02:00
Christoph Oelckers
8f5340c3a7 - set_int_ang(...int_ang()) 2022-10-13 00:59:02 +02:00
Christoph Oelckers
0edd12bc11 - set_int_ang(getangle 2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab - gut stuff 2022-10-13 00:59:00 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c - floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443 - setfloorz and setceilingz must be called for changing sector planes 2022-10-12 22:10:35 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
209867e036 - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc - trivial wrapper replacements in Duke 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7 - a few set_int_z in Duke/actors.cpp 2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb - partial floatification of furthestcanseepoint. 2022-10-09 08:21:52 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4d02cdcce9 - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
6aaee85875 - leftover binangle uses from the coordinate refactoring. 2022-10-05 00:36:29 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f - fully floatified the crane data. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613 - handle_se00 cleanup 2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934 - more simple replacements. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00