Christoph Oelckers
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6e0d61d137
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nnext fully integrated, everything compiles and links again.
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2023-11-12 23:03:43 +01:00 |
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Christoph Oelckers
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c17ccd62e6
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everything's converted
Doesn't compile yet due to circular dependencies in the headers.
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2023-11-12 23:03:43 +01:00 |
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Christoph Oelckers
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54878bf125
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use std:variant for nextDude to get some type safety
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2023-11-12 23:03:42 +01:00 |
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Christoph Oelckers
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00112c472d
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continued witg nnextcdud.cpp
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2023-11-12 23:03:42 +01:00 |
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Christoph Oelckers
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0e6b536d01
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mostly bool fixes.
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2023-11-12 23:03:42 +01:00 |
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Christoph Oelckers
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52551a8b9b
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start of nnextcdud.cpp
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2023-11-12 23:03:42 +01:00 |
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Christoph Oelckers
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98882b0607
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more work on aicdud.cpp
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2023-11-12 23:03:42 +01:00 |
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Christoph Oelckers
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356c425e1e
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some last changes.
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2023-11-12 23:03:41 +01:00 |
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Christoph Oelckers
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158cdff069
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work on aicdud.cpp
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2023-11-12 23:03:41 +01:00 |
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Christoph Oelckers
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4f338ab8a2
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adapted ai.cpp and callback.cpp.
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2023-11-12 23:03:13 +01:00 |
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Christoph Oelckers
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62753c02f0
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more array iteration fixes.
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2023-11-12 23:03:13 +01:00 |
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Christoph Oelckers
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b05706929d
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added all nnext changes to actor.cpp
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2023-11-12 23:03:13 +01:00 |
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Christoph Oelckers
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5f8ab4a828
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array backwards iteration fixes
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2023-11-12 23:03:12 +01:00 |
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Christoph Oelckers
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7674b7245b
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header cleanup
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2023-11-12 23:03:12 +01:00 |
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Christoph Oelckers
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45e14732f2
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updated the rest of nnexts.cpp
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2023-11-12 23:03:12 +01:00 |
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Christoph Oelckers
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463eb7cc9e
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enabled custom dude stuff in nnextsif.cpp
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2023-11-12 23:03:12 +01:00 |
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Christoph Oelckers
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33aa9188d7
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got through nnextcdud.h
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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15ba1bf333
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update the first 40% of nnexts.cpp
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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72e744cef2
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nnext.cpp update, part 1.
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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f0131a9fb5
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complete workover of nnextsif to adapt to Raze's organization and to get rid of the global work state.
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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e889f16803
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60% of nnextsif.cpp handled.
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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14464dcd9f
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make things compile again. aiunicult was removed for now because NBlood doesn't have it anymore.
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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061d60f911
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nnextstr added
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2023-11-12 23:03:11 +01:00 |
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Christoph Oelckers
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7c727efc0c
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- names2.h cleanup.
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2023-11-12 21:58:18 +01:00 |
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Christoph Oelckers
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4396d4132e
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- deleted conpic.h
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2023-11-12 21:55:30 +01:00 |
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Christoph Oelckers
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7bf3c57d5d
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- use texture names for the panel overlays.
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2023-11-12 21:54:39 +01:00 |
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Christoph Oelckers
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bf8cdad155
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- use spritedefs for panel sprites.
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2023-11-12 21:42:51 +01:00 |
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Christoph Oelckers
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6c0696dd26
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- SW: migrated PSP animators to VM functions.
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2023-11-12 15:33:43 +01:00 |
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Christoph Oelckers
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44f8cf8db6
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
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Christoph Oelckers
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43f4962561
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
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2023-11-12 14:45:24 +01:00 |
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Christoph Oelckers
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5bfe62d7b6
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- move the clip object collection loop into its own function.
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2023-11-12 14:45:24 +01:00 |
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Christoph Oelckers
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bac866e772
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- use BFSSectorSearch to drive the clipmove collection loop.
This gets rid of another bunch of both code and data.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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3da1966cc7
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- moved the clip object storage into the clip object and floatified it.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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ea530cbc49
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- float version of clipmove's slope sprite collector.
This could be simplified quite a bit by leveraging the info returned by GetFlatSpritePosition.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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ede7a7ac12
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- float version of clipmove's floor sprite collector.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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3ea993140b
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- new floating point version of clipmove's wall sprite checker.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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4acbfef1dc
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- float version of face sprite collector.
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2023-11-12 14:45:23 +01:00 |
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Christoph Oelckers
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3e3df527d2
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- rewrote the remaining parts of clipmove's wall collector.
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2023-11-12 14:45:22 +01:00 |
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Christoph Oelckers
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c2a2743872
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- removed the old wall checker code and all dependencies.
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2023-11-12 14:45:22 +01:00 |
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Christoph Oelckers
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9b8252e2da
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- reimplemented the wall collision check for clipmove.
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2023-11-12 14:45:22 +01:00 |
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Christoph Oelckers
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aed69bd4c2
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we're past 1.8 now
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2023-11-12 14:44:43 +01:00 |
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Christoph Oelckers
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207a917275
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build script added.
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2023-11-12 14:43:28 +01:00 |
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Christoph Oelckers
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29499753a6
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text update
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2023-11-12 13:20:54 +01:00 |
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Christoph Oelckers
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82472d0109
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bump savegame version.
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2023-11-12 12:32:12 +01:00 |
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Christoph Oelckers
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6984b7d6db
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Exhumed: do raw serialization of FreeListArray.
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
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2023-11-12 12:04:08 +01:00 |
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Christoph Oelckers
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c62418006c
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SW: fixed coolie death animation.
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2023-11-12 08:59:55 +01:00 |
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Christoph Oelckers
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b7ed7824d9
|
Blood: fix ammo count for 2 items.
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2023-11-12 08:41:39 +01:00 |
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Christoph Oelckers
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f4e479d39d
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move M_Calloc out of the #ifndef BSD etc... block.
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2023-11-11 22:46:53 +01:00 |
|
Mitchell Richters
|
f399caa69d
|
- Duke: Fix missed symbolic constant from 13d57cdbd6 .
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2023-11-12 08:42:25 +11:00 |
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Christoph Oelckers
|
34129e8484
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- Don't inline M_Calloc() calls because GCC is shit.
* Fixes #1009.
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2023-11-12 08:41:51 +11:00 |
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