Commit graph

15135 commits

Author SHA1 Message Date
Christoph Oelckers
6c465dff3c - the fourth block 2021-11-29 00:53:42 +01:00
Christoph Oelckers
dc4c632b08 - the third block. 2021-11-29 00:53:42 +01:00
Christoph Oelckers
ff29570675 - second block. 2021-11-29 00:53:42 +01:00
Christoph Oelckers
c3a1e8f46b - targetactor in the first block of useTargetChanger 2021-11-29 00:53:42 +01:00
Christoph Oelckers
17bd466801 - first pass over useTargetChanger
using 'actor' wherever easily doable.
2021-11-29 00:53:42 +01:00
Christoph Oelckers
d59f78a5f0 - formatting only 2021-11-29 00:53:41 +01:00
Christoph Oelckers
a60617c688 - more use* functions. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
c54dd079fb - formatting only. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
e3b8980ecd - sprite2sectorSlope + useSlopeChanger 2021-11-29 00:53:41 +01:00
Christoph Oelckers
b7465ab67b - spriteGetSlope/spriteSetSlope take spritetype pointer arguments. 2021-11-29 00:53:41 +01:00
Christoph Oelckers
c32ff483a9 - formatting only 2021-11-29 00:53:41 +01:00
Christoph Oelckers
ca131f2dcf - fixed a few oversights. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
c2f6084988 - merged genDudeExtra into DBloodActor. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
017bcb056f - useIncDecGen + setDataValueOfObject 2021-11-29 00:53:40 +01:00
Christoph Oelckers
ab41ac9e05 - formatting only. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
239faad4c5 - useSoundGen 2021-11-29 00:53:39 +01:00
Christoph Oelckers
a8ee9b3969 - useUniMissileGen 2021-11-29 00:53:39 +01:00
Christoph Oelckers
c65c936d27 - useCondition + 2021-11-29 00:53:39 +01:00
Christoph Oelckers
24a11b3f2f - txIsRanged and several of its callers. 2021-11-29 00:53:39 +01:00
Christoph Oelckers
174783e57b - formatting only 2021-11-29 00:53:39 +01:00
Christoph Oelckers
a4f7fabbfa - modernTypeOperateSprite 2021-11-29 00:53:39 +01:00
Christoph Oelckers
fe3da5eaab - split off formatting 2021-11-29 00:53:38 +01:00
Christoph Oelckers
766999118c - sectorKillSounds + useDudeSpawn 2021-11-29 00:53:38 +01:00
Christoph Oelckers
3761424501 - the remaining AIFight stuff. 2021-11-29 00:53:38 +01:00
Christoph Oelckers
a5471b1079 - aiFightDudeIsAffected + aiFightGetDudesForBattle 2021-11-29 00:53:38 +01:00
Christoph Oelckers
55716c9409 - aiFightGet(Fine)TargetDist 2021-11-29 00:53:38 +01:00
Christoph Oelckers
baf4bb0785 - formatting only. 2021-11-29 00:53:37 +01:00
Christoph Oelckers
57c3571555 - several aiFight functions. 2021-11-29 00:53:37 +01:00
Christoph Oelckers
ca3d7c9bdf - formatting only 2021-11-29 00:53:37 +01:00
Christoph Oelckers
78cbb4ed0a - aiFightGetTargetInRange 2021-11-29 00:53:37 +01:00
Christoph Oelckers
a449d97b86 - modernTypeTrigger 2021-11-29 00:53:37 +01:00
Christoph Oelckers
ea8166871a - formatting only. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
43e9e07910 - 2 modernType functions. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
1ff6dc7c69 - useSeqSpawnerGen 2021-11-29 00:53:36 +01:00
Christoph Oelckers
c59a6bbb86 - clean up some loops 2021-11-29 00:53:36 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
e0f1948ccc - wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
5cda9d0858 - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
b54d3f3567 - useSpriteDamager + damageSprite 2021-11-29 00:53:35 +01:00
Christoph Oelckers
1689efe698 - useEffectGen + useSectorWindGen 2021-11-29 00:53:35 +01:00
Christoph Oelckers
1847b905ba - useTeleportTarget 2021-11-29 00:53:35 +01:00
Christoph Oelckers
f21dc51207 - usePropertiesChanger 2021-11-29 00:53:34 +01:00
Christoph Oelckers
cd98e940aa - useObjResizer 2021-11-29 00:53:34 +01:00
Christoph Oelckers
63ae861765 - DropVoodooCb 2021-11-29 00:53:34 +01:00
Christoph Oelckers
be9e423d7c - trPlayer* functions. 2021-11-29 00:53:34 +01:00
Christoph Oelckers
470f82bc26 - Blood: fixed loading of actors with extended AI states. 2021-11-29 00:51:35 +01:00
Christoph Oelckers
b7c7328cdd - backend update fromGZDoom.
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down.
2021-11-21 10:19:52 +01:00
Mitch Richters
1228cb6044 - InputState::AddEvent(): Partially revert changes performed in 4d629e7de8 that were believed not necessary. This functionality is still needed in some of Exhumed's cutscenes that are performed in-engine and not as a screenjob. 2021-11-19 08:11:32 +11:00
Mitch Richters
4d629e7de8 - Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
* Partially revert 8bb13bc4c2 as its changes are no longer needed.
* Partially revert 9e40e49c2c as its changes are no longer needed.
* Fixes #577.
2021-11-18 20:59:07 +11:00
Mitch Richters
719724da53 - Ensure g_nextskill is re-initialised everytime a save is loaded.
* Fixes #582.
2021-11-18 20:06:33 +11:00