Mitchell Richters
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d3bc2f39a4
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- Blood: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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be466fec8d
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- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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353c2a20fd
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- Rename remaining PlayerAngle methods.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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bd063de5f5
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- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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9ab8db04db
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- Rename remaining PlayerHorizon methods.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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e55412f240
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- Remove DCoreActor::ZeroVelocity() .
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2022-12-11 18:41:45 +01:00 |
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Mitchell Richters
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39d1a758ed
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- Remove DCoreActor::ZeroVelocityXY() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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f524abdf47
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- Blood: Utilise new weapon drawing offsets from the backend.
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2022-12-11 18:41:37 +01:00 |
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Christoph Oelckers
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ed4f49ac86
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
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Christoph Oelckers
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c69e86d119
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- Blood: unlimited the tracking conditions.
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2022-11-16 11:55:41 +01:00 |
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Christoph Oelckers
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ef54579104
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- Blood: updated nnexts with the parts not related to the condition rewrite.
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2022-11-16 11:14:31 +01:00 |
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Christoph Oelckers
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e776e76ebf
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- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
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2022-11-16 07:53:21 +01:00 |
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Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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0c87bcb91b
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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fb164450a7
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- use MultScale
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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5700d25120
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- minor cleanup on scaling code
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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1c82d19d37
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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1d48b0776e
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- cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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f5e1709c37
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- renamed yet another bunch of repeat variables.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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30112e1289
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- deal with clipdist in nnexts
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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84dfe98f17
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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69f27d42aa
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- same for Blood's ClipMove
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2022-10-30 16:51:08 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Mitchell Richters
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75047b6ad5
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- Eliminate MulScaleF() .
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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bd011c69a6
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- wrapped most of aim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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b2dc69ad5d
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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27c0a00df6
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- use dudeslope wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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e44759d2ea
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- renamed dudeSlope
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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a843c0bdb6
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- removed some unnecessary factors.
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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702553d65e
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- floatified HitScan call in nnextCanMove.
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2022-10-25 07:07:08 +02:00 |
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