Christoph Oelckers
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6b3e57fd2c
|
- added 'foreach' loop to ZScript.
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
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2022-11-15 21:29:04 +01:00 |
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Christoph Oelckers
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dc9451d584
|
- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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f7fafabba0
|
- reordered walltype to reduce its size.
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2022-11-15 15:54:21 +01:00 |
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Christoph Oelckers
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42e02d2956
|
- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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af60408e63
|
- sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
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2022-11-15 15:31:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
|
- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
|
- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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9a676ffba6
|
- use local variables for wall_index wherever possible.
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2022-11-15 14:15:46 +01:00 |
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Christoph Oelckers
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34333302f9
|
- wrapped all reading wallptr references.
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2022-11-15 12:37:14 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
|
b7a7584059
|
- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
|
a2683559ce
|
- refactored Duke's cactus.
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2022-11-15 10:44:06 +01:00 |
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Christoph Oelckers
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d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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5aac77784a
|
- fix construction of FActorInfo.
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
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2022-11-14 18:15:58 +01:00 |
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Christoph Oelckers
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ef6c39ec55
|
- added a CVAR that allows drawing any tile to the top of the screen.
For quick examination of tiles.
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2022-11-14 12:08:02 +01:00 |
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Christoph Oelckers
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660c546266
|
- actor interface fixes.
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2022-11-13 18:51:23 +01:00 |
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Christoph Oelckers
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53e43d6d1e
|
- CoreActor setposition natives.
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2022-11-13 08:59:07 +01:00 |
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Christoph Oelckers
|
c32a695384
|
- DukeActor scriptification framework.
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2022-11-13 08:55:20 +01:00 |
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Christoph Oelckers
|
ac4be79e96
|
- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |
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Christoph Oelckers
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6a6e9299ca
|
- added missing returns in the failure cases of useitem and slot CCMDs.
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2022-11-10 07:41:20 +01:00 |
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Mitchell Richters
|
817a0cb94a
|
- Clamp applied mouse input to be within safe ranges to interpolate with.
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
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2022-11-07 19:38:22 +11:00 |
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Mitchell Richters
|
9fbe564327
|
- Fix bad if statement guarding cl_clampedpitch in menu and make non-global.
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2022-11-07 15:43:26 +11:00 |
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Christoph Oelckers
|
912b6a47c1
|
- migrate cl_savedir to save_dir
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2022-11-06 17:48:32 +01:00 |
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Mitchell Richters
|
33d74c9009
|
- Default display of map name in SW to be off by default.
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2022-11-06 21:59:07 +11:00 |
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Mitchell Richters
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11f279fddd
|
- Slight input code tidy-up.
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2022-11-06 21:59:07 +11:00 |
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Mitchell Richters
|
033e0ea7bc
|
- Make rotscrnang return to zero at same speed as look_ang.
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2022-11-06 21:59:07 +11:00 |
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Mitchell Richters
|
33e2de70a2
|
- Duke: Pitch-adjusted velocity for shootrpg() when free-aiming.
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2022-11-06 21:59:04 +11:00 |
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Mitchell Richters
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7f124eef58
|
- Adjust chase-cam code to work in a pitch-corrected capacity.
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2022-11-06 21:59:04 +11:00 |
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Christoph Oelckers
|
41fc5660e5
|
- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
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2022-11-06 11:46:26 +01:00 |
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Christoph Oelckers
|
73deae88ce
|
- fixed neartag's trace vector maintenance for sprite hits.
The trace vector needs to be shortened so that further checks only find items in front of the sprite.
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2022-11-04 13:23:01 +01:00 |
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Christoph Oelckers
|
93ca75e146
|
- got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments.
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2022-11-01 09:55:24 +01:00 |
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Christoph Oelckers
|
01c114787c
|
- eliminated the deprecated integer wrapper for 'inside'.
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2022-11-01 08:38:40 +01:00 |
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Christoph Oelckers
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0e113dab79
|
- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
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Christoph Oelckers
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6586868cb8
|
- added the framework for scripted level compatibility patching.
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2022-10-30 16:51:41 +01:00 |
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Christoph Oelckers
|
0f57685f48
|
- updatesector interface cleanup.
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2022-10-30 16:51:41 +01:00 |
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Christoph Oelckers
|
0c87bcb91b
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
|
ce4a6fc7e3
|
- split off one part of clipmove into a utility function.
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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32b2e84fdc
|
- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
|
562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
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2022-10-30 16:51:39 +01:00 |
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Mitchell Richters
|
914bec7d65
|
- Deduct the minimum angle epsilon from unclamped pitch ranges.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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e3254a8546
|
- fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
|
a0f18c360a
|
- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
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2022-10-30 16:51:37 +01:00 |
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Christoph Oelckers
|
14769e9b79
|
- reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
|
40271e15b3
|
- minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
|
2190499d63
|
- pushmove rewritten.
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2022-10-30 16:51:36 +01:00 |
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Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
|
5f50ee5204
|
- updated CoreActor’s script exports.
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2022-10-30 16:51:35 +01:00 |
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