Commit graph

5783 commits

Author SHA1 Message Date
Christoph Oelckers
a11a366697 - some automatic replacements. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
730c0ef66d - lots of repeats in RR's spawn code. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
cf5d787f40 - manual repeats in Duke. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
adb3cb888e - manual repeats in Blood. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c - more repeats replaced by SetScale. 2022-10-30 16:51:19 +01:00
Mitchell Richters
b004de9fb0 - Remove leftover x/y repeats from - several manual replacements with SetScale.. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
71d61b26df - 34 more uses of SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
e6a97157d7 - several manual replacements with SetScale. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459 - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4 - more automatic SetScale replacement, plus all of SetScale(0.5, 0.5); 2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
35fbc634de - silence some warnings 2022-10-30 16:51:17 +01:00
Christoph Oelckers
30112e1289 - deal with clipdist in nnexts 2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b - replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
e80c32cfd4 - handle magic clipdist values 2022-10-30 16:51:16 +01:00
Christoph Oelckers
a6e35edc6c - replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
84dfe98f17 - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
Christoph Oelckers
ed5b35453a - ';;' cleanup 2022-10-30 16:51:15 +01:00
Christoph Oelckers
7ed45d713a - refactor all oclipdist uses 2022-10-30 16:51:15 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
48fda0cafd - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce - first batch of set_const_clipdist replacements 2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
88dcc37e94 - got rid of the wrappers for the SO angles. 2022-10-30 16:51:13 +01:00
Christoph Oelckers
7cb2545f4b - let TranslateSector update the player's angle if not in vanilla mode. 2022-10-30 16:51:13 +01:00
Mitchell Richters
215fc7d407 - SW: Optimise DoPlayerDeathHoriz() a bit. 2022-10-30 16:51:12 +01:00
Mitchell Richters
94941adce8 - Duke: Fix sign on 4x tangent offsets. 2022-10-30 16:51:12 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
ff1d51b4fe - Fix 4x horiz negation issues. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
a928a99328 - adjusted Exhumed's gun code to the horizon sign flip 2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74 - removed handling for Exhumed clipping mode.
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Christoph Oelckers
94b91f6ec3 - build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
679e029c6d - do not save randomseed twice. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
4af1461ec3 - got rid of int_clipdist. 2022-10-30 16:51:09 +01:00
Mitchell Richters
29eb729cd3 - Fix multiple bad calls to pushmove(). 2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
f45acdc2a8 - floatified two SOP clipdist variables 2022-10-30 16:51:08 +01:00
Christoph Oelckers
69f27d42aa - same for Blood's ClipMove 2022-10-30 16:51:08 +01:00
Christoph Oelckers
9257fe0078 - fixed clipmove factors. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095 - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00