Christoph Oelckers
|
44803c1109
|
- lots of z-velocity crap.
The math for this is atrocious...
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
5a3d4a4b42
|
- set_int_ang, add_int_ang in SW
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
37b8b63dac
|
- handle all remaining int_ang in weapon.cpp.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
b2b1522185
|
- fixed a few bad length calculations
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
0e57a9f3c7
|
- some more angles.
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
dd22e812a6
|
- handle several angle assignments
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
276960ac08
|
- handle PlayerFacingRange
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
2fd918674d
|
- floatify FacingRange
|
2022-10-17 17:03:51 +02:00 |
|
Christoph Oelckers
|
8b70326da5
|
- handle PlayerDamageSlide and ActorDamageSlide.
|
2022-10-17 17:03:11 +02:00 |
|
Christoph Oelckers
|
16cc147173
|
- fixed bad distance check.
This originally was 18000, not 10000
|
2022-10-17 07:12:38 +02:00 |
|
Christoph Oelckers
|
2f1cda39fa
|
- floatified DoBloodWorm
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
f6a21216ee
|
- floatified InitEnemyFireball
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
a1993bbde4
|
- floatified InitTurretMgun
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
a75531a5b8
|
- floatified InitSobjMachineGun
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
622dea3ebf
|
- floatify InitTurretMicro
|
2022-10-16 23:54:20 +02:00 |
|
Christoph Oelckers
|
fdabd75422
|
- got rid of DistanceI.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
9a464e81e7
|
- deal with distances and CloseRangeDist.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
b7b5e34fb6
|
- floatified WeaponAutoAimHitscan
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
150202d782
|
- third batch
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
2932cb81b2
|
- floatify TraverseBreakableWalls.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
5f5b7d90f1
|
- second batch of weapon.cpp floatification
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
8cd65bf5d9
|
- first round of weapon.cpp floatification
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
75476d84dd
|
- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
|
2022-10-16 23:54:19 +02:00 |
|
Christoph Oelckers
|
a441e01363
|
- several DISTANCE calls in weapon.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
ab8fbb0f35
|
3 x DISTANCE in weapon.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
73998f556f
|
- 4x DISTANCE in skull.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
f683f89580
|
- comment cleanup
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
f47540dd3f
|
- floatified warp.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
620613b088
|
- floatified wallmove.
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
cc73e90ce5
|
- function separators and dead code removal in weapon.cpp and wallmove.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
da664b9964
|
- deal with the last remaining bits of integer math in track.cpp.
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
e4b0be9f1d
|
- pass a vector to JS_CameraParms
|
2022-10-16 23:54:17 +02:00 |
|
Christoph Oelckers
|
ca7488672f
|
- floatified angle assignments in skull.cpp
|
2022-10-16 23:54:17 +02:00 |
|
Christoph Oelckers
|
3e3e3714dc
|
- function separators in 6 files
|
2022-10-16 10:59:05 +02:00 |
|
Christoph Oelckers
|
05af0c81d5
|
- floatified the remaining parts of draw.cpp
|
2022-10-16 10:59:05 +02:00 |
|
Christoph Oelckers
|
e737551b64
|
- moved setuo of opbob_pos to the correct place.
|
2022-10-16 10:59:04 +02:00 |
|
Mitchell Richters
|
8fec35b278
|
- SW: Interpolate player's pbob_amt .
|
2022-10-16 10:59:04 +02:00 |
|
Christoph Oelckers
|
baa6516e8c
|
- floatified more of SW's draw.cpp
|
2022-10-16 10:59:04 +02:00 |
|
Christoph Oelckers
|
4dedda91c5
|
- floatified motion blur
|
2022-10-16 10:59:03 +02:00 |
|
Christoph Oelckers
|
5b8af8ff04
|
- removed useless line of code.
|
2022-10-16 10:59:03 +02:00 |
|
Christoph Oelckers
|
3df3676468
|
- got rid of int_ppos()
|
2022-10-16 10:59:03 +02:00 |
|
Christoph Oelckers
|
9103f4dbe8
|
- missed 2 vel in skull.cpp
|
2022-10-16 10:59:03 +02:00 |
|
Christoph Oelckers
|
b3a3f89f50
|
- silenced some warnings
|
2022-10-16 10:59:03 +02:00 |
|
Christoph Oelckers
|
4b2dd2136b
|
- got rid of some leftovers
|
2022-10-16 10:58:34 +02:00 |
|
Christoph Oelckers
|
c0cc2b0760
|
- some remaining angle stuff in ripper code
|
2022-10-16 10:58:34 +02:00 |
|
Christoph Oelckers
|
68608b081b
|
- function separators
|
2022-10-16 10:58:34 +02:00 |
|
Christoph Oelckers
|
5628590c7c
|
- eliminated move_sprite wrapper
|
2022-10-16 10:58:34 +02:00 |
|
Christoph Oelckers
|
efe7f7c90e
|
- floatified more of sprite.cpp
|
2022-10-16 10:57:45 +02:00 |
|
Christoph Oelckers
|
30d4d5ddfe
|
- a bit more of sprite.cpp
|
2022-10-16 10:31:12 +02:00 |
|
Christoph Oelckers
|
1433253ca9
|
- floatified SpriteSetup
|
2022-10-16 10:31:12 +02:00 |
|
Christoph Oelckers
|
64b5ba8c68
|
- pass floating point velocities to SpawnActor
Also remove the fixed point variant
|
2022-10-16 10:31:12 +02:00 |
|
Christoph Oelckers
|
b03f3bbc1e
|
- function separators again
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
327161de9f
|
- floatified SpawnSplashXY
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
2e31e9d97c
|
- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
b73809c90c
|
- floatified SpawnSwordSparks
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
9486d39360
|
- floatiified SW PlaySound
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
50668e45dd
|
- had to partially revert the math for panning to integers.
The higher precision causes panning speed differences that are visible.
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
78c6888973
|
- eliminated remaining int math in sector.cpp
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
4d8386af39
|
- floatified BuildNearTagList
|
2022-10-16 10:26:30 +02:00 |
|
Christoph Oelckers
|
dc22b2e0ae
|
- smaller changes in sector.cpp
|
2022-10-16 10:21:43 +02:00 |
|
Christoph Oelckers
|
fce5f01f07
|
- floatified SINE_WAVE_FLOOR
|
2022-10-16 10:21:43 +02:00 |
|
Christoph Oelckers
|
af6f96caa4
|
- floatified SINE_WALL
|
2022-10-16 10:21:42 +02:00 |
|
Christoph Oelckers
|
3bd8a02c3f
|
- floatified ROTATOR
|
2022-10-16 09:40:29 +02:00 |
|
Christoph Oelckers
|
0e628ed222
|
- floatified CollectPortals and its helpers
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
37e859c3b9
|
- floatified FAFgetzrange/point
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
211ee808eb
|
- missed two lines.
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
5cda92b629
|
- partial floatification of FAFgetzrange/point
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
5b52af9b85
|
- renamed base FAFgetzrangepoint function
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
860dde17ca
|
- floatified FAFcansee
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
8bedc1193b
|
- floatified FAFhitscan
|
2022-10-16 09:40:28 +02:00 |
|
Christoph Oelckers
|
2936cb022c
|
- migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
|
2022-10-16 09:40:12 +02:00 |
|
Christoph Oelckers
|
2be5ea9f15
|
- function separators in 3 files.
|
2022-10-16 09:22:28 +02:00 |
|
Christoph Oelckers
|
735d82e8d3
|
- function separators and minor cleanup in ripper*.cpp
|
2022-10-16 09:22:27 +02:00 |
|
Christoph Oelckers
|
a55b7f950e
|
- function separators in quake.cpp.
|
2022-10-16 09:21:20 +02:00 |
|
Christoph Oelckers
|
f9f26bbfe2
|
- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
|
2022-10-16 09:21:20 +02:00 |
|
Christoph Oelckers
|
64e906d8fc
|
- remaining wrappers in coolg.cpp and jweapon.cpp
|
2022-10-15 23:47:33 +02:00 |
|
Mitchell Richters
|
b81a465336
|
- SW: Fix bad setup for following killer actor upon death.
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
d68bd0d11d
|
- player.cpp is done
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
3f135cbdfe
|
- final function separators
|
2022-10-15 18:22:10 +02:00 |
|
Christoph Oelckers
|
856f82c97c
|
- last FindDistance call in player.cpp
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
aba453dccf
|
- lots of function separators
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
d1e29aad36
|
- floatified GetOverlapSector and its callers
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
92b7ede649
|
- floatified PlayerOnLadder
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
0222c69490
|
- clean up DoPlayerWadeSuperJump
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
addda94ee5
|
- floatified sop->crush_z
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
da8805ad69
|
- another bunch of function separators
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
cd4d3ee2d2
|
- a handful more calls cleaned up
|
2022-10-15 18:22:09 +02:00 |
|
Christoph Oelckers
|
bd4d539f27
|
- cleaned up 3 function calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
7b05beeb75
|
- floatified several Distance calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
79100eeb08
|
- 4 angle assignments
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
603a213347
|
- 4 updatesector calls
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
2840303e35
|
- some function separators in player.cpp, panel.cpp and ninja.cpp
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
22bd451872
|
- minor math cleanup
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
3c1e478325
|
- function separators
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
5ed2cb67d9
|
- handle the remaining velocity assignments in jweapon.cpp
|
2022-10-15 18:22:08 +02:00 |
|
Christoph Oelckers
|
bd79d544d6
|
- UpdateChange
|
2022-10-15 18:22:07 +02:00 |
|
Christoph Oelckers
|
c3510091b0
|
- unwrapped PlayerDamageSlide and removed the wrappers.
|
2022-10-15 17:52:08 +02:00 |
|
Christoph Oelckers
|
a3dd506171
|
- DoPlayerClimb unwrapped
|
2022-10-15 17:52:08 +02:00 |
|
Christoph Oelckers
|
8efe6f638b
|
- DoTankTreads and DoPlayerMoveVehicle unwrapped
|
2022-10-15 17:52:08 +02:00 |
|
Christoph Oelckers
|
a5f0788f15
|
- PlayerSlide and PlayerMove unwrapped.
|
2022-10-15 17:52:08 +02:00 |
|
Christoph Oelckers
|
40ede3371f
|
- unwrapped more of vect, plus some minor cleanup elsewhere.
|
2022-10-15 17:52:08 +02:00 |
|
Christoph Oelckers
|
608c964f02
|
- unwrap all places where the vect vectors were just used in their native form.
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
4f47472ef4
|
- floatified the vect variables.
No change to the logic yet, only the copies have been transitioned.
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
66474142a4
|
- wrapped as much of _slide_vect as possible.
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
6c5010835c
|
- wrapped most of _ovect
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
8ce39f1922
|
- wrapped most writes to _vect
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
4547372d4d
|
- use access functions for reading _vect.
|
2022-10-15 17:52:07 +02:00 |
|
Christoph Oelckers
|
9d101a4f73
|
- renamed player vector variables
|
2022-10-15 17:52:06 +02:00 |
|
Christoph Oelckers
|
77bc524950
|
- eliminated add_int_change
|
2022-10-15 17:52:06 +02:00 |
|
Christoph Oelckers
|
e42267f246
|
- function separators plus one last change in coolg.cpp
|
2022-10-15 17:52:06 +02:00 |
|
Christoph Oelckers
|
3dcf7399cf
|
- these angles stored in Vis were never used
|
2022-10-15 17:52:06 +02:00 |
|
Christoph Oelckers
|
e81dba2ea9
|
- random angle cleanup
|
2022-10-15 17:52:06 +02:00 |
|
Christoph Oelckers
|
dfabdff553
|
- set_int_hitpos is not used anymore
|
2022-10-15 17:49:34 +02:00 |
|
Christoph Oelckers
|
3647eb6b09
|
- minor cleanup
|
2022-10-15 17:49:34 +02:00 |
|
Christoph Oelckers
|
7907589afe
|
- floatified SpawnRadiationCloud
|
2022-10-15 17:49:34 +02:00 |
|
Christoph Oelckers
|
9651a7f694
|
- minor code cleanup
|
2022-10-15 17:49:34 +02:00 |
|
Christoph Oelckers
|
5653793bdc
|
- floatified DoBloodSpray
|
2022-10-15 17:49:33 +02:00 |
|
Christoph Oelckers
|
7c2fc9efea
|
- minor jweapon.cpp cleanup
|
2022-10-15 17:49:33 +02:00 |
|
Christoph Oelckers
|
85945c7f27
|
- interpolate SO angles with full precision.
|
2022-10-15 17:49:33 +02:00 |
|
Christoph Oelckers
|
dfd768d8d9
|
- hornet.cpp
|
2022-10-15 17:16:58 +02:00 |
|
Christoph Oelckers
|
a95e7a9527
|
- handle eel.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
fd5cf15e0e
|
- function separators
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
e3d2e85760
|
- floatified remaining parts of bunny.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
19e703aaed
|
- formatting the rest of break.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
0644add7be
|
- floatified AutoBreakWall and WallBreakPosition
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
9cd3b3456a
|
- missed one last DistanceI call in ai.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
145b563736
|
- floatified InitActorReposition
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
ac87016c3e
|
- floatified FindNewAngle
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
6d3aaa0b6a
|
- lots of function separators
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
79b3223f9a
|
- a few distance checks
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
fe14b5378b
|
- floatified DoActorPickClosePlayer
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
b18bbf248d
|
- function separators
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
f9fb48b930
|
- handle DoActorSetSpeed
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
0f5d66a4a7
|
- one last change plus formatting of actor.cpp
|
2022-10-15 17:11:33 +02:00 |
|
Christoph Oelckers
|
7ba56bc6cc
|
- floatified USER slide variables.
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
2ab87ad18c
|
- renamed variables for refactoring.
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
44e4367ee7
|
- function separators in the first half of actor.cpp
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
84eace7680
|
- handle all remaining wrappers in the first half of sw/actor.cpp
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
32289a51e9
|
- floatified DoPickTarget
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
11ff044d87
|
- floatified DoFlagRangeTest
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
e8e69abdf7
|
- floatified JS_DrawCameras
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
fe8a059726
|
- floatified JS_ProcessEchoSpot
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
1501558139
|
- floatified USER::Dist
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2022-10-15 13:32:05 +02:00 |
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Christoph Oelckers
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872833d6be
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- floatified USER::targetDist and distCheck.
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2022-10-15 13:32:05 +02:00 |
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Mitchell Richters
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7c7eb038d8
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- SW: Remove unused bool DrawScreen from draw screen code.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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c9e33b92cc
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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f776489f06
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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1f7362c158
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7a98e3e45b
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
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Mitchell Richters
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7f1fb3c024
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- SW: Floatify CameraView() .
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2022-10-15 13:32:04 +02:00 |
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