Commit graph

164 commits

Author SHA1 Message Date
Christoph Oelckers
9b19845dfb - AddMovingSector/CheckPushBlock 2021-12-25 21:29:02 +01:00
Christoph Oelckers
63d66e95c5 - runlist_ProcessSectorTag 2021-12-25 21:29:02 +01:00
Christoph Oelckers
a58548c2f9 - AIElev 2021-12-25 21:29:02 +01:00
Christoph Oelckers
7713723045 - Bullets and bobs. 2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e - BuildAnim 2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d - some more sectors. 2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5374dafb56 - switches 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e - MoveSector et.al. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
e57f9e08e9 - slides. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
44639faabb - Flickers 2021-12-25 21:28:59 +01:00
Christoph Oelckers
e90d1266ae - Glows. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
20891f276d - use pointers in runlist_ProcessWallTag and all its subfunctions. 2021-12-25 21:28:58 +01:00
Christoph Oelckers
033a73bce0 - Exhumed short review, part 2.
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0 - Exhumed short review
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
4f493d3de1 - Exhumed: made all nPlayer variables ints
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
b9b4f1e037 - shorts replaced in Exhumed
only a small part, the easy stuff
2021-11-29 00:55:42 +01:00
Christoph Oelckers
d63b6cda37 - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
Christoph Oelckers
2fdc2ec00f - small stuff 2021-11-29 00:55:32 +01:00
Christoph Oelckers
5465c9976c - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
Christoph Oelckers
baa3e531d4 - Exhumed: more ints for shorts 2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
3811147f70 - use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Mitch Richters
0ac63fd663 - Exhumed: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
Christoph Oelckers
91ecda2fcb - cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
97b4116f28 - run list API 2021-10-28 14:23:15 +02:00
Christoph Oelckers
4197a7ed84 - BlockInfo 2021-10-28 14:08:53 +02:00
Christoph Oelckers
ee03eb1b3d - movement and elevators. 2021-10-28 13:54:36 +02:00
Christoph Oelckers
2195bc0b76 - got rid of several inline wrappers. 2021-10-28 10:51:12 +02:00
Christoph Oelckers
2b8893762c - movesprite family mostly done. 2021-10-28 10:46:16 +02:00
Christoph Oelckers
30541b09a4 - PlotCourseToSprite, FindPlayer and GetUpAngle. 2021-10-28 09:57:35 +02:00
Christoph Oelckers
49c1163a33 - eliminated AngleChase inline. 2021-10-28 09:54:10 +02:00
Christoph Oelckers
9d642e18e7 - BuildDrip / ProcessTrailSprite 2021-10-28 08:51:50 +02:00
Christoph Oelckers
e6c7e5bc18 - radial stuff. 2021-10-28 08:32:08 +02:00
Christoph Oelckers
df9d1b1ceb - the rest of object.cpp 2021-10-27 23:04:33 +02:00
Christoph Oelckers
d3e55739c7 - energy blocks. 2021-10-27 23:02:56 +02:00
Christoph Oelckers
51202cba78 - nFinaleSpr. 2021-10-27 20:58:13 +02:00
Christoph Oelckers
56d0f41a36 - BuildTrap 2021-10-27 20:56:43 +02:00
Christoph Oelckers
73d415369d - AddFlow API cleanup. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
1591d6fbdb - Regenerates.
MP only so not really relevant - the code looked broken anyway.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
d04d92fd49 - destroyItemAnim, other replacements in AIPlayer::Tick 2021-10-27 20:56:41 +02:00
Christoph Oelckers
587cd09e8e - BuildItemAnim 2021-10-27 20:56:41 +02:00
Christoph Oelckers
9ef4f0fa99 - Gravity function. 2021-10-27 20:56:41 +02:00
Christoph Oelckers
f60d20b50a - handle the grenade. 2021-10-27 15:46:18 +02:00
Christoph Oelckers
2a28908b1a - pass radial damage inflictor through event struct 2021-10-27 00:30:57 +02:00
Christoph Oelckers
6d3f9ca0d6 - migrated a few functions to use actors. 2021-10-27 00:24:28 +02:00
Christoph Oelckers
345667f945 - handle the remaining old-style iterators. 2021-10-27 00:18:23 +02:00
Christoph Oelckers
75b8a0579e - elevator stuff. 2021-10-26 22:08:26 +02:00
Christoph Oelckers
331ba71473 - BuildCreatureChunk wrapper. 2021-10-26 21:15:07 +02:00
Christoph Oelckers
70a7656619 - handle the queen itself. 2021-10-26 21:10:51 +02:00
Christoph Oelckers
ae271b272a - made QueenEgg use actor pointers. 2021-10-26 20:13:03 +02:00
Christoph Oelckers
99e189fa2b - IgniteSprite 2021-10-25 23:15:59 +02:00
Christoph Oelckers
c1598185f7 - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd - renamed variables in BuildBullet and removed unused parameters. 2021-10-25 23:07:58 +02:00
Christoph Oelckers
fa657e23a3 - bullet.cpp, enemy pointer. 2021-10-25 23:07:42 +02:00
Christoph Oelckers
bf1f87eff9 - converted Ra. 2021-10-25 21:19:32 +02:00
Christoph Oelckers
d023f9633a - converted the snake 2021-10-25 21:09:33 +02:00
Christoph Oelckers
4980e0ea41 - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
Christoph Oelckers
0b37c9afec - did the bubbles. 2021-10-25 17:52:31 +02:00
Christoph Oelckers
5cc1a8934e - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
Christoph Oelckers
3b0df0e9b4 - renamed fields in Anim to match DExhumedActor. 2021-10-24 20:14:36 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
5ff8852d12 - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
Christoph Oelckers
2c8da6fe72 - refactor the spider to use actors. 2021-10-24 13:06:41 +02:00
Christoph Oelckers
6821fef5e1 - refactor scorpion to use actors. 2021-10-24 12:22:32 +02:00
Christoph Oelckers
937e71cfbb - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
Christoph Oelckers
f0f0ca020b - refactor rex to use actors. 2021-10-24 10:59:45 +02:00
Christoph Oelckers
e88627b72a - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
Christoph Oelckers
cd97fdaa30 - refactor the mummy to use actors. 2021-10-23 20:49:03 +02:00
Christoph Oelckers
cd2c796574 - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
Christoph Oelckers
77525cecf0 - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
Christoph Oelckers
657e5ef6be - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
Christoph Oelckers
0ac449ab95 - refactored Anubis.
This now stores its data in the actor, not a static array.
2021-10-22 22:09:02 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
1b8d3f9a89 - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
Christoph Oelckers
3419d6a901 - fixed compilation. 2021-10-16 15:36:34 +02:00
Christoph Oelckers
1839634d79 - small stuff 2021-10-16 15:36:33 +02:00
Christoph Oelckers
b1d15811c5 - make nBodygunSprite an actor array. 2021-10-16 15:36:33 +02:00
Christoph Oelckers
fe9ddabd35 - made nChunkSprite an actor array
# Conflicts:
#	source/games/exhumed/src/move.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
c2467dc47b - made nBodySprite an actor array.
# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp

# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
9badd2e78b - converted switches to classes. 2021-10-16 15:36:32 +02:00
Christoph Oelckers
601d358b49 - converted FuncWasp to a class. 2021-10-16 15:36:32 +02:00
Christoph Oelckers
8d7f37066f - converted FuncSpider to a class 2021-10-16 15:36:32 +02:00
Christoph Oelckers
5a424bdd06 - converted FuncSnake to a class. 2021-10-16 15:36:32 +02:00
Christoph Oelckers
61df236588 - converted FuncSet/FuncSoul to a class. 2021-10-16 15:36:32 +02:00
Christoph Oelckers
d77a5208f3 - converted FuncScorp to a class. 2021-10-16 15:36:31 +02:00
Christoph Oelckers
5418c4326f - converted FuncRoach to a class. 2021-10-16 15:36:31 +02:00
Christoph Oelckers
25de6fe4c5 - converted FuncRex to a class. 2021-10-16 15:36:31 +02:00
Christoph Oelckers
89d98ddf34 - fixed the rat.
- converted FuncRat to a class.
2021-10-16 15:36:11 +02:00
Christoph Oelckers
39ca524185 - converted FuncRa to a class. 2021-10-15 22:57:53 +02:00
Christoph Oelckers
335ebe9272 - converted queen funcs to classes 2021-10-15 22:55:03 +02:00
Christoph Oelckers
93b0a35927 - converted FuncPlayer into a class 2021-10-15 22:19:07 +02:00
Christoph Oelckers
f13e1f2127 - converted all FuncObjects to classes. 2021-10-15 22:14:14 +02:00
Christoph Oelckers
3bda4d5b07 - converted FuncMummy into a class 2021-10-15 22:02:06 +02:00
Christoph Oelckers
008825fe32 - converted FuncCreatureChunk into a class. 2021-10-15 21:58:07 +02:00